Commit Graph

29 Commits

Author SHA1 Message Date
Ed
acc9886242 Merge remote-tracking branch 'upstream/stable' into ed-2025-03-03-upstream-stable-2
# Conflicts:
#	Content.Client/Options/UI/OptionsMenu.xaml
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
2025-03-03 23:23:40 +03:00
pathetic meowmeow
ab9c78b066 Make escape key work as expected with multiple open inventories (#35040) 2025-02-25 17:40:39 +01:00
Ed
07e0606ecf Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
# Conflicts:
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-02-23 23:07:55 +03:00
metalgearsloth
abb20c0256 Remove storage hotbar GUI bandaid (#35054)
* Remove storage hotbar GUI bandaid

With BUI deferred opens it also happened to fix this issue which is nice.

* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-02-20 17:51:01 +01:00
metalgearsloth
cf38814515 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-17 19:24:34 +11:00
Ed
7328f3449c Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/EntityTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Procedural/DungeonSystem.Rooms.cs
#	Content.Server/Procedural/RoomFillComponent.cs
#	Content.Server/Procedural/RoomFillSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/migration.yml
2025-02-16 11:58:47 +03:00
metalgearsloth
e971d6e077 Revert engine reverties (#34968) 2025-02-08 17:17:55 +11:00
Errant
fc80a18c35 Revert "Storage UI V2 (#33045)"
This reverts commit fd25dac720.
2025-02-05 14:13:06 +01:00
Errant
d6a9ddd9e0 Revert "Storage sidebar fix (#34680)"
This reverts commit 3e091c4dfa.
2025-02-05 14:12:52 +01:00
metalgearsloth
3e091c4dfa Storage sidebar fix (#34680) 2025-01-28 10:09:52 +11:00
metalgearsloth
fd25dac720 Storage UI V2 (#33045) 2025-01-27 21:29:51 +11:00
Ed
109edeb4b5 Modular weapon crafting WIP (#611)
* data initalizing

* modular assembling

* grips and blades sprites

* first prototypes

* jewerly decoration

* disassemble modular weapon

* grip start stats

* blade modifiers

* inhand sprites generation

* resprites inhand, add sickle, add attempt modify size

* auto inhand sprite parsing

* icon default parsing

* spear blade

* mace ball

* sword blade

* sharedization + autonetwork hotswipe

* wielding sprite support!

* iron long grip

* wielded sickle, fix ERROR sprite if state not added

* Update grips.yml

* wielded spear + ruby rework

* wielding damage bonus modifier

* modular size fix

* fix storedOffset rotation

* parts offset

* fix inheriting modifiers

* some bugfix and balance tweaks

* DPS Meter

* fix dividing by zero

* rebalance

* replace baseknife to modular knife. Delete ice knife spell

* sickle and mace modular replace

* modular spear & sword replacement. add wielded icons

* Update CP14DPSMeterSystem.cs

* back to serverization

* grip disassemble drop again

* clothing sprite generation code

* back slot long grips and mace

* remove jewerly slot, add more clothing states

* finish clothing states

* shovel modular

* YEEEEE

* anvil modular craft

* bugfixes

* more integration check fixes
2024-11-29 01:31:42 +03:00
SlamBamActionman
89392e2424 Remove drag & drop dropping items from containers (#32706)
* Initial commit

* Update based on maintainer discussion

* Forgot to remove this woops
2024-11-20 12:00:38 +11:00
Leon Friedrich
12841da9a1 Fix storage UI interactions (#28291)
* Fix storage UI interactions

* Add VV support
2024-05-26 12:11:37 +10:00
Nemanja
868b6c202d fix orphaned storage grid pieces getting stuck to the cursor (#27960)
* fix orphaned storage grid pieces getting stuck to the cursor

* instead of denying it, update it smartly
2024-05-17 00:51:28 -07:00
metalgearsloth
5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
deltanedas
6863a7cc26 biggest gridinv update OF ALL TIME (#25834)
* add SaveItemLocation keybind

* make item direction public to avoid having to change between Angle for no reason

* add item location saving

* show

* Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.

* w

* code style

* Make taken spots appear blue

* style

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
2024-03-28 17:31:47 +11:00
exincore
c8cc806a8f feat(inventory): Add secondary smart-equip star (#25696)
* feat(inventory): Add secondary quick-remove star

* style: Fix end of file newline

* feat(inventory): Change secondary smart-equip star to silver star

* feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
2024-03-02 18:57:42 -05:00
Krunklehorn
7d6e4b164d Fix grid inventory pick/drop rotation (#25510)
OnPiecePressed
2024-02-25 18:24:21 -05:00
Psychpsyo
a747e6dda4 Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
metalgearsloth
b22c9aa5e2 Fix storagecomp serialization (#23780)
* Fix storagecomp serialization

* Fix state
2024-01-09 03:47:51 -07:00
Nemanja
9de4c40c29 Miscellaneous inventory tweaks (#22371)
* pt 1

* Miscellaneous gridinv UX
2023-12-12 00:49:37 -07:00
Nemanja
8112f84c33 Mark the last item stored in storage for smart-equip (#22236)
* mark the last item stored in grid inventory

* shift
2023-12-08 12:43:57 -06:00
Nemanja
736300d505 keybinds for opening bag/belt & context logic for opening storage window (#22238)
* keybinds for opening bag/belt & context logic for opening storage window

* no error por favor
2023-12-08 12:43:37 -06:00
Nemanja
b01f0b5f82 add tooltip with entity name on inventory hover (#22203) 2023-12-07 21:38:07 -05:00
Nemanja
c047f19fdc Inventory sprite rotation (#22201) 2023-12-07 11:59:16 +11:00
TemporalOroboros
f98322ad5d T shaped pickaxe and grid UI fix (#22197) 2023-12-06 19:52:57 -05:00
Nemanja
9ca84ac3fb Grid inventory fixes (#22161)
* Gridinv fixes

* eek

* oh yeah this too

* eek
2023-12-05 16:38:10 -07:00
Nemanja
cc8984d096 Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00