Commit Graph

5 Commits

Author SHA1 Message Date
Red
cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Ed
93ed28d34c Trading content (#1010)
* reroll positions

* more trading content

* bugfixes

* more content

* guidebook uodate

* Update buy.yml
2025-03-12 00:51:58 +03:00
Ed
64df860b50 Salary for the guards (#631)
* public API

* salary init

* salary finish

* Update entities.ftl

* Update salary.yml
2024-12-06 00:59:37 +03:00
Ed
5bcc378bbe Clean up, increase build stability (#583)
* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
2850665e33 Tavern map update (#516)
* recursive currency calculation

* map update

* fix
2024-10-27 17:09:06 +03:00