Ed
b581f5d132
Merge remote-tracking branch 'upstream/stable' into ed-23-06-2025-upstream-sync
...
# Conflicts:
# .github/workflows/check-trailing-whitespace.yml
# Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
# Content.IntegrationTests/Tests/Chameleon/ChameleonJobLoadoutTest.cs
# Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Shared/Light/Components/SunShadowCycleComponent.cs
# Resources/Prototypes/Damage/modifier_sets.yml
# Resources/Prototypes/Maps/Pools/default.yml
2025-06-23 16:37:22 +03:00
Tayrtahn
d61704df33
Convert AtmosphereSystem sound path strings to SoundSpecifiers ( #38403 )
...
* Convert AtmosphereSystem sound path strings to SoundSpecifiers
* Convert to SoundCollections
2025-06-17 22:52:11 +02:00
themias
19271e6bc9
Fix gas analyzer and anom scanner wrong state ( #38285 )
...
* Fix gas analyzer and anomaly scanner UI activation issue
* save
* fix comment
* milkalyzer
2025-06-12 14:16:07 -07:00
Perry Fraser
e09b7debe2
Fix some popup issues with pipe layer changes ( #38244 )
...
* fix: only show pipe layer popups to the user changing them
* fix: don't show pipe layer subfloor popup when not using a screwdriver
* fix: properly pass down user and used for serverside pipe layer changes
Technically this doesn't matter as the Shared codepath for this method
doesn't actually use these on the server: only the user is used for a
clientside popup. Still, will be good to have these for future changes
that might need them.
2025-06-11 22:31:48 -07:00
Ed
42d39a7c67
Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync
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# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Lock/LockSystem.cs
2025-06-10 11:33:34 +03:00
chromiumboy
45012cbe1d
Layering for atmospheric pipes ( #36124 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2025-06-01 22:01:43 -07:00
Centronias
9053c9692f
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
...
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
- (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
- (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
- Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
- Lots of prototype updates to uptake the above
* fix bad merge
* unbork robust
* blindly letting rider reformat stuff
* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00
TemporalOroboros
f99d00cf5f
Fix for obsolete method warning in AtmosphericsSystem ( #37897 )
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* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload
* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload
* Convert the one use to use Entity<T>
* Delete obsolete private methods
2025-05-28 11:16:54 +02:00
Ed
d5fbdbdec0
Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync
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# Conflicts:
# .github/CODEOWNERS
# Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs
# Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
# Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs
# Resources/Prototypes/Entities/Effects/chemistry_effects.yml
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
# Resources/Prototypes/GameRules/meteorswarms.yml
# Resources/Prototypes/Procedural/dungeon_configs.yml
2025-05-27 12:21:14 +03:00
Tayrtahn
50fb48de2e
Cleanup all instances of IMapManager.GetMapEntityId ( #37814 )
...
* Cleanup all instances of IMapManager.GetMapEntityId
* Dependencies
* LocalizedEntityCommands
2025-05-25 19:09:47 +02:00
Tayrtahn
821b4b738a
Cleanup warnings in TileAtmosCollectionSerializer ( #37798 )
...
Cleanup warning in TileAtmosCollectionSerializer
2025-05-25 14:18:06 +10:00
slarticodefast
fef4187995
Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared ( #37782 )
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* moce PriceCalculationEvent to shared
* Update Content.Shared/Cargo/PriceCalculationEvent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2025-05-24 19:36:38 +02:00
Tayrtahn
6f89c2c455
Cleanup warnings in AtmosPipeAppearanceSystem ( #37706 )
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* Cleanup 2 warnings in AtmosPipeAppearanceSystem
* Let's use the Entity<T> version
* todo comment
2025-05-21 21:06:06 -04:00
Krunklehorn
abec27737e
AutomaticAtmosSystem uses MassDataChangedEvent, clarifies TileMassMultiplier ( #37548 )
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* Initial commit, no tile changes, just mass
* Rename TileMassMultiplier to TileDensityMultiplier
2025-05-17 21:57:50 -04:00
metalgearsloth
fca7337bcf
Fix tile-events returns ( #37502 )
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* Fix tile-events returns
Should really be continues.
* More
* More optimisations
2025-05-16 14:22:20 +02:00
Tayrtahn
4dc1c4c3d6
Content changes for SetTiles change ( #37229 )
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* Content changes for SetTiles change
* Retest with new engine changes
* Derp
* Update for new engine PR changes
2025-05-15 20:26:47 +10:00
qwerltaz
b374d2468a
air alarm panic wire snipping forces panic mode ( #36439 )
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* air alarm panic wire snipping forces panic mode
* document
* ForcedMode is datafield
* switch to bool flag
* lock button when panic wire cut
* prevent manually individually changing scrubbers from siphon when panic wire is cut
* failure alert when wire snipped
* is Control
* remove double horizontalExpand
* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs
* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-05-14 22:39:47 +02:00
metalgearsloth
c09aa6039c
Predict gas valves ( #33836 )
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* Predict gas valves
* wawawewa
* Fix imports before I get yelled at
* soff
2025-05-14 20:06:37 +02:00
metalgearsloth
df2257cd92
Predict gasthermomachines ( #33837 )
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* Predict gasthermomachines
* despawn
* smellby
2025-05-13 21:49:43 +10:00
Ed
59e6435fe2
Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
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# Conflicts:
# .github/CODEOWNERS
# Content.Client/Construction/UI/ConstructionMenuPresenter.cs
# Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
# Content.Shared/Damage/Systems/SharedStaminaSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
# Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
# Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
Nemanja
942b2b4dcb
Change atmos plaques to yaml ( #37318 )
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* Change atmos plaques to yaml
* remove locale strings
2025-05-10 02:24:07 +02:00
ArtisticRoomba
ee201c6eb7
fix atmos grid markers ( #37142 )
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* fix atmos grid markers
* 1984 CL
2025-05-03 09:11:31 +02:00
metalgearsloth
bd69fc612a
Predicted internals ( #33800 )
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* Predicted gas pumps
I wanted to try out atmos and first thing I found.
* a
* Atmos device prediction
- Canisters
- Tanks
- Internals
AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.
* Remove details range
* Gas tank prediction
* Even more sweeping changes
* Alerts
* rehg
* Popup fix
* Fix merge conflicts
* Fix
* Review
2025-05-02 18:22:29 +10:00
K-Dynamic
ea64d4d106
Atmos air (6500 kPa) marker ( #37061 )
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* air GM atmosphere
* atmos fix air miner
2025-05-01 18:03:47 -04:00
Ed
ef6d973301
Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
...
# Conflicts:
# Content.Client/Parallax/ParallaxControl.cs
# Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/Labels/Label/LabelSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Fluids/Components/EvaporationComponent.cs
# Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
# README.md
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/Pools/deathmatch.yml
# Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
chromiumboy
ed5c7aa942
Releasing an under-pressure lockout is now a verb ( #36910 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-04-25 00:21:00 -07:00
Leon Friedrich
e1c70882ef
Fix NRE in GasTileOverlaySystem ( #36793 )
2025-04-21 15:06:54 +10:00
Kyle Tyo
2c54ec10c6
replace obsolete IsGrid calls with HasComp<MapGridComponent> ( #36729 )
...
* replace obsolete IsGrid calls with HasComp<MapGridComponent>
* remove IMapManager dependency
* well would you look at that
* just look at it
2025-04-20 14:14:58 +10:00
metalgearsloth
63dfd21b14
Predict dumping ( #32394 )
...
* Predict dumping
- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.
* Fix a bunch of stuff
* nasty merge
* Some reviews
* Some more reviews while I stash
* Fix merge
* Fix merge
* Half of review
* Review
* re(h)f
* lizards
* feexes
* feex
2025-04-19 16:20:40 +10:00
metalgearsloth
be8fa724a7
Fix import ( #36706 )
2025-04-19 12:31:21 +10:00
metalgearsloth
72372dc77d
Predict gas volume pumps ( #33835 )
...
* Predict gas volume pumps
* Also this one
* Review
2025-04-19 11:48:41 +10:00
lzk
b96fa3dcfa
Fix space wind layer removal ( #33888 )
...
* Fix space wind layer removal
* apply review
* Update MovedByPressureComponent.cs
* remove this
2025-04-19 00:52:09 +02:00
Leon Friedrich
e4f3d19094
Make MappingDataNode use string keys ( #36111 )
...
* MappingDataNode string keys
* a
* poke
2025-04-18 19:28:22 +10:00
Ed
5420469d62
Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
...
# Conflicts:
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
2025-04-15 00:44:29 +03:00
Pieter-Jan Briers
843d79be5f
Fire extinguishers can now extinguish items, including when held/worn ( #36267 )
...
* Fire extinguishers now put out candles
This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.
Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.
Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.
* Extinguishing items is now relayed to held/worn items
This means held candles get extinguished too.
Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.
* Add helper functions for subscribing to relayed events.
Use these in FlammableSystem
* Make extinguishers work on cigarettes too
A bunch of renaming to make the rest of my code work with SmokableComponent
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-04-14 19:00:47 +10:00
slarticodefast
50bbb1c101
predict IgnitionSourceComponent ( #36310 )
...
* PREDICTION
* comment
* don't overwrite event args
* totally not a web edit
* intn't
2025-04-06 17:54:47 -07:00
slarticodefast
aa24066450
move DeviceLinking events to shared ( #36307 )
...
move events
2025-04-05 14:20:14 +02:00
Ed
9d6e023bd0
Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
...
# Conflicts:
# Content.Client/Administration/AdminNameOverlay.cs
# Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
# Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
# Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
# Content.Client/SubFloor/SubFloorHideSystem.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Cloning/CloningSystem.cs
# Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
# Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
# Content.Server/Roles/ParadoxCloneRoleComponent.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/CCVar/CCVars.Interface.cs
# Content.Shared/Cloning/CloningEvents.cs
# Content.Shared/Cloning/CloningSettingsPrototype.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Light/Components/SunShadowCycleComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Changelog/Admin.yml
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/paradox-clone/role.ftl
# Resources/Maps/bagel.yml
# Resources/Maps/loop.yml
# Resources/Prototypes/Chemistry/mixing_types.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Entities/Effects/puddle.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Objectives/paradoxClone.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
J
6a79c247e3
Fix some atmos warnings ( #36157 )
2025-03-29 18:12:14 -07:00
Milon
92a3fd99ca
Fix gas pressure pump prediction ( #35865 )
...
* ACTUALLY predict gas pumps
* generic fake
* aaaaaaaaaaaaa
2025-03-28 10:42:16 +11:00
Tayrtahn
86aa82f2b6
Cleanup: Remove redundant prototype name specifications ( #35793 )
...
* Remove redundant prototype name specifications
* These can stay
2025-03-19 19:30:31 +01:00
Ed
07e0606ecf
Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
...
# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-02-23 23:07:55 +03:00
metalgearsloth
fa35c9623d
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." ( #35332 )
2025-02-21 00:12:12 +11:00
TemporalOroboros
a4001fba1b
Purge uses of TransformComponent.Anchored.set. Also adds parentheses. ( #34938 )
2025-02-20 23:06:39 +11:00
slarticodefast
d171057680
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Ed
7328f3449c
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/EntityTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Procedural/DungeonSystem.Rooms.cs
# Content.Server/Procedural/RoomFillComponent.cs
# Content.Server/Procedural/RoomFillSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/migration.yml
2025-02-16 11:58:47 +03:00
Kyle Tyo
4474727886
Fix air devices ignoring settings after power cycle ( #34887 )
...
* add powered variable to vent components
* add checks for powered to vent systems
also corrected onpowerchanged methods to update powered arg.
* removed powered from components
* Use ApcPowerReceieverComponent for power state.
* removed unneeded code from OnPowerChanged
* document what enabled is used for in components
* only you can prevent oopsie daisies.
* add check for powered in OnGasVentPumpUpdated
* apcPowerReceiverComponent BEGONE
* CODE RED EVERYTHINGS ON FIRE wait we're fine now.
2025-02-15 07:07:15 +01:00
ArtisticRoomba
75727db3a3
Add new freezer atmos devices and fix freezer fixgridatmos marker ( #34991 )
2025-02-12 18:32:18 +11:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
TemporalOroboros
08e5362f43
Purges uses of TransformComponent.WorldRotation ( #34946 )
2025-02-11 14:16:20 +11:00