Emergency tank: 4 minutes (down from 12)
Extended Etank: 9 minutes (down from 37)
Double Etank : 15 minutes (down from 62)
Full tank : 31 minutes (down from 94)
This will make it so EVA crews actually need to watch their pressure if they spend significant time outside the station, and/or have a canister in their general vicinity.
Emergency tanks can no longer be used on timescales that far exceed escaping an emergency situation, but will probably be insufficient in extended emergencies, where access to canisters will now be much more important. How well this works in practice will have to be carefully watched.
Reparent cow outputs to the correct grid.
Adjust produce so that cows and other multi-stomached animals can eat most produce.
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Reverted functional changes from PR 16157
* Unreverted Epinephrine recipe Diethylamine removal because really, Epinephrine is complicated enough.
* Unreverted that Phenol change because 1. Phenol isn't actually used except in Epinephrine so it literally does not matter and 2. having Phenol use these common ingredients causes git add .fungit add . reaction conflicts to happen which is good
* Reverted Diphesomethingsomething recipe change because Diphesomething is pretty useless and so doesn't need such an incredibly difficult recipe
- Fix the un-cased proto ID
- Remove the give-away name and description from the Syndicate item
- Remove the same-value inherited fields from PointLight
- Better uplink catalog description
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
* Added Combat Baton
* Add to secfab
* reduce damage to 15
* Renamed to Truncheon, set damage to 17 again.
* Added T2 research, up dmg to 18 cause it'll be rarer.
* Make recipe dynamic
* Pump it up