* added Quartermaster hardsuit, and cargo order for it
* always some pocket lint
* DNM comments to relevant spots
* renames
* more renames, also pirate crate because gold luxury something something
* plus one id
* tasty silk and webby crates
* winter coat
* fuck
* Move some files around and stuff
* FUCK
* Web closet finished
* what the fuck
* brain empty
* loss
* loss 2
* fuck
* web typing indicators
* minor spelling mistake, I lost.
* hiss
* changed
* And they said "Let's remove pockets", funniest shit I've ever heard.
* 2 seconds of stun
* fuck it we pr
* resprite
* dummy
* arachnid creampie sprite
* different + more "natural" crate sprites
* Webbing suits and webbing dresses.
* and other stuff I forgot to commit.
* and gone.
* no
* Cloth.
* I forgot to commit this? What???
* Eyes.
* Comment trimming
* winter coat resprite
* Adds a new apron to the bar clothing vendor.
* quick fix
* quick edits to the sprites
* another sprite edit.
* more tweaks...
* darkened sprites a bit, moved the apron's location in the bardrobe
* improved the item suffix
* First few wintercoat hoods
* More Coat Hoods
* Cleaning up and organizing
* Maybe the coat hoods don't need their own YML file
* Tweaks and resprites
* licenses and removing pixels
* Final changes before PR
* Added sound, plus rearanging base hood
* Fixing changes I shouldn't have made while I was tired + adding custom action name
* Forgot to name the base wintercoat with hood
* Please fix the YAML test fail
* Changing a few pixels on the hoods
* Hopefully fixing testfail
* Test Fail Fix
* Add snow tile edges
* Changes for edge tile prio
* Add support for tile weightlessness
* Add weightlessness to ice
* snow duggy moments
* fix ice thing yeah
* actually why even use weightless movement
* upd8 nukieplanet
* i have no idea what im doing
* sprite modifications
* Add bloodpack sprite for testing ingame
* shrink
* small tweaks
* Update bloodpack.png
* add sprites
* add meta
* fix meta again
* fix regenerative-mesh
idk how i accidentally deleted it
* HOPEFULLY FINAL FIX AAA
* change copyright
* TEST
* Revert "TEST"
This reverts commit 34de38e2a228d3f28feed966404640cc8b6c788d.
* maybe fixed
* blue
* makes asteroid tiles and snow use weighted variantize, adds snow plating
* GO FUCK YOURSELF!!!!
* hello? boner department, id like to order a DINNER. make it MAMA LUIGI
* test fix. hopefully. boner. boobies.
* did he know? (no)
* book bag to literacy module, bucket n plant bag to gardening
* split gardening into gardening and harvesting
* book bag whitelist document, also dumpable
* fix
* new icon
* Added basic alternative fire mode system for the CHIMP
* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)
* Code revisions
* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one
* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit
* Fixed spelling mistake
* Update projectiles.yml
Removed commented code
* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs
Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color
* Added comments
* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change
* Delete interaction-upgrade-kit-component.ftl
This file is no longer needed
* Update battery_guns.yml
Added new description for the experimental CHIMP
* Update battery_guns.yml
Updated experimental CHIMP description again...
* Fixed issue with ItemComponent
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Fingerless insulated gloves are a joke variant of insulated gloves that neither insulates you, nor prevents you from transferring fingerprints. The name and description make this adequately clear.