* allow paper labels on seeds
* added the components required by PaperLabel to the SeedBase
* localize insert/eject for PaperLabel
* visualize the paper label on seeds
* new paper layer for seeds
* eject the seed label on use
* different looking paper label
* forgot to turn on a layer
* hypereutactic textures
* adds hypereutactic blade
* adjusts attack speed and damage
* adjust attack speed and adds movement modifier
* Adds structural damage
* Readjusts the attack rate to be 0.8
* Adds Hypereutactic blade to the upliink
* Adds use delay and structural damage, fixes disappearing wielded sprite
* Changes wideAngleAnimation to 180 and range to 2.5
* Adds copyright. Changes range to 2.0
* Required wield
* Changes reflect chance to 100%
* Comments for future todos
* Description update
* Removes duplicate mapping
* removes from uplink
* Reorder and remove indents
* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same
* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem
* Adds Smite and Cluwne to the grimore and loc for them
* Adds Slippery Slope spell and SlipOnCollide
* Adds handled for comp spell event
* Removes super slippery
* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent
* Makes requirement-free action for smite
* checks if we should be slipping what we touch
* Removes SlipOnCollide, adds negative speed for steptrigger
* Removes slip on collide adds negative speed for steptrigger
* Adds single clap emote
* Adds missing single clap loc
* Adds void blink effects, sound, and sprite
* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire
* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.
* Makes spells Mono
* Changes to swap positions.
* Makes Void Applause target body only
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/Magic/MagicSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Audio/Effects/Emotes/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/SoundCollections/emotes.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removes duplicate effect spawning from server
* Puts Void Applause effect on server, lets lizards hear clap
* Adds single clap to diona
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum
* Added astro asteroid sand
* fixed the stack name
* adjusted tile sprites for asteroid and ice
* Adjusted meta.json
* Realized the other tile sprites all have solid lines on their perimeters
* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml
that works
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update tiles.yml
* Update Resources/Locale/en-US/tiles/tiles.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* adjusted the snow sprite
* Update meta.json
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* 💔
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
* First pass at new Criminal Records Computer
need buttons to highlight.
* Filter status tabs/buttons now activate correctly via UpdateState
* Removed unneeded Directives
* Fix typo + undo VSCode changes
* Implement Emo Feedback
Loc NA and use inject deps
Cannot use inject deps on sprite system.
* try to undo vscode launch.json change
* Added requests + Filter dropdown list + jobs
Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list
* Fixed missed merge conflict
+ fixed an bug with filterstatus not showing on re-open ui
* Update criminal-records.ftl
Fixed lint error. whoops.
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
typo
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* impliment chromiumboy feedback
hopefully this will do it....
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Fake Mindshield (With some bad sprites)
- Add FakeMindshield System and Component
- Add FakeMindsheildImplantSystem and Component
- modify ShowMindShieldIconsSystem to check for FakeMindshields
- add all supporting yaml for the Implants, action and uplink
- add loc file stuff
- add unfinished sprites
* Cleanup, add to thief toolbox, remove metagame
- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants
- cleanup the systems and components
- add the fake mindshield to the Thief toolbox
* part 1 of fixing the folder problem
* Make the fakemindshield sprite folder lowercase
* CR - Move ImplantCheck into shared, cleanup
- Moved ImplantCheck and eventsubscription into Shared
- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed
- make OnToggleMindshield Private, use the event!
* CR - Cleanup extra lines, fix some Prototype
- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing
- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon
- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component
* Fake Mindshield CR:
- Added a comment about IsEnabled
- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp
- fixed some formatting in uplink_catalog
* CR - Add a bit more comment
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.
Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
* new tips to open doors (throwing PDA/ID, dragging body)
* electrified door sprite for players
* tooltip to reset AI electrified doors
* windoor electrified sprite
* highsec electrified visual
* increase tip dataset to 138
* corrected square bracket convention in this commit
* removed door corpse tip from prior commit
* Add option to disable bwoink sound.
* Now it's working only with active admin status.
* No bwoink, only "notification sound"
* Moar changes
* Another one
* Added smite machine to YAML
* Added smite ads and inventory
* Added smite vendor sprites
* Changed the description of the machine to not repeat and ad line.
* Added newline to end of inventory .yml
* Corrected erroneous edit.
* Tweaked all sprites
* Added tesla toy to contraband. Reduced number of drinks available
* Reduced soda varieties but increased can numbers.
* Removed tesla toy from contraband inventory
* Removed speech component from vending machines that already inherit it
* Moved Sprite component to top of list
* Added Smite vendors to random spanwers
* Alphabetised spawn prototypes, commented where name is unclear
* Pride-O-Mat (#1322)
* Added Pride-O-Mat
* Yep
* Updated license to the correct one
* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory
* Removed bunny ears, fixed typo
* Made requested changes
Webedit lmao
---------
Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com>