Commit Graph

6151 Commits

Author SHA1 Message Date
csqrb
8b3d7728d7 Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
Menshin
669cf1ea09 Add an icon to the flip verb (#14358)
Also put the flip verb in the rotation category.
No credit to give here, i've made the icon from scratch.

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- add: The flip verb now has a icon and can be found under the rotation category.
2023-03-05 00:36:09 +00:00
Moony
b872255e82 Update GameTicker.RoundFlow.cs (#14387)
* Update GameTicker.RoundFlow.cs

* wtf
2023-03-04 18:31:25 -06:00
Scribbles0
f84f9aa407 Disposals Air (#14407) 2023-03-04 15:08:44 -08:00
deltanedas
ff6527f2a4 Salvage magnet shows cooldown time on Examine (revived) (#14007)
* Added salvage magnet cooldown time on Examine

* weh

* Style issues

* mirrorcult feedback

---------

Co-authored-by: dmnct <asp1@tuta.io>
Co-authored-by: deltanedas <user@zenith>
2023-03-03 08:25:42 -08:00
Mr0maks
1d0e5cca3a Food system locale fix (#14365) 2023-03-02 23:19:55 -08:00
0x6273
72269c7a77 Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
metalgearsloth
3bb4dd97aa Fix material rsi (#14339) 2023-03-02 17:30:35 +11:00
Leon Friedrich
56ef88a913 Prevent possible future game state bugs (#14323) 2023-03-01 09:26:37 -06:00
Leon Friedrich
e9fd16f8f6 Fix lung test (#14325) 2023-03-01 13:57:48 +11:00
keronshb
e9dbcc4278 Another round of DoAfter fixes (#14295) 2023-03-01 11:51:42 +11:00
Chief-Engineer
017fb28ce3 Add atmos ignition logs (#14216) 2023-02-28 16:43:24 -04:00
TemporalOroboros
93ec824d57 MotD (#13655)
* MOTD

* Message of the Day

* Pretty sure the tests aren't me. Let's check.

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* command dependencies and moving MOTD to its own system

* Some doc comments

* Let's try those tests again

* More doc comments, most of the github reviews, and aliases for get-motd and set-motd

* Clear test MOTD

* Localized motd commands and completion hints

* Makes set-motd only show up in the alias command if the player has access to it.

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-28 08:15:48 -08:00
Chief-Engineer
8f402ee8ca Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja
13d71f14e2 add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent

* comments!!!

* oh yeah we predicting baby

* foobar

* sloth review

* weh
2023-02-28 08:03:55 -08:00
Visne
7f8860187e Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent

* Move to SpawnItemsOnUseSystem
2023-02-28 07:55:25 -08:00
wrexbe
5e6a446c02 Copy eyecolor, and age on cloning (#14296) 2023-02-28 11:40:02 -04:00
Slava0135
32648fdac8 Fix meat spike vaporizing victim items (#13697) 2023-02-28 09:14:13 -04:00
crazybrain23
807e075f4f Change ID examine icon to character outline icon (#13788) 2023-02-28 09:00:22 -04:00
Interrobang01
553a46ff90 Add cooldown to hypospray (#13953)
* added cooldown to hypospray

* moved one of the 'using's over a space

* changed all cooldowns to 0.5 seconds

* resolved suggestions

* minor comment change
2023-02-27 13:19:52 -08:00
Checkraze
6ac3c4dc08 Crayonsystem cleanup (#13400)
Co-authored-by: 0x6273 <0x40@keemail.me>
2023-02-26 23:55:44 +11:00
Nemanja
a5b9cecc78 Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth
44fb8a9e2d Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
keronshb
ec739c24da DoAfter Refactor Fixes (#14278)
* Doafterfixes

* Injector blocker
2023-02-25 23:33:06 -06:00
Chief-Engineer
0d6f64e6d0 Fix error during DB insert for explosion damage logs (#14265) 2023-02-26 04:27:22 +11:00
Vasilis The Pikachu
c6407f6bdf Fix strip menu opening on regular click (#14272) 2023-02-26 04:17:40 +11:00
Leon Friedrich
2351bbb607 Add power debug verbs (#14212) 2023-02-26 04:14:35 +11:00
Leon Friedrich
7430a3dba2 Construction debug logs (#14257) 2023-02-26 04:14:26 +11:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
metalgearsloth
c90f48a220 Nerf bullet impulses (#14145) 2023-02-23 12:37:57 +11:00
deltanedas
893081d784 oops acc wire broke (#14224)
* oops acc wire broke

* ensurecomp

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-02-22 11:37:41 -08:00
metalgearsloth
fdc31bbe15 Fix emergency shuttle spawning (#14214) 2023-02-22 12:47:05 +11:00
metalgearsloth
2e25128770 Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
Kevin Zheng
32b9a7b781 Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
DrSmugleaf
10fa1bc1d2 Fix first round after a server restart being displayed as number 0 (#14194) 2023-02-21 11:16:25 +11:00
Scribbles0
2018365958 value change (#14189) 2023-02-20 06:29:15 -06:00
Kevin Zheng
4498cfe452 Add missing DataField for currentTemperature (#14179) 2023-02-19 06:57:09 -08:00
Kara
f5d6588e52 Fix whitelist (#14181) 2023-02-19 06:28:14 -08:00
eclips_e
21fd9ddacf Silly value change (#14180) 2023-02-19 23:12:26 +11:00
Chief-Engineer
546c3fb5dd add clumsy deletion logs (#14172) 2023-02-18 23:38:38 -06:00
deltanedas
98b02b3d97 make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
0x6273
ffaa7a96fe ECS SolutionTransfer, move to shared (#14156)
Removes the last bit of logic from the comp, moves it to shared, and
fixes a bunch of deprecation warnings in the system.
2023-02-18 19:01:05 -06:00
Chief-Engineer
354d72270a Fix adjusting slots on infinite slot jobs (#14154)
* fix TrySetJobSlot() on infinite slot jobs

* use null coalescing operator

* remove !
2023-02-18 19:00:38 -06:00
Moony
cc0c516e02 Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer
e29a3874b8 add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00
Leon Friedrich
458487a07c Fix artifact verb permissions (#14163) 2023-02-19 04:44:53 +11:00
Leon Friedrich
75a559fa55 Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
mhamster
d6c4f3118f Add atmosian plushie (#14062) 2023-02-17 13:57:14 -08:00
Chief-Engineer
808ffbea34 Move artifact verbs from admin menu to debug menu (#14155) 2023-02-17 13:51:13 -08:00
metalgearsloth
344238c0f1 Make NPC steering actually debuggable (#14142) 2023-02-17 12:30:10 +11:00