* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
* Adds three new smites, headstand, locker stuff, and reptilian species swap.
* Localize all the smites.
* save work
* More smites...
* Final tweaks.
* oops
* !PLEH
* Adds disarm prone and improved hand removal options.
* fix chances.
* take out the trash.
* Add some admin TRICKS instead of more smites.
* oop
* Implements the admin test arena and associated trick.
* Tricks for granting/revoking access.
* e
* mfw
* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.
* Forgot the rejuv icon.
* E
* docs
* augh
* Add rename/redescribe buttons.
* Adds objects menu, implements a couple tricks for stations.
* 1984
* Adds a trick for effectively infinite power.
* fixes some icon uggo.
* a
* HALT!
* Pause/unpause buttons.
* Forgor the textures.
* they broke every bone in their body.
* i added more
* more battery actions, touch up battery icon.
* Address reviews.
* Refactor traitor generation code.
* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster
* Add Antag menu for admins, add Traitor to the list.
* Add zombie to admin-antag menu
* Pirates, lone op, make traitor consistent with the rest.
* Add name strings
* cleaned usings.
* Cleanup.
Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Textures to make lamps mappable to East/West.
* Adds various rng food and beverage spawners for mapping. Also adds a smaller icon for rndm arcade machine because the other was triggering people.
* Fix
* ugh
* edits
* Oops, missed a couple xenos
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* lantern goes STUN STUN
* fix an awkward extra spacebar
* fixing the lantern as emogarbage suggested
* buffs the usage amount
ngl, 15 might be a bit over the top, but it is several times larger than a normal flash so it somewhat makes sense.
* fixed encoding
* removes metal walls, adds rusted walls
* removes 2 metal walls in bagel
* remove metal walls from pillar
* Remove icon from rust wall
* Made welding work
* removes old prototype
* first pass wall tv
* telescreen first pass
* adds flat screen television
* removed duplicate assets
* code changes and construction graph start
* Update lv stack to apc
* completed graphs and fixed bb sizes
* Proto update
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* hand made pistol replacement and inhands for ak and china lake
* china lake inhands correction
* change
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
* Syndie Holster sprite
* Outlaw Hat sprite
* Outlaw Hat entity
* Syndie Shoulder Holster entity
* Tweaked sussy toolbox
* Tweaked Syndie Holster
* Outlaw Hat and Syndie Holster to the Uplink
* it was a misinput, calm down
* Tweaked holster so it can only hold weapons
* and ammo too
* fixing conflicts... from my OWN PR....
* Fixed another conlfict
* fix