Nemanja
dad7d17c10
zombie claw animation fix ( #12537 )
2022-11-19 08:07:09 -08:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
8aefee0f39
Fix melee sound prediction ( #12598 )
2022-11-15 11:56:10 +11:00
metalgearsloth
d17cee61e0
Predicted melee sounds and effects ( #12569 )
...
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
PixelTK
0b3038e1f6
Speedloader fix ( #12417 )
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* Speedloader fix
* Unshitted and commented my code, rain would probably be proud.
2022-11-08 15:09:37 -06:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00
metalgearsloth
fc9991cff2
Polish melee effects ( #11653 )
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* Polish melee effects
* adjustments
* Animation changes
* Fix fist
2022-11-08 14:28:49 -06:00
Salex08
d341f456de
Shot Projectile cause impulses in Space like they were supposed to ( #12264 )
2022-11-05 14:08:32 +11:00
metalgearsloth
4720201607
Reset melee cd on hand selected ( #11709 )
2022-11-04 12:18:00 +11:00
metalgearsloth
6b6d52850a
Deprecate entitylookupcomponent ( #12159 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-27 23:37:55 +11:00
metalgearsloth
f38bef562c
Fix gun ItemStatus ( #12225 )
2022-10-26 07:46:13 -07:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00
metalgearsloth
5373fec641
Fix a bunch of warnings ( #11965 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:44:23 -07:00
metalgearsloth
0560d9fb50
Fix gloves melee ( #11841 )
2022-10-15 13:20:05 -07:00
Leon Friedrich
581a805063
Replace ItemSlotChangedEvent with EntInsertedIntoContainerMessage ( #11934 )
2022-10-15 13:03:37 -07:00
metalgearsloth
a93d6eb5b6
Fix CanDisarm ( #11843 )
2022-10-14 23:14:07 -05:00
metalgearsloth
86303c06f9
Unify melee ranges ( #11708 )
2022-10-09 16:29:51 +11:00
metalgearsloth
600c0e3255
Fix a few warnings ( #11576 )
2022-10-04 14:24:19 +11:00
metalgearsloth
fb839f865e
Make CanAttack check for container ( #11650 )
2022-10-03 18:50:09 -07:00
metalgearsloth
649420b641
Fix melee windup persisting in some circumstances ( #11625 )
2022-10-03 18:12:45 -07:00
metalgearsloth
f456ad911e
Pathfinder rework ( #11452 )
2022-09-30 14:39:48 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
2f07270744
Add examines for damage values ( #11090 )
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* Add examines for damage values
Even immersive sims still give you values.
We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.
* Slightly better
* Cleanup
2022-09-08 18:08:14 -05:00
metalgearsloth
fae71aeb3e
Use red damage animation for guns too ( #10938 )
2022-09-06 18:01:35 +10:00
metalgearsloth
0286b88388
NPC refactor ( #10122 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-06 00:28:23 +10:00
metalgearsloth
a0f2e7ac92
Fix griddrag and tethergun ( #10510 )
2022-08-31 20:11:45 -07:00
metalgearsloth
d767ce9585
Fix a bunch of warnings ( #10886 )
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* Fix a bunch of warnings
Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem
* buckle too
* fix tests
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-08-27 20:26:35 -07:00
metalgearsloth
5cdec951c7
Only show gun examines in detail range ( #10697 )
...
The most important 2 are fire mode and how much ammo is left.
2022-08-23 09:04:50 -05:00
metalgearsloth
d2f1981172
Fix bang, ded ( #10768 )
2022-08-22 19:28:31 -07:00
metalgearsloth
4901201b2d
Change gun activates to uses ( #10699 )
2022-08-19 19:15:53 -07:00
metalgearsloth
b627b2b34d
Fly-by sound tweaks ( #10658 )
2022-08-17 19:32:39 -07:00
metalgearsloth
64a25dc8f6
Fallback to guncomp on the entity ( #10659 )
2022-08-17 19:32:34 -07:00
Leon Friedrich
9fd25937fb
Fix empty guns ( #10650 )
2022-08-17 13:44:43 +10:00
Leon Friedrich
93584f21db
Add entity prototype save test ( #10274 )
2022-08-17 10:47:58 +10:00
Flipp Syder
0396f8eb9d
Adds some extra toys to the arcade machine ( #10637 )
2022-08-16 02:57:39 -07:00
metalgearsloth
93efa6c3b8
Fix some unneeded debug logs ( #10485 )
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2 data definitions + NPCs.
2022-08-14 21:23:23 -07:00
AJCM-git
3f74141c93
Makes projectile speed configurable in gun system ( #10535 )
2022-08-12 12:49:46 +10:00
metalgearsloth
75dfbdb57f
Fix muzzle flashes for other players ( #10454 )
2022-08-09 14:30:32 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
ad7889e8a9
Magic staves + wands ( #9070 )
2022-07-14 19:45:27 -07:00
metalgearsloth
cd4b7bd85c
Muzzle flash enhancements ( #9527 )
2022-07-14 23:03:48 +10:00
metalgearsloth
5107bc3be7
Bullet impact effects ( #9530 )
2022-07-09 13:46:11 +10:00
metalgearsloth
40eecdd78a
Stamina damage ( #9230 )
2022-07-06 18:06:12 +10:00
Rane
5d3b6aa8d6
Add tag to let entity not fire guns ( #9293 )
2022-07-01 20:16:22 -07:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
KIBORG04
a75a921955
Removal interaction without hands ( #8843 )
2022-06-15 11:39:43 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
metalgearsloth
e06cabecbb
Gun spread overlay ( #8588 )
2022-06-04 14:19:14 +10:00
metalgearsloth
27b3ca04c5
Revolver fix (again) ( #8635 )
2022-06-04 14:19:08 +10:00