F77F
9b751fc079
Add weightlessness status effect. ( #2384 )
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* Add weightlessness status effect.
* remove system, add new action
* Update Content.Shared/GameObjects/Components/Mobs/SharedWeightlessStatusComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* Update Content.Shared/GameObjects/Components/Mobs/SharedWeightlessStatusComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* Update Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* Update Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* fix paul's typo. does not run.
* add client side component
* move logic to eventbus
* remove client/server components and clean up code
* remove useless component, revert human.yml changes.
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com >
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2020-10-29 00:52:39 +11:00
RemberBL
03d85cea1d
Resolve bug that made players unable to buckle after forced to unbuckle ( #2418 )
2020-10-28 13:04:20 +01:00
DrSmugleaf
f785ec4efb
Add pulling taking up a hand ( #2405 )
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* Add pulling taking up a hand
* Revert unnecessary refactor
2020-10-28 10:16:40 +01:00
Víctor Aguilera Puerto
a1c6d08b87
Add round reset cleanup for PlantSystem
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It now repopulates the entire seed database.
2020-10-27 22:17:56 +01:00
Víctor Aguilera Puerto
870d052354
Gas tanks and masks ( #2409 )
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Co-authored-by: a.rudenko <creadth@gmail.com >
Co-authored-by: creadth <creadth@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-27 20:53:44 +01:00
Peter Wedder
e62f66e692
Access lock lockers and add some more access types ( #2389 )
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* access lock lockers and add some more access
* Forgot something
2020-10-26 23:32:55 +01:00
Víctor Aguilera Puerto
484eb0bba4
Botany ( #2357 )
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* plants and seeds go brrrr
* update plants
* P L A N T
* brrrr
* Hydroponics actually work! How about that?
* Reuse resource path in visualizer
* They lied to us.
* Several stuffs
* more werk
* Add a bunch of plants
* Logs go brr.
* Brrr moment.
* Remove unused method
* Important comment.
* Seed inventory, yo!
* tomato moment
* Balance consumption
* Makes hydroponics pourable
* Adds plant metabolism effect for sugar, the same as glucose.
* Eggplant moment
* Apple moment
* Corn moment
* Chanterelle mushroom moment
* prototype tweaks
* Seed extractor moment
* typo
* IPlantMetabolizable doc improvement
* I should trust my gut instinct more often.
* egg-plant.....
* localization
* Make WaterLevel and NutritionLevel setters private
* Less code repetition! Wooo!
2020-10-26 23:19:46 +01:00
Peter Wedder
7c57d10531
Implement PDA ID lights ( #2397 )
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* add PDA id light (yaml changes pending)
* the rest of the owl
* Do it better
2020-10-26 19:35:20 +01:00
DrSmugleaf
ebe8a82033
Add commands to show and hide organs inside bodies ( #2292 )
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* Add seeing entities through containers and on the context menu and 4 commands
* Remove unused imports
2020-10-26 12:11:32 +01:00
metalgearsloth
8a2e0ed142
Refactor pauses ( #2215 )
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* Refactor pauses
* The last of the physics
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-26 12:07:11 +01:00
Git-Nivrak
47c88c294b
Disable Pulling When Buckling an entity ( #2374 )
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* Disable Pulling When Buckling an entity
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-26 12:00:28 +01:00
metalgearsloth
71eea91f1b
Bonk power allocations ( #2392 )
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linq bad.
Last one on my hit list is PVS but that needs a full rewrite.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-26 10:31:41 +01:00
DrSmugleaf
d460d2b64d
Add a command and verb to attach a body part to yourself ( #2372 )
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* Add attachbodypart command
* Make the slot name depend on the verb instead of the command
2020-10-25 23:16:57 +01:00
DrSmugleaf
4c46c7afce
Make ExplosionHelper methods extensions ( #2373 )
2020-10-25 12:11:23 +01:00
metalgearsloth
ab537a0f56
Content-side grid-parenting ( #2371 )
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Shouldn't be setting WorldPosition with these IMO.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-25 12:09:56 +01:00
F77F
c21920df6c
Add examine tooltip to ghosts. ( #2382 )
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* Add examine tooltip to ghosts.
* remove ghost name in examine tmsg. reformat time since death
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com >
2020-10-25 12:08:22 +01:00
ShadowCommander
c3df5c3882
Fix exiting med scanner ( #2365 )
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* Reorganize fields and properties
* Add exit on move to MedicalScanner
* Fix crash when MedicalScanner contains an entity
Fixes #2331
2020-10-23 10:33:27 +02:00
Pieter-Jan Briers
f61aeb19e5
Fix the last of the compiler warnings.
2020-10-22 10:26:24 +02:00
Víctor Aguilera Puerto
e98abd923c
Fix crash related to reagent reactions
2020-10-21 23:08:31 +02:00
Víctor Aguilera Puerto
48841a274d
Remove default grids (content) ( #2241 )
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* Default grids go poof
* Address review
* Update submodule
* Fix DoAfterSystem for entities without grid.
* Fix SubFloorHideSystem for entities without grid.
* Fix ExplosionHelper for coordinates that aren't in a grid
* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid
* Fix tile prying component crash when trying to pry space.
* Spill fixes when passing coordinates without grids.
* Are you static'in, son?
* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!
* Only send debug AI thing if grid is not invalid
* Update submodule.
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-10-21 17:13:41 +02:00
metalgearsloth
c70066aede
Fix airlock crush ( #2348 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-21 10:22:38 +02:00
Víctor Aguilera Puerto
cf2b23ad9e
Fix server crash on startup
2020-10-20 12:24:33 +02:00
Víctor Aguilera Puerto
b409901806
AtmosphereSystem subscribes to RotateEvent instead of AirtightComponent.
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Fixes a crime against humanity
2020-10-20 12:21:13 +02:00
DrSmugleaf
7ad46ddabf
Add arguments to part and mechanism event methods ( #2293 )
2020-10-19 15:23:59 +02:00
Víctor Aguilera Puerto
19d32eb4ce
Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues ( #2297 )
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* Remove AtmosCooldown
* Fix former space tiles always having an immutable gas mixture
* _tile -> _tiles
2020-10-19 14:50:16 +02:00
Peter Wedder
699f4f912f
Add a toggle flashlight verb to the PDA ( #2287 )
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* Add a toggle flashlight verb to the PDA
* capitalization
* Remove redundancy
2020-10-18 14:52:42 +02:00
Exp
a7ca11611d
Adds a Visualizer for the Gravity Generator ( #2277 )
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* Adds Visualizer to GravityGenerator
* nullable
* snake bad
* -Reads layers from yaml
-Reads sprite states from yaml
* Fix GravityGridTest
2020-10-18 13:08:41 +02:00
DrSmugleaf
32138958ce
Make body parts properly use containers for mechanisms ( #2290 )
2020-10-18 11:20:10 +02:00
DrSmugleaf
34e0330187
Remove drop argument in part removal methods and reorganize code ( #2289 )
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* Remove IBodyPart.Drop and move attach/detach logic to body part code
* Fix stack overflow
2020-10-18 11:12:17 +02:00
Víctor Aguilera Puerto
7053352e18
Brain behavior ( #2284 )
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* brain moment + zoom is 0.5 by default
* Address reviews
2020-10-17 18:12:16 +02:00
Víctor Aguilera Puerto
ca923866ff
Fix AirBlocked not being taken into account in airflow blocked calculations.
2020-10-17 18:02:56 +02:00
DrSmugleaf
3989e20c29
Fix gasping for real this time I promise ( #2285 )
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* Fix gasping I promise for real this time
* Remove comments.
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-17 13:21:26 +02:00
DrSmugleaf
101fa9e466
Fix mechanism events not being called properly, add test ( #2279 )
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* Add mechanism events when added/removed to/from body/parts
* Change old usages
* Add TODO
* Remove BodyExtensions and IHasBody
* Remove unnecessary extensions and fix wrong event call in mechanism behavior component
* Complete test and fix event calls
2020-10-17 12:26:39 +02:00
Víctor Aguilera Puerto
dc6fb649ea
No, taser shots shouldn't be anchored by default.
2020-10-17 01:02:43 +02:00
Víctor Aguilera Puerto
524229d4b4
Port ranged weapons to EntityCoordinates correctly.
2020-10-17 00:44:47 +02:00
NuclearWinter
b4ea6857cd
Ghost Teleporting ( #2071 )
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* Fix?
Nuked everything and put my code back in, hope everything works
* Nullable fix?
* nullable fix electric boogaloo
* Haha nullable error go brrr
send help
* Cleanup and fix not clearing the button list
* Remove unnecessary brackets and parentheses
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-16 20:36:20 +02:00
DrSmugleaf
b1fe4bad01
Add client pulling prediction ( #2041 )
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* WIP changes
* Merge conflict fixes
* Bring pull controlelr to current year
* Sync and predict PullController on the client
* Clean imports
* Slow down pullers and make pulling tighter
* Stop pulls on pullable or puller component removals
* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
metalgearsloth
0dc6f98fa9
Gravity fixes ( #2272 )
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* Adjust your rotation as you move (against walls and drifting)
* Can't use bullets / firelocks / items to push off of.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-16 15:29:29 +02:00
DrSmugleaf
bd30a73026
Add mechanism events when being added/removed to/from body/parts ( #2271 )
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* Add mechanism events when added/removed to/from body/parts
* Change old usages
* Add TODO
2020-10-16 14:42:33 +02:00
metalgearsloth
be096f7ebf
Fix airlock collision ( #2265 )
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* Allow hitscan to go through open doors
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.
* Do the firelock thing
* Fix saltern
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-15 13:37:55 +02:00
DrSmugleaf
8548e939e2
Fix disconnecting discontinuing your adventures off into deep space ( #2256 )
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* Fix stopping when disconnecting while weightless
* Use extension
2020-10-14 22:46:39 +02:00
DrSmugleaf
50bc61b672
Add IResettingEntitySystem for entity systems that do resetting cleanup ( #2257 )
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* Add IResettingEntitySystem for entity systems that do resetting cleanup
* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
Víctor Aguilera Puerto
6be80c119b
Rename last usages of Collidable to Physics ( #2258 )
2020-10-14 22:44:31 +02:00
DrSmugleaf
e9d9618c8f
Change ThrowHelper methods to be extensions ( #2254 )
2020-10-14 22:41:44 +02:00
DrSmugleaf
6bd29b4ed0
Nerf gasping and reenable metabolism ( #2261 )
2020-10-14 22:32:06 +02:00
DrSmugleaf
41cbcc85e0
Rename last usages of Collidable to Physics
2020-10-14 20:16:57 +02:00
DrSmugleaf
cdedaeb12e
Refactor drag and drop to use a shared interface ( #2012 )
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* WIP in progress hours
* Cleanup
* Fix bugle
* Fix nullable error
* Merge fixes
* Merge fixes
* Merge fixes
2020-10-14 15:24:07 +02:00
DrSmugleaf
cd93711ba6
Fix missing localization for gasping
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You can now gasp in multiple languages at once
2020-10-14 11:24:41 +02:00
DrSmugleaf
e7fb849e22
Fix StrapComponent erroring when being removed with buckled entities
2020-10-14 00:19:30 +02:00
Paul Ritter
844e4f6e50
The power of componentdependencies ( #2211 )
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* stuff
* bucklemeup
* powerreceiver
* things
* Update RobustToolbox
* Fix nullability errors
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-13 21:51:54 +02:00