Commit Graph

1235 Commits

Author SHA1 Message Date
Paul
b150df48c6 Spawner windows now remember their positions (fixes #622) 2021-02-27 12:28:40 +01:00
Acruid
a9a336595a ConstructionMenu now properly unsubscribes from the keybind open event on the ConstructionSystem. This bug was previously causing an invisible disposed window to open back up after round start when pressing G, throwing exceptions and blocking mouse input. 2021-02-27 02:50:02 -08:00
AJCM-git
4cb59a0c5e Updates blockgame localization (#3430) 2021-02-27 10:25:55 +01:00
Visne
9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00
AJCM-git
2f45e5e044 Repairable Component (#3418)
* Adds a repairable component

* Ignores RepairableComponent in the client

* fix localization

* fix localization
2021-02-27 13:56:32 +11:00
Daniel Castro Razo
f96839cb4c Added a margin so the scrollbar doesn't overlap the entity's label in the context menu. (#3426) 2021-02-26 15:59:10 +11:00
Daniel Castro Razo
f30a4d8a52 ContextMenu (#3286)
* ContextMenu

* Updating to WPF.

* Updating to WPF.

* Margins
2021-02-26 12:42:16 +11:00
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
AJCM-git
d177f0fd07 Adds changelog button to the escape menu (#3421) 2021-02-25 23:44:48 +01:00
Pieter-Jan Briers
bd71dfc555 Escape menu: localized. 2021-02-25 21:11:27 +01:00
Pieter-Jan Briers
454465694a Localize options menu. 2021-02-25 21:08:06 +01:00
Swept
e9af0d58e7 Cleans up lathe rsis (#3392) 2021-02-25 12:48:35 +01:00
Pieter-Jan Briers
356716ee5c Update NuGet packages. 2021-02-25 12:05:53 +01:00
Pieter-Jan Briers
cca23f2812 Changelog. (#3398) 2021-02-25 09:50:45 +01:00
DrSmugleaf
fdcbece63d Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00
metalgearsloth
94bdf01ab7 do_after fixes (#3299)
* Try fixing DoAfterBar coordinates issue

Also I have a somewhat shitcode way to ensure it doesn't get stuck but I'll wait to see if it still happens on live.

* Brute force fix the stuck issue

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-25 11:32:41 +11:00
AJCM-git
fc5d6452cd Fix behaviorSet prototype error (#3407) 2021-02-25 11:09:27 +11:00
Vera Aguilera Puerto
436d406585 Adds tag support to construction (#3386) 2021-02-24 16:26:56 +01:00
Pieter-Jan Briers
2ec0304072 Fix StackVisualizer mutating. 2021-02-23 23:28:22 +01:00
Swept
ec9a31a723 Adds the ability to specify a separate RSI path in StackVisualizer (#3368) 2021-02-23 23:25:44 +01:00
Pieter-Jan Briers
5a7658a13b Update submodule, fix a bunch of warnings. 2021-02-23 22:26:59 +01:00
Pieter-Jan Briers
ade8c6115b Ignore aiFaction prototype on client. 2021-02-23 22:10:56 +01:00
Pieter-Jan Briers
9d6c719951 Fix VaporVisualizer throwing due to bad type casts. 2021-02-23 22:10:07 +01:00
metalgearsloth
55456253f0 Fix the game (#3384)
Cleanup some old PRs and make the world green again

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-23 19:23:51 +11:00
Swept
1e13c3b265 Fixes lathe stuff (#3383) 2021-02-23 18:53:14 +11:00
Fortune117
a80c803a42 fix for sandbox menu not keeping toggle (#3334) 2021-02-23 13:29:26 +11:00
collinlunn
112f7d8346 Pipe visualizers (#3042)
* modifies pipe sprites to look not connected

* pipe connector sprites

* PipeConnectorVisualizer

* Remove pipe visualizer

* Revert "Remove pipe visualizer"

This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782.

* PipeDirection can be set with the sprite updating correctly

* fixes meta files

* removes unused vent/scrubber directions

* OnConnectedDirectionsNeedsUpdating

* comments + OnConnectedDirectionsNeedsUpdating gets called

* fix connecteddirections bug

* Combines ConnectedDirections sent to visualizer

* fixes unconnected pipe sprites

* Adds PipeConnectorVisualizer to other piping entities

* code cleanup

* Fixed bug with ConnectedDirections not being set correctly

* diff fix

* rotation simplification

* Improves rsi serialization

* enable nullable

* wip

* visualizer cleanup

* nullable cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-02-23 13:18:30 +11:00
Ygg01
0f54a01d24 Fix bug with animated sprites not being initially animated (#3381)
Sets auto animated of client inventory to true, enables cosmos bedsheets to be
animated when first equipping.

Fixes #1144
2021-02-23 13:05:24 +11:00
DrSmugleaf
be1e0abeac Fix BagOpenCloseVisualizer failing with null rsi and redundant sprite component in CigPackBase 2021-02-22 14:39:39 +01:00
Acruid
02a60a2756 Fixes construction menu from throwing exceptions after round start. 2021-02-22 01:12:36 -08:00
Swept
5b75c14ad7 Initial (#3366) 2021-02-22 09:58:46 +01:00
Swept
4a67fc1d22 Fleshes out smoking content (#3295)
* RSIs sorted out

* Bookmark

* Updated packet RSIs for Stacks

* Cigs Packs done

* Cigarette Cartons

* fucking MANUALLY fixed the cigarette inhands, fuck you tgstation

* Pipes work

* Cigars/Cases

* Updates vending machine inventory

* tweaks count

* Adds a cigarette crate

* Fixes RSIs, working on rolling paper

* Adds Tobacco and Cannabis plants

* Cigarettes and Rollies are now craftable

* There

* Fixed crafting recipes

* Reset RobustToolbox

* Netsync'd

* Ready

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-22 15:08:17 +11:00
Remie Richards
85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00
Pieter-Jan Briers
63947a6d35 Fixes all the rotation bugs. (#3365) 2021-02-22 00:46:27 +01:00
Pieter-Jan Briers
b1bf1c59ed Set OverrideDirection for SpriteView in the storage interface. 2021-02-21 16:11:03 +01:00
tmtmtl30
b314c3f040 Adds a very basic perpetual background ambient hum. (#3150) 2021-02-21 14:02:23 +01:00
Pieter-Jan Briers
b898443f28 WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Acruid
008fee4eaf Construction UI MVP Experiment (#3107)
* Refactors the ConstructionSystem into the MVP pattern.

* Refactors the ConstructionMenu into the MVP pattern.

* Moved the ConstructionMenuPresenter to the GameScreen where it belongs.

* Rebase updates.
2021-02-20 12:05:59 -08:00
Swept
1b8c07b76f UtilityAI IgnoredComponents (#3339) 2021-02-20 20:24:54 +01:00
DrSmugleaf
0ae4a6792f Add health overlay and a command to toggle it (#3278)
* Add health overlay bar and a command to toggle it

* Remove empty line
2021-02-19 19:31:25 +01:00
DrSmugleaf
5667cffe95 Separate ghost warp message into two (#3310)
* Separate ghost warp message into two

* Remove redundant arguments

* Address reviews

* Move properties up
2021-02-19 19:29:34 +01:00
DrSmugleaf
65d1df4f0f Fix the admin panel not showing the account name (#3322) 2021-02-19 19:27:06 +01:00
Leo
19ca611f5f Improves kick, teleport and ban menus (#3312) 2021-02-19 19:26:34 +01:00
Acruid
d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00
komunre
77c8fc5b42 Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn

* Not ignored anymore

* Copied comment deleted

* Herbert's an ass

* Woops

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-18 18:49:50 +11:00
Leo
8640f342b5 Change all XAML to use spacestation14.io namespace (#3277) 2021-02-17 15:22:51 +01:00
Ygg01
55d65889ae Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00
Swept
83f102ea75 Cleans up Hydroponics content. (#3025)
* Adds to IgnoredComponents.cs

* Jackboots

* Half Done

* Moved to diff PR

* Everything functional

* Fixed Sprays

* Nice

* Fixed

* Update submodule

* Fix tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-17 23:59:15 +11:00
Leo
48eea211bc Converts AdminMenu to partially use XAML (#3231) 2021-02-17 13:39:31 +01:00
DrSmugleaf
c435b5150d Change character names to use datasets prototypes (#3259)
* Remove old name lists in .txts

* Fix tests

* LATEST MASTER TECHNOLOGY
2021-02-17 20:46:44 +11:00