Commit Graph

1636 Commits

Author SHA1 Message Date
iczero
fc4977924e Add lathe circuit board recipes to protolathe (#5509) 2021-11-28 02:38:06 +01:00
Elijahrane
18e38ceddf Pill canisters added to fills (#5576) 2021-11-28 02:30:46 +01:00
Pancake
6df66a6661 Cargo Crate Tweaks (#5574) 2021-11-27 19:54:07 +11:00
mirrorcult
bf30f82ff5 Acid effects (#5466)
* acid

* balance

* nerf area effects
2021-11-27 00:31:49 -07:00
Spartak
b06becaf98 Adds pills type selection and pills canister (#5539)
* Added pill type selection

Ui textures missing for now

* bugfixes

* Pill type selection

* ui changes

* Added pills canister

* Change requests
2021-11-26 23:44:36 -07:00
Pancake
7de62519e5 Light Power Cell Standardization (#5531)
Lanterns and hardhats have been upgraded to starting with PowerCellSmallHigh instead of the default of PowerCellSmallSmall.

Partially for standardization of lights and partially because having a light last only 2 minutes is annoying.
2021-11-26 23:43:38 -07:00
Leon Friedrich
61423be24e Add cheese & dough reactions (#5547)
* git mv

* rename CreateEntityReaction -> CreateEntityTileReaction

* cheese

* change microwave recipes

* remove unnecessary test

* TryGet->Get
2021-11-26 15:50:14 -07:00
Moony
f60484b15c Random station names! (#5548) 2021-11-26 14:54:32 +01:00
Leon Friedrich
522cb3cf9c fix cowelding tool (#5550) 2021-11-26 14:51:56 +01:00
20kdc
f0f913f5bc Change over solar panel breakage to use more construction graphs (#5395) 2021-11-26 10:17:21 +01:00
Hoolny
0f2c79f65b Added cows back into cargo (#5456)
* Added animals back into cargo

* Only cow

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-11-26 20:11:42 +11:00
Moony
ec68226e99 Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Moony
3447956088 bees are now beeasier to make. (#5526) 2021-11-25 20:55:28 -07:00
Elijahrane
86b94afb04 Gave chemists maint access (#5525) 2021-11-25 20:37:05 -07:00
Flipp Syder
f98057615f Adds explicit draw depth to certain entities (#5489)
* Adds explicit draw depth to certain entities

* a little documentation update
2021-11-26 12:28:13 +11:00
TaralGit
e5bf2192cf New Guns (hopefully no conflicts this time) (#5105)
* New Guns (hopefully conflict free)

* solving conflicts

* forgot to delete old laser gun png

* Revert "forgot to delete old laser gun png"

This reverts commit 6273aff7a411f24484fdbde0757446ab7ab5f873.

* small corrections

* carbine

* uplink correction

* cog meta.json correction

* replace laser pistol

* svalinn inhands

* getting rid of my old lasergun

* forgot to delete the old lasergun from yml

* Revert "getting rid of my old lasergun"

This reverts commit 763caefd64f1497da5ff6ac5239e3c64b0a892c2.

* Revert "forgot to delete the old lasergun from yml"

This reverts commit 144f4533c44d29e56e5356389d498a437180fa1e.

* base.png and taser fire cost corrections

* last changes for this PR. the c20 and predator sprites. and corrected meta.json

* lowercased

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-11-25 15:37:21 -07:00
AJCM-git
2ea7c55e93 Clean and add spawners (#5520) 2021-11-25 15:36:57 -07:00
Moony
4b76ca6822 god says you have to juice the saxophone (#5518)
Apparently I can't have a predefined contents for grinding, so this fixes that bug.
2021-11-25 13:40:49 -07:00
Elijahrane
6d5c17032f Adds Chemist Role (#5437)
* Added Chemist Job

* Adds chemistry airlock and configures access for chemist and CMO.

* Chemistry job spawner and chemical locker access fix

* Uncommented chemistry duffel

* Gave cap chemistry access (AA isn't automated yet) and updated packedstation and saltern for chemist job

* Added Chemistry Maintance Door (Used on packedstation)

* ElectroSR fixed Saltern and Packed for me.
2021-11-24 23:07:07 -07:00
Moony
d5c5cbeaf4 buzz buzz (#5490)
* buzz buzz

* Darn now i'm all out of periods   thanks mirror
fix toy issue

* desc edits.

* rng and alphabee

* adds some missed parens
2021-11-24 23:06:13 -07:00
iczero
b3d21deb56 Update survival box size to match capacity (#5508) 2021-11-24 22:47:52 -07:00
AndresE55
c11eb643fe Fix Breaking Bottles (#5492)
* Fix Breaking Bottles

* remove quotes and lower empthy bottle damage

* nerfed bottle throwing damage

Co-authored-by: AndresE55 <17-10757@usb.ve>
2021-11-24 22:16:17 -07:00
Leon Friedrich
3cf05535bd Fix item slots spawning entities on startup instead of map init (#5501)
* spawn item slot entities on map init not startup

* prevent locked state form destroying inheritance on save

* fix whitelist for booze dispenser
2021-11-24 09:29:49 -07:00
Leon Friedrich
3b29ffdfa0 Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots

* item slots id card console
2021-11-24 18:03:07 +11:00
Kara D
5920f2db79 Fix smoke spam crash. why was it not fucking diluting
Fixes #5483
2021-11-23 12:34:23 -07:00
20kdc
f6d44be34f Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
Vera Aguilera Puerto
159f84074d Add "Slicing" tool quality to knives. (#5473) 2021-11-23 12:24:40 +01:00
Mith-randalf
1d5df21dc4 Chad warden (#5475) 2021-11-23 12:12:20 +01:00
xRiriq
c8acba0ba7 biological medicine now restricted to biological targets (#5276)
Co-authored-by: xRiriq <xRiriq.git@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-23 18:15:10 +11:00
mirrorcult
e2205e418b Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
mirrorcult
732baa56a9 Reaction & reagent effect logging (#5463)
* Reaction logging

* effect logging

* position
2021-11-22 23:51:43 -07:00
metalgearsloth
ae396e11a2 Add desoxyephedrine (#5468) 2021-11-23 15:39:58 +11:00
mirrorcult
6fc397f801 carpet (#5464)
* carpet

* reviews

* why tf i gotta fix integration tests in the carpet pr
2021-11-22 18:01:51 -07:00
mirrorcult
e40c9bc427 Reactive 3.0 (#5443)
* probably scrapping this

* reimpl old behavior

* misc fixes and initial yaml

* works basically first try
2021-11-22 10:17:35 +01:00
Kara D
4fa4289e95 ent-gas-tank-suffix-filled incident 2021-11-22 02:06:35 -07:00
mirrorcult
0f2dda8275 screaming and crying (#5447) 2021-11-22 19:40:14 +11:00
Moony
d171c5e84c Fix antag shitcurity (#5441)
* fix jobs

* Antagn't the heads and sec

* good to go, time to test my code
2021-11-21 19:33:50 -07:00
Leon Friedrich
46eb7f97f4 CanWeldShut: false (#5440) 2021-11-21 19:33:45 -07:00
xRiriq
2d769f3854 make names of command clothing consistent (#5435)
Co-authored-by: xRiriq <xRiriq.git@gmail.com>
2021-11-21 13:14:38 -07:00
Vera Aguilera Puerto
2f6e069bcd Docked airlocks no longer depressurize the room when opened. (#5431) 2021-11-21 23:17:30 +11:00
FoLoKe
24aca21eb6 Moved Food and Utensil to ECS (#5380)
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife...

* AltVerb "can eat" check

* removed HasFlag calls

* AltActionVerb -> InteractionVerb

* "required utensil" filed
2021-11-21 00:35:09 -07:00
metalgearsloth
bdead40a80 Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
Kara D
515cac3fb0 ffs 2 2021-11-20 19:48:32 -07:00
Kara D
fb362755b9 ffs 2021-11-20 19:24:32 -07:00
mirrorcult
181fd055ce Adds metabolism effects to pretty much every chem already in the game (#5349)
* pass 1

* a little more reagent effect for breakfast

* move lots of stuff around

* implements all medicines

* implement all cleaning & elements

* implement toxins/pyrotechnic

* p

* linter fixies

* fixes + narcotic balancing

* fix and standardize

* reviews

* things
2021-11-20 16:47:53 -07:00
Moony
eb6d24abd0 Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
Leon Friedrich
91b185e3c2 Rejigging Item slots (#4933)
* itemslot overhaul

* remove "shared" prefix

* handle component shutdown

* comments, cleanup, tests

* comments and minor tweak

* rename ItemSlotManagerState

* fix swapping

* fix merge

* Add ItemSlot verb text override

* fix merge  (IEntity -> entityUid)

* Fix merge (LabelSystem)

* Fix merge (nuke disk)

* fix test
2021-11-19 22:26:01 -07:00
cheesePizza2
7efea6f319 Drinks move and Shaker minor edit (#5381)
* drink move 1

shitcode time

* remove leftover comments

i forgor to do this last comment

* remove leftover comments

i forgor to do this last commit

* shaker modifying

fuck now it crashes, screw it ill fix it later

* i forgot a hyphen

i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid
2021-11-19 18:03:42 -07:00
20kdc
73ca553ad4 Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408) 2021-11-19 18:03:09 -07:00
Mith-randalf
78dde11bf8 Adds a pill sound, makes it used, attribution, cope, seethe (#5413) 2021-11-19 18:02:49 -07:00