Volodius
a61e24a254
fix flippo not igniting plasma ( #24207 )
...
Add welder component to FlippoLighter
2024-01-17 17:28:31 -07:00
Ed
2c0e1fcfb9
Repairable shuttles ( #24193 )
...
* fixable shuttle
* nukie not repairable
* fix
2024-01-18 02:57:40 +03:00
themias
ab42c4d51c
Chicken sprite movement states ( #24205 )
2024-01-18 09:26:19 +11:00
Kevin Zheng
9394a26245
Add limited-reagent dispensers ( #23907 )
...
* Add limited-reagent dispensers
* Add empty versions for all dispensers
* Fix lint
* Set initial window size so all buttons are visible
* Simplify logic, add parenthesis
* Use localized name for initial labels
* Adjust button style
* Avoid touching items before MapInit
* Remove pre-labeling
* Reduce diff
* Clean up YAML
* Fix test
* Really fix test
* Document
* Adjust based on review
* Add labels for obnoxiously long bottles
---------
Co-authored-by: AWF <you@example.com >
2024-01-17 16:43:48 -05:00
themias
47159d1c23
Mouse sprite movement states ( #24202 )
2024-01-18 08:26:53 +11:00
Kara
fd3222993e
Significantly less annoying eating sounds ( #24195 )
2024-01-17 11:46:06 -05:00
Boaz1111
0c78c34653
Xenoarch scanning time halved ( #24188 )
...
* SALVATION
* Update ArtifactAnalyzerComponent.cs
* Update artifact_analyzer.yml
2024-01-17 11:45:18 -05:00
Kara
1fe2dda345
Change default lights on devmap to non-LED ones ( #24192 )
2024-01-17 06:14:52 -07:00
Ubaser
6846bcd214
Grindable ores ( #24185 )
...
add
2024-01-17 16:08:31 +03:00
lzk
8239e59388
WelderRefinable light tubes bulbs and broken bottle ( #24184 )
...
s
2024-01-17 14:16:42 +03:00
Ubaser
b6f0c35e72
Robohands glove sprite ( #24182 )
...
add
2024-01-17 03:03:00 -07:00
TurboTrackerss14
c32d19cf5c
Add Mothroach Burger ( #24156 )
...
* Add Mothroach Burger
* append copyright
* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
Ubaser
b293bf4fd8
Add 6 new small salvage wrecks ( #24179 )
...
* add
* updat
2024-01-17 01:34:24 -07:00
Arendian
f4727f2cf8
Fix water gun and spray nozzle projectile collision ( #24175 )
...
fix water gun and spray nozzle collision
2024-01-17 11:21:58 +03:00
lzk
1db42e048b
Remove prototypes locale ( #24159 )
2024-01-16 18:32:17 -05:00
Ubaser
eaee9b6896
Hauling shuttle wreck ( #24152 )
...
add
2024-01-16 16:05:33 -07:00
lzk
a2c3ec6c47
Fix some closets being not deconstructable ( #23054 )
...
* sss
* price change
2024-01-16 12:23:26 +03:00
Arendian
495956a7fa
Fix flare shell not applying firestacks and makes it embed ( #23648 )
...
* Fix flare gun not igniting and small firestack increase.
* Flare shells now embed
2024-01-16 12:17:05 +03:00
Emisse
f33307e766
medal case sprite ( #24147 )
...
medal case no longer cigar case lmao
2024-01-16 00:53:10 -07:00
Nemanja
017450ef17
fix cryosleepers deleting the station ( #24143 )
...
* fix cryogenic units deleting the station
* ship it
2024-01-15 23:10:52 -05:00
Boaz1111
24aeec2373
Reinforced glass reacting fix ( #24135 )
...
* takeitouttakeitout
* Delete error.glsl
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-15 22:43:18 -05:00
deltanedas
0a1b3ba601
more objective logging + maybe fix the no objective bug ( #24139 )
...
* more objective log
* remove hijack from group!!!!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-15 16:09:14 -07:00
Hanz
87b88fb93f
Flatcaps ( #24134 )
...
* Brown and Grey flatcaps added
What it says on the tin is what it is
* Fixed Copyright Jazz, oops
What it says on the tin
2024-01-15 16:07:51 -07:00
CrigCrag
9fe7cdd2d5
fix damage type for arachnid melee ( #24137 )
...
fix damage type
2024-01-16 01:22:47 +03:00
reverie collection
49057ace7e
Tropico pet added to thief objective pool ( #24119 )
...
* git it's the same stop gaslighting yourself
* tropico added to thief objective pool
2024-01-15 15:55:00 +03:00
Nim
efb424834a
Construction Blast door ( #24050 )
...
* construction blast door
* fix
* price
* fix2
* hem
* xif
* Static
2024-01-15 15:49:08 +03:00
Ubaser
1dd2cf1d25
Readd core cargo shuttle ( #24118 )
...
add
2024-01-15 03:44:41 -07:00
Boaz1111
2c8dfa8c49
Reduces stimpack price to 4 TC ( #24117 )
...
done
2024-01-15 02:30:37 -07:00
Nemanja
be8d0e69b6
fix medhud bounds with 64x64 inhands ( #24102 )
2024-01-14 23:54:08 -07:00
Nemanja
736b9dd7df
Cryogenic Sleep Units ( #24096 )
...
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Flareguy
d3a41ede49
Nerf lava firestacks ( #24100 )
...
* nerf lava firestacks
* dode
2024-01-14 23:33:05 -07:00
deathride58
855c08f649
Eye opening/closing is now possible while cuffed ( #24097 )
...
u can now open and close your eyes while cuffed
2024-01-15 00:11:21 -05:00
Skye
9c277bd0e2
Cryo Burn Chem - Aloxadone ( #23980 )
...
Aloxadone (accidentally exploded first pr oops)
2024-01-14 20:57:30 -07:00
Arendian
04a8761bb6
decelerator nerf and projectile penetration mini refactor ( #24032 )
...
* decelerator nerf and projectile fix
* datafield name difference
* forgot to add component
* missed datafield styling
* comment made summary
* CanPenetrateComponent and CollisionLayer check.
* Small comment changes
2024-01-14 15:39:09 -08:00
Nairod
abd0e6dd20
Nerf and Add More Reagent Slimes ( #24087 )
...
* Nerf and Add More Chem Slimes
* Whoops Redundancy
2024-01-14 14:14:19 -08:00
themias
fd7ff690b1
Grave digging and decomposition ( #23646 )
...
* Grave digging and decomposition
* fix
* update based on review comments
* code review
* remove unused field
2024-01-14 11:47:31 -05:00
Psychpsyo
a747e6dda4
Plates & Cash gridinv visuals ( #24075 )
2024-01-14 11:44:17 -05:00
Whisper
34a9d4d0d5
Cerberus has AI ( #24028 )
2024-01-14 21:19:36 +11:00
AJCM-git
108f001731
Virtual items cleanup ( #23912 )
...
* Virtual items cleanup
* Detail
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-14 21:18:47 +11:00
Dakamakat
b80f7eed6e
Make throwable star damage stamina ( #23527 )
...
* feat(star.yml): make throwable star damage stamina
* feat(Components): add new StaminaTresholdDamageOnEmbedComponent
* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add
* feat(StaminaSystem): update system with new subscriptions
* feat(throwing_stars): update yml with new component
* feat(StaminaDamageOnEmbed): add stamina damage on embeed
* cleanup unused / ajust numbers
* fix(StaminaSystem / OnEmbedComponent ) apply requested changes
* Rest of the review
* another warning
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-14 20:10:50 +11:00
deltanedas
d1d11d09c7
Add TryGetPrimaryDepartment to jobs system ( #23317 )
...
* add primary departments
* make command and station specific secondary
* add a unit test
* fixy
* compile
* webedit ops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 19:18:34 +11:00
Morb
9063cfe454
Tail wagging ( #19573 )
...
* MVP
* Uncomment animated prototypes
* Disable wagging on death
* Move component to server
* Looped tail animation
* Apply front tail template
* Disable animated markings globally
* Add emote sending
* Update documentation
* Move locale
* Use static instantAction & remove action on comp del
* Use fluent POSS-ADJ
* Update docs
* Add copyright
* Update copyright
* Update license & copyright
* Move to main directory & format meta.json
* Fix path
* Change namespace
* Remove empty meta.json
* Update
* REMOVE unnecessary IsNullOrWhiteSpace check
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Move animated markings to main file
* Use emotes
* new
* fix
* fix
* Tests, pls
* fix dixel
* Remove networked from wagging comp
* Remove unused import
* Remove unused imports
* Move wagging comp to shared
* Revert the emotes
If we're getting it the action is better.
---------
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-14 18:52:07 +11:00
deltanedas
88db476d27
Add greenshift preset ( #24029 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 18:20:43 +11:00
Pieter-Jan Briers
123a4147de
BUI bugfixes / improvements ( #23881 )
...
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.
Also fixes it to check UiKey properly.
* Remove unnecessary CrewManifestViewer on PDAs
This is for a pop-up crew manifest UI, which the PDA doesn't use.
* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.
Uses the new helper method in engine.
* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.
* Fixes for disposal router/tagger UI.
Code was badly copy pasted without changing identifiers, never worked.
Also cleaned up some of the logic (text trimming, sounds).
Also removed the "refuse to work if you have something in your active hand" check like why.
* Avoid running most ActivatableUIComponent logic when closing a UI via toggle
Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.
This probably fixes a bug or some other dumb behavior somewhere.
* Bitch
2024-01-14 18:18:39 +11:00
Emisse
b51d69184e
Revert "Greyscale decal tweaks + additions" ( #24069 )
2024-01-14 00:15:32 -07:00
Nemanja
43da5f65f3
Fix iron ore being called steel ore in the vein descriptions ( #24066 )
...
Fix iron ore being called steel ore
2024-01-14 17:52:04 +11:00
Tayrtahn
2d6d2aba0b
Hackable intercoms ( #23984 )
...
* Enable wire interface for intercom
* Implement BlockListening component and system
* Implement ListenWireAction
* Added cooldown/overload to mic wire pulse
* Properly persist voicemask settings when user already has one.
* Addressed requested changes
* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Ilya246
7682884d19
no time limit on nukie syndicate bomb ( #24022 )
...
implement
2024-01-14 16:25:18 +11:00
degradka
6fc0aeaf17
Add a neck gaiter into HOS's dresser ( #24003 )
...
HOS's dresser now contains a neck gaiter
2024-01-13 23:12:36 -05:00
Aexxie
28095d5dc0
Species' melee changes ( #24019 )
...
Changes Spider attack type to pierce, and gives them the bite anim. Lizards now have claw anim.
2024-01-14 14:08:20 +11:00