Commit Graph

2652 Commits

Author SHA1 Message Date
metalgearsloth
bae7b8d0d8 Content struct enumerators (#11894) 2022-11-07 03:33:44 +11:00
Alex Evgrashin
2ad9a5dfac Better pinpointer accuracy + small cleanup (#12378) 2022-11-04 15:15:23 +11:00
keronshb
84413f2a4c Box fixes and Stealth Box in uplink (#12194) 2022-11-04 14:16:23 +11:00
metalgearsloth
9a4b4c658c Fix damageoverlay for oldchat (#12358) 2022-11-04 12:44:51 +11:00
Jacob Tong
74b63e83fd Add alt click to hands (#12330) 2022-11-04 12:36:45 +11:00
Vordenburg
bf908512bd Allow gas filters to not filter gases. (#12051) 2022-11-04 12:27:20 +11:00
Francesco
0aba807ac2 Ghost toggle lighting ability (#12374) 2022-11-04 11:56:30 +11:00
theashtronaut
794e3504f2 Make lobby ready button clear what state you are in (#12152) 2022-11-04 11:51:25 +11:00
theashtronaut
2856213c80 Add lobby music volume slider (#12153) 2022-11-04 11:15:37 +11:00
metalgearsloth
c0abea8047 Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
Jacob Tong
6d297fbb62 Cleanup audio (#11238) 2022-11-04 10:01:53 +11:00
Paul Ritter
c5e5729bd4 removes beforeserialization hook (#12319) 2022-11-03 12:41:12 +11:00
Rane
88186f2106 Map pool cvar (#12313)
* it just works

* nuke votable

* whoops
2022-11-01 20:17:35 -05:00
Jacob Tong
9f485d7124 Add toggle ghost visibility button to ghost GUI (#12325)
* Add toggle ghost visibility button to ghosts

* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Nemanja
6fd083af0b fix infinite lathe printing bug (#12343) 2022-11-01 18:05:00 -05:00
metalgearsloth
c9a2ab1cee Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
Rane
16e1b9e349 Fix female clothing mask (#12217)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-10-31 11:06:16 +11:00
Leon Friedrich
f0d02f032a Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Dylan Corrales
5c1bd5baff Fix console hotkey (#11994) 2022-10-30 18:18:40 +11:00
Nemanja
3ab98e320a lathe machine upgrading (#12032) 2022-10-30 18:12:11 +11:00
Nemanja
b6135d3be5 Construction warning cleanup (#12256) 2022-10-30 17:48:53 +11:00
Leon Friedrich
1a6d084c4d Make context menu use FrameUpdate() instead of Update() (#12257)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-10-30 17:21:38 +11:00
Mervill
69dd3a0454 Vending machines properly show their current state after an animation (#12201) 2022-10-30 17:12:05 +11:00
Kevin Zheng
13b39a5dcd Fix rotated chair draw depth (#12272) 2022-10-30 16:58:24 +11:00
0x6273
a2e6ab2d07 Cap ChemMaster label length (#12260)
* Cap ChemMaster label length

* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
Leon Friedrich
e488669be4 Don't log missing inventory. (#12258) 2022-10-28 14:34:28 +11:00
metalgearsloth
0e9213f523 Fix lookup flags (#12235) 2022-10-28 01:09:16 +11:00
metalgearsloth
6b6d52850a Deprecate entitylookupcomponent (#12159)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
metalgearsloth
f38bef562c Fix gun ItemStatus (#12225) 2022-10-26 07:46:13 -07:00
exincore
fb782be138 Add hud-chatbox-info reads keybinds (#12192) 2022-10-26 07:40:12 -07:00
rolfero
9bbe0fec06 Add description tooltips to traits, jobs and antagonists (#11661)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-26 22:52:21 +11:00
0x6273
dfdad0ffe5 Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder

- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.

* Use a timer on component instead of SpawnTimer

* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
Leon Friedrich
0dd60bb6a7 Add new PVS options slider (#12146) 2022-10-26 14:19:11 +11:00
Leon Friedrich
f6db79d303 Fix inventory slots not updating when prediction is disabled. (#12215) 2022-10-26 14:19:02 +11:00
Leon Friedrich
c0b657ca18 Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
metalgearsloth
70cf361caa Don't predict body init (#12163)
* Don't predict body init

Client doesn't handle predicted entity spawning so the organs hang around.

* Just use init

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-24 17:08:41 -07:00
Júlio César Ueti
85866eaeda Changes target window parent on rules ui (#12165) 2022-10-23 17:27:37 +02:00
DrSmugleaf
f323fb7644 ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Leon Friedrich
7d276d1101 Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
Leon Friedrich
00da24a749 Fix chat issue (#12034) 2022-10-22 15:00:39 -07:00
Mervill
281b790067 Make the Lobby Round Timer a bit clearer (#11977) 2022-10-22 14:52:34 -07:00
Leon Friedrich
ac24d8ee25 Fix two bugs (#12144) 2022-10-23 03:13:25 +11:00
Leon Friedrich
b73d188e67 Fix misc cuffing issues (#12127) 2022-10-22 16:54:28 +11:00
Leon Friedrich
4b42f28cf7 Fix construction button not working (#12033) 2022-10-22 10:51:03 +11:00
Leon Friedrich
19586ea46c Reset movement on player (de)attach (#12073) 2022-10-22 10:50:14 +11:00
Kara
169ba3106b Fix #12075 (#12118) 2022-10-21 01:54:18 -07:00
Francesco
9727cc0da0 FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Leon Friedrich
f12d4a13d6 Misc action fixes (#12046)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-10-19 14:02:38 +02:00
Leon Friedrich
46f707a719 Misc hand ui fixes (#12048) 2022-10-19 13:49:07 +02:00
Kara
7ad867fa0f Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00