metalgearsloth
bae7b8d0d8
Content struct enumerators ( #11894 )
2022-11-07 03:33:44 +11:00
Alex Evgrashin
2ad9a5dfac
Better pinpointer accuracy + small cleanup ( #12378 )
2022-11-04 15:15:23 +11:00
keronshb
84413f2a4c
Box fixes and Stealth Box in uplink ( #12194 )
2022-11-04 14:16:23 +11:00
metalgearsloth
9a4b4c658c
Fix damageoverlay for oldchat ( #12358 )
2022-11-04 12:44:51 +11:00
Jacob Tong
74b63e83fd
Add alt click to hands ( #12330 )
2022-11-04 12:36:45 +11:00
Vordenburg
bf908512bd
Allow gas filters to not filter gases. ( #12051 )
2022-11-04 12:27:20 +11:00
Francesco
0aba807ac2
Ghost toggle lighting ability ( #12374 )
2022-11-04 11:56:30 +11:00
theashtronaut
794e3504f2
Make lobby ready button clear what state you are in ( #12152 )
2022-11-04 11:51:25 +11:00
theashtronaut
2856213c80
Add lobby music volume slider ( #12153 )
2022-11-04 11:15:37 +11:00
metalgearsloth
c0abea8047
Content side for removing IMap / IMapGrid comps ( #12357 )
2022-11-04 10:12:25 +11:00
Jacob Tong
6d297fbb62
Cleanup audio ( #11238 )
2022-11-04 10:01:53 +11:00
Paul Ritter
c5e5729bd4
removes beforeserialization hook ( #12319 )
2022-11-03 12:41:12 +11:00
Rane
88186f2106
Map pool cvar ( #12313 )
...
* it just works
* nuke votable
* whoops
2022-11-01 20:17:35 -05:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI ( #12325 )
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* Add toggle ghost visibility button to ghosts
* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Nemanja
6fd083af0b
fix infinite lathe printing bug ( #12343 )
2022-11-01 18:05:00 -05:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
Rane
16e1b9e349
Fix female clothing mask ( #12217 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2022-10-31 11:06:16 +11:00
Leon Friedrich
f0d02f032a
Content changes for broadphase rejig ( #12290 )
2022-10-31 10:05:34 +11:00
Dylan Corrales
5c1bd5baff
Fix console hotkey ( #11994 )
2022-10-30 18:18:40 +11:00
Nemanja
3ab98e320a
lathe machine upgrading ( #12032 )
2022-10-30 18:12:11 +11:00
Nemanja
b6135d3be5
Construction warning cleanup ( #12256 )
2022-10-30 17:48:53 +11:00
Leon Friedrich
1a6d084c4d
Make context menu use FrameUpdate() instead of Update() ( #12257 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-10-30 17:21:38 +11:00
Mervill
69dd3a0454
Vending machines properly show their current state after an animation ( #12201 )
2022-10-30 17:12:05 +11:00
Kevin Zheng
13b39a5dcd
Fix rotated chair draw depth ( #12272 )
2022-10-30 16:58:24 +11:00
0x6273
a2e6ab2d07
Cap ChemMaster label length ( #12260 )
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* Cap ChemMaster label length
* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
Leon Friedrich
e488669be4
Don't log missing inventory. ( #12258 )
2022-10-28 14:34:28 +11:00
metalgearsloth
0e9213f523
Fix lookup flags ( #12235 )
2022-10-28 01:09:16 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-27 23:37:55 +11:00
metalgearsloth
f38bef562c
Fix gun ItemStatus ( #12225 )
2022-10-26 07:46:13 -07:00
exincore
fb782be138
Add hud-chatbox-info reads keybinds ( #12192 )
2022-10-26 07:40:12 -07:00
rolfero
9bbe0fec06
Add description tooltips to traits, jobs and antagonists ( #11661 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-10-26 22:52:21 +11:00
0x6273
dfdad0ffe5
Refactor ReagentGrinder ( #11751 )
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* Refactor ReagentGrinder
- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.
* Use a timer on component instead of SpawnTimer
* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
Leon Friedrich
0dd60bb6a7
Add new PVS options slider ( #12146 )
2022-10-26 14:19:11 +11:00
Leon Friedrich
f6db79d303
Fix inventory slots not updating when prediction is disabled. ( #12215 )
2022-10-26 14:19:02 +11:00
Leon Friedrich
c0b657ca18
Remove InteractedWithEvent and friends. ( #11939 )
2022-10-26 12:15:48 +11:00
metalgearsloth
70cf361caa
Don't predict body init ( #12163 )
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* Don't predict body init
Client doesn't handle predicted entity spawning so the organs hang around.
* Just use init
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-24 17:08:41 -07:00
Júlio César Ueti
85866eaeda
Changes target window parent on rules ui ( #12165 )
2022-10-23 17:27:37 +02:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-10-22 15:46:28 -07:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
Leon Friedrich
00da24a749
Fix chat issue ( #12034 )
2022-10-22 15:00:39 -07:00
Mervill
281b790067
Make the Lobby Round Timer a bit clearer ( #11977 )
2022-10-22 14:52:34 -07:00
Leon Friedrich
ac24d8ee25
Fix two bugs ( #12144 )
2022-10-23 03:13:25 +11:00
Leon Friedrich
b73d188e67
Fix misc cuffing issues ( #12127 )
2022-10-22 16:54:28 +11:00
Leon Friedrich
4b42f28cf7
Fix construction button not working ( #12033 )
2022-10-22 10:51:03 +11:00
Leon Friedrich
19586ea46c
Reset movement on player (de)attach ( #12073 )
2022-10-22 10:50:14 +11:00
Kara
169ba3106b
Fix #12075 ( #12118 )
2022-10-21 01:54:18 -07:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
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* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Leon Friedrich
f12d4a13d6
Misc action fixes ( #12046 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-10-19 14:02:38 +02:00
Leon Friedrich
46f707a719
Misc hand ui fixes ( #12048 )
2022-10-19 13:49:07 +02:00
Kara
7ad867fa0f
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00