Commit Graph

63 Commits

Author SHA1 Message Date
Ed
b8b17f7b8a Merge remote-tracking branch 'upstream/stable' into ed-25-08-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Nutrition/Components/FoodComponent.cs
#	Content.Shared/Speech/ListenEvent.cs
#	Resources/Prototypes/Entities/Effects/admin_triggers.yml
2025-08-25 16:22:32 +03:00
slarticodefast
2743dcf67f Move mind role components to shared (#39606) 2025-08-13 12:51:46 +02:00
Ed
b581f5d132 Merge remote-tracking branch 'upstream/stable' into ed-23-06-2025-upstream-sync
# Conflicts:
#	.github/workflows/check-trailing-whitespace.yml
#	Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
#	Content.IntegrationTests/Tests/Chameleon/ChameleonJobLoadoutTest.cs
#	Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Resources/Prototypes/Damage/modifier_sets.yml
#	Resources/Prototypes/Maps/Pools/default.yml
2025-06-23 16:37:22 +03:00
Tayrtahn
e909ffa933 Forbid string literals for NpcFactionSystem methods (#38140)
* Add ForbidLiteral attribute to NpcFactionSystem methods

* Cleanup resulting warnings
2025-06-08 00:39:18 +02:00
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
Ed
ef6d973301 Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
Kyle Tyo
88eda89faa MapManager warning cleanup on tests (#36940)
lets see if this works.
2025-04-28 12:52:25 +02:00
Leon Friedrich
49da5c540b Try fix RestartTest (#36725) 2025-04-19 22:17:03 +10:00
Ed
9d6e023bd0 Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts:
#	Content.Client/Administration/AdminNameOverlay.cs
#	Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Cloning/CloningSystem.cs
#	Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
#	Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
#	Content.Server/Roles/ParadoxCloneRoleComponent.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/CCVar/CCVars.Interface.cs
#	Content.Shared/Cloning/CloningEvents.cs
#	Content.Shared/Cloning/CloningSettingsPrototype.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Changelog/Admin.yml
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/paradox-clone/role.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/loop.yml
#	Resources/Prototypes/Chemistry/mixing_types.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Entities/Effects/puddle.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Objectives/paradoxClone.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
Tayrtahn
ae07c5d841 Allow NukeOps test to function with multiple RuleGrids (#36049) 2025-03-24 19:59:13 +01:00
Tayrtahn
af36b3983c Make NukeOpsTest list RuleGrids on failure (#35873) 2025-03-16 12:20:13 -04:00
Ed
0f6dd2905d Bandit antag (#508)
* remove default antags

* simple bandit antag

* greetings audio and gear

* fixes

* Update AntagPreferenceTest.cs

* gamemodes

* Update game_presets.yml
2024-10-24 18:19:14 +03:00
Ed
dc47bb2283 Merge remote-tracking branch 'upstream/stable' into ed-15-10-2024-upstream
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
2024-10-15 15:25:44 +03:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
Ed
c82b17a65e Merge remote-tracking branch 'upstream/master' into ed-19-08-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/atlas.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Traits/speech.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
2024-08-19 19:06:38 +03:00
IProduceWidgets
07ec00ed05 refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00
Ed
d9336781f1 Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts:
#	Content.Shared/Inventory/InventorySystem.Equip.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-08-12 14:40:15 +03:00
slarticodefast
da0b8d4731 remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
Ed
fb40f8cd25 Merge remote-tracking branch 'upstream/master' into ed-28-07-2024-upstream
# Conflicts:
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/Traits/categories.yml
#	Resources/Prototypes/Traits/disabilities.yml
2024-07-28 20:58:48 +03:00
Plykiya
7388b91ef5 Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100)
* NOW THAT'S A LOT OF FILES

* categorization

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-25 05:24:00 -07:00
Ed
3187006641 disable NukeOps test 2024-07-23 14:19:28 +03:00
Ed
2367085160 Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Hands/Components/HandsComponent.cs
#	Content.Shared/Inventory/InventoryComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Errant
bf1450fdc8 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-07-22 20:32:30 +01:00
IProduceWidgets
c7ff647cb3 Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Ed
dbc8c1b4d7 disable test 2024-07-15 22:10:53 +03:00
Tayrtahn
3388c0dcaa Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00
Tayrtahn
cfc0247e5c Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00
Tayrtahn
340332cf5b Fix nukeops ending early if an operative dies at base (#29642)
Fix nukeops ending early if an operative died at base
2024-07-01 18:23:36 -04:00
Nemanja
5e50bd83d6 Missing meteor presets (#29044)
* add meteors into missing game presets

* changes for real

* implement code

* this too
2024-06-16 21:37:43 +02:00
Leon Friedrich
adeed705e6 Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-06 00:19:24 +10:00
Leon Friedrich
7bd1b45f2b Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions

* Update NukeOpsTest

* Fix PvsBenchmark
2024-06-05 18:37:22 +10:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
deltanedas
16b3fb1204 LoadMapRule grid storage rework (#28210)
*
2024-06-03 20:04:19 -04:00
Leon Friedrich
27e63f5919 Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-05-31 12:44:35 +10:00
deltanedas
492ccc93d0 fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-26 01:14:29 -04:00
DrSmugleaf
46d6bf18a8 Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset

* Make test independent from nukeops

* Fix nullable error
2024-04-27 15:13:24 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Leon Friedrich
91aa16f08a Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-04-24 15:38:43 +10:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
Visne
9bd30d57ad Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
Visne
3c667b6f7e Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich
9c84108672 Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Leon Friedrich
6a19c1a0f6 Make some tests use the PoolSettings.InLobby option (#18677) 2023-08-05 12:10:46 +10:00
TemporalOroboros
ba91023a85 Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
metalgearsloth
57858f802f Shuttle drone improvements (#16931) 2023-05-31 11:13:02 +10:00
Nemanja
59349b1b9b Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
Leon Friedrich
110060678f Disable GridFillComponent on some tests (#15757) 2023-04-25 09:48:29 +10:00
metalgearsloth
d3552dae00 Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9 Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00
Kara
3e409528ce Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00