* swap out captain hardhat
* updated navy cap cloak
* change default cap suit/skirt along with monkey alts
* fixes capcap shading
* cap hardhat
* slight sheath edit
* capcap now able to be worn by hamlet
* capcap ACTUALLY able to be worn by hamlet now
* mantle edit
* winter coat
* formalcloak
* small json edit
* me when the when me the when me when the
* carapace
* gloves
* goof'd
* gloves are darkerrrrr
* Senior Roles
* Senior Researcher and first wave of touch-ups
* Senior Physician and second wave of touch ups
* Senior Officer and third wave of clean ups
* Fourth wave of touch ups
* Playtimetracker fix, I hope
* Supervisor adjustment
* Sci assistant supervisor fix.
* Allow antags for all except Senior Officer.
* Glasses/Hud Art Dump
* Forgot to change omni ID
* Changed id in other ymls to match new one
* Redo
* Updated Map Beer Goggles IDs
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Co-authored-by: Derby <Derby@ss14>
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening