Víctor Aguilera Puerto
9f1dd9f876
ItemList style. ( #183 )
2019-04-06 17:07:43 +02:00
Víctor Aguilera Puerto
0deaa483dd
Ignore server-side components. ( #185 )
2019-04-06 13:41:09 +02:00
Pieter-Jan Briers
85241a7dce
Update submodule. Switch to EncodingHelpers.UTF8
2019-04-05 02:04:09 +02:00
Pieter-Jan Briers
0fe1407214
Move movement to client.
2019-04-04 16:18:43 +02:00
Pieter-Jan Briers
9f3f09871e
Wires are now actually hidden by floor tiles. ( #181 )
2019-04-04 15:09:06 +02:00
Pieter-Jan Briers
b94e015314
Style UI tooltips.
2019-04-01 20:05:45 +02:00
Pieter-Jan Briers
eef0db6001
Change main menu button font.
2019-04-01 15:53:50 +02:00
Pieter-Jan Briers
2bfb03cd29
Update submodule, unfuck scripts, clean up solution file.
2019-03-30 23:20:50 +01:00
clusterfack
e381920e86
Fix Species UI Overlay Removal ( #173 )
...
Soooo nameof turns a variable into a string of that variable. I'm not sure where I copied that from but ID is the proper value.
2019-03-30 12:40:15 +01:00
Silver
0869b05ffd
Update Projects and References
2019-03-30 00:31:45 -06:00
Víctor Aguilera Puerto
d090e98bd4
[Ready] SoundComponent ( #164 )
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Requires https://github.com/space-wizards/space-station-14/pull/768
- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
880d4b7249
Improved icon smoothing to use ECS properly, cables smooth now.
2019-03-28 11:14:03 +01:00
Pieter-Jan Briers
575b12dcdc
Use SharedSpeciesComponent on the client.
2019-03-27 17:12:43 +01:00
Injazz
c5e077efc1
mob dead state tweaks ( #162 )
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~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~
- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead
resolves #145
resolves #158
related to #115
2019-03-27 13:29:06 +01:00
Pieter-Jan Briers
0882435293
Fancy guns. ( #152 )
2019-03-23 15:04:14 +01:00
Pieter-Jan Briers
c27be2bf95
Fix mousedown on handsgui.
2019-03-22 21:46:51 +01:00
Pieter-Jan Briers
4ba8848383
Add notify debug command.
2019-03-21 18:03:05 +01:00
Pieter-Jan Briers
d5559e44bb
Airlocks get opening sounds now.
2019-03-20 00:42:52 +01:00
Pieter-Jan Briers
5e7b03d251
Make content use SWSL shaders.
2019-03-18 23:54:58 +01:00
Pieter-Jan Briers
83147922f4
Remove gun debug logging.
2019-03-17 16:08:14 +01:00
Pieter-Jan Briers
e1f6a2bbd5
Spawn point system.
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Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Pieter-Jan Briers
6c66817502
Fix EntityButton not inheriting correct type.
2019-03-17 14:37:18 +01:00
Pieter-Jan Briers
f779755c11
Doors are now automated.
2019-03-17 13:24:26 +01:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
1b3d3debc1
Fix client inventory not inheriting the correct controls.
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Fixes it on Clyde.
2019-03-16 18:14:23 +01:00
Pieter-Jan Briers
da3a7e47e3
Make HandsGui work on Clyde.
2019-03-15 19:07:29 +01:00
Pieter-Jan Briers
43c0b512bd
CheckBox styling.
2019-03-11 11:55:29 +01:00
Pieter-Jan Briers
2234641e4a
Update submodule and styling
2019-03-11 09:07:56 +01:00
Pieter-Jan Briers
0bcb6adf6a
New styling for various new controls.
2019-03-05 09:39:20 +01:00
Pieter-Jan Briers
5436d6831e
Change theming now that the font system isn't unstable.
2019-02-24 16:14:36 +01:00
Pieter-Jan Briers
7664fcf1f4
Add helpers to load textures and fonts.
2019-02-24 16:14:19 +01:00
Pieter-Jan Briers
1ee556091c
Make default font Noto Sans 12.
2019-02-24 15:55:23 +01:00
Pieter-Jan Briers
eee4b64c64
Make LineEdit not ugly as hell.
2019-02-23 16:35:51 +01:00
Pieter-Jan Briers
20846ef446
Fix various compiler warnings.
2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
fd9db21ad7
Update submodule.
2019-02-21 18:13:37 +01:00
Pieter-Jan Briers
3516392f06
NanoStyle v1
2019-02-18 09:16:06 +01:00
Pieter-Jan Briers
f628fb3fd2
Give Parallax texture a name.
2019-02-11 19:14:37 +01:00
Pieter-Jan Briers
1116a0a647
Update submodule and ImageSharp.
2019-02-11 19:14:29 +01:00
Pieter-Jan Briers
54cc252bd7
Remove direct references to IOverlay.
...
I've removed it in the OpenGL branch due to being kinda a bad idea.
Overlay as an abstract is a much better one.
2019-01-23 15:31:18 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
...
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
0e51d98c85
Fix PowerCell component not being ignored
2019-01-17 20:53:14 +01:00
Pieter-Jan Briers
7ca90d11b3
Gun stuff ( #132 )
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* Guns can now be fully automatic.
Take that BYOND.
* Improve delay handling
* Bullet spread
* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
clusterfack
37df61113e
Species Component ( #130 )
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* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component
* More rebase fixes
* test
* Pre future rebase
* Please
* Lol
* Lol2
* SHADERS
* Update Engine
* yml file
* Fix an initialization issue, injects dependencies
* Fix error in loading shaders
* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity
* Fixes just about everytrhing
* Address PJB's comments
* geeze
* Make overlays work in worldspace instead of screen space and not cover user interfaces
* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
b8becf4a56
Remove use of CRCs to bypass bullshit.
2018-12-03 16:55:00 +01:00
Pieter-Jan Briers
ef3007a603
Parallax ( #131 )
2018-11-30 21:54:30 +01:00
Pieter-Jan Briers
845d0f9182
We have a lobby! ( #127 )
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It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers
574512f1bf
Extremely basic game ticker. ( #126 )
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You can theoretically restart the round (resetting the map) now, but it breaks very badly if a client is connected due to various edge cases/race conditions.
2018-11-22 10:37:58 +01:00
Pieter-Jan Briers
f91488fa27
Popup message notifications. ( #125 )
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* Popup message system v1
* Networking for the popup notifications.
Ship it.
2018-11-21 21:11:30 +01:00
Pieter-Jan Briers
b0f212bad5
Verbs ( #124 )
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Right click verbs work.
2018-11-21 20:58:11 +01:00
Acruid
8038ebe37d
Fix Hands Crash ( #122 )
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* Fixed sprite issues with construction system (Thanks PJB!).
* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.
* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00