Suggesting reducing the individual per pellet damage of the common shotgun shell from 12 to 10, changing the effectiveness at mid to long range to be slightly less oppressive. This would mean that shotguns will still 2 hit crit an unarmored target at point blank but allow a well armored target to withstand one more shot, and this should make them a little less effective down long hallways.
* tropico mob fully functional, adjusted base crab mob
* FINALLY YES I GOT THE MAPS COMMITTED
* origin fix hopefully
* removed ghost role
* undid map changes, pulled from current master
* tropico is no longer communist
* terminator locale
* terminate objective
* terminator components and shared system
* terminator roles rules and system
* terminator events
* skeleton recolour
* terminator and endoskeleton
* ghost role spawn
* damage modifier sets
* :trollface:
* :trollface:
* add antag prototype
* ghost role locale
* skynet
* :trollface:
* :trollface:
* :trollface:
* add endoskeleton body prototype
* :trollface:
* :trollface:
* smite locale
* implement terminate smite
* :trollface:
* :trollface:
* implement PopupBehavior
* endoskeleton transform popup
* move stuff from shared to server since nothing actually used it
* recolour everything
* update parts
* :trollface:
* :trollface:
* ok fire was using the damage set, back to 1.0
* tweak
* :trollface:
* :trollface:
* simplemob ops
* 1 rule per pro
* :trollface:
* :trollface:
* update some sprites
* structural damage
* :trollface:
* :trollface:
* Revert "update some sprites"
This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.
* offbrand, add die objective to maybe remove fear of murderbone
* add shut down objective to the list
* fix ghost role
* fix control mob
* :trollface:
* :trollface:
* please
* naming
* code changes for GenericAntag terminator
* yml changes for GenericAntag terminator
* :trollface:
* moved kill objective override to an objective component
* use kill objective override
* fix
* oh
* locale changes
* change burn to heat for skin melting gib
* change some endoskeleton stuff
* pro
* i already did this dementia ops
* objective
* fix
* pro
* swap out full sprite
* update parts
* forgor
* fix mind transfer
* type
* endoskeleton has 500 mass
* evil
* fishops
* warops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Update belts.yml
added LightReplacer and JanicartKeys tags to the Jani belt
* removed LightReplacer from whitelist but added Plunger
adding LightReplacer to the Whitelist doesn't get rid of the error msg.
Now it just adds Plunger & JanicartKeys (both tags already exist)
* added spray to botany belt and syringe to med belt
* fixed things, i hope
* added self tag to LightReplacer
* added LightReplacer to the taglist
* lightreplacer tag does exist now
* added hydroxide, benzene, and changed the phenol recipe
* I forgot to commit a bunch of changes, whoopsie doopsie
* Update chemicals.yml
made an error while resolving conflicts
* Update chemicals.yml
same here
* Update flavor-profiles.ftl
* Update chemicals.yml
* Update chemicals.ftl
* Update chemicals.ftl
* Update chemicals.yml
* Update medicine.yml
* Update chemicals.yml
* Update medicine.yml
* guh
* Revert "guh"
This reverts commit a0e5dfd4182d1a407bffd21d0eaa36355023993c.
* final touches and fixes
* fixed all the issues, for realsies
* thefuck
* Revert " thefuck"
This reverts commit 22068cb73d9902ccf81d065d92d078f423c67aea.
* maybe this fix?
* Revert " maybe this fix?"
This reverts commit 4bfd534f73a956e595c809ce77e52819ed142f2b.
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
Trying to figure out my issue
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
* Disabled the ethanol breakdown, fixing the issue
* Revert "Update chemicals.yml"
This reverts commit 1239512c0b7df5eab106bf64ec2af38185f2f016.
* Revert "Disabled the ethanol breakdown, fixing the issue"
This reverts commit 96190c967d22b1422d144e4211579f5af7bf9a09.
* Emo suggested I'd do this
* Update chemicals.yml
* made temps needed for the uhh hydroxide and benzene
* Update chemicals.yml
* removed SugarBreakdown
* New smoke grenade sound
Very new to PR's and stuff, sorry
* Adds sound to smoke grenades and tear gas grenades on trigger
* Update attributions.yml
Deltanadas asked for it
* Update grenades.yml
* Change sound to an unlicenced sound
* Update attributions.yml