Commit Graph

65 Commits

Author SHA1 Message Date
Ed
0a46df78ea Upstream sync (#1035)
* Add new implants to deimplant list (#35563)

Initial commit

* Doxarubixadone Description Fix (#35568)

Changed medicine.ftl for Doxa.

* Reptilians Can Eat Chicken Nuggets (#35569)

Added meat tag to misc.yml for chicken nuggets.

* Automatic changelog update

* Unheck Admin Smites (#35348)

* Fix admin verb names

Fixed admin verb names.

* Add antag verb names

* Adjust antag verb icons

* Amber Station - A Couple Changes (#35548)

* [ADMIN] Minor Refactor AdminNameOverlay (#35520)

* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* Automatic changelog update

* Wizard PDA (#35572)

* wizard PDA

* colour change to brown

* Automatic changelog update

* Increase line spacing of the admin overlay (#35591)

line spacing

* make slime hair less transparent (#35158)

* blabl blump or something

* +0.3

* blimpuf

* Automatic changelog update

* Fix being able to write on/stamp/fax paper scrap (#35596)

* init

* item

* requested changes

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Changed Pride to Hubris in ion_storm.yml (#35602)

Update ion_storm.yml

* Sentry turrets - Part 3: Turret AI (#35058)

* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments

* DetGadget Hat Revitalization (#35438)

* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>

* Automatic changelog update

* Fingerprint Reader System (#35600)

* init

* public api

* stuff

* weh

* Remove cellular resistance for slimes (#35583)

* Remove cellular resistance for slimes

* Update guidebook

* Automatic changelog update

* Give the station map inhand sprites (#35605)

map has inhands

* Reagent guidebook reactions UI dividers (#35608)

* Update GuideReagentReaction.xaml

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* fix cluwne pda pen slot (#35611)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Revert "Make radioactive material radioactive" (#35330)

* Automatic changelog update

* Predict vending machine UI (#33412)

* Automatic changelog update

* #32209 changelog (#35619)

Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)

* Automatic changelog update

* Cloning Refactor and bugfixes (#35555)

* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant

* Automatic changelog update

* centcomm update (#35627)

* Better Insectoid Glasses (#31812)

Sprites and file changes

Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.

* Automatic changelog update

* Add GetBaseName method to NameModifierSystem (#35633)

* Add GetBaseName method to NameModifierSystem

* Use Name

* Save Space Station 14 from the Toilet Gibber Forever (#35587)

* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽

* Automatic changelog update

* Changed Damage Overlay to check Burn Damage (#34535)

* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag

* Automatic changelog update

* Wizard's Magical Pen (#35623)

* wizard pen

* description change

* Automatic changelog update

* Added decelerator percentage drain (#35643)

* Added variable PercentageDrain to SinguloFoodComponent

* Set percentageDrain to 0.03 (3%) for anti particles

* Added percentageDrain logic in public OnConsumed

* Simplify SinguloFoodComponent and set percentageDrain to negative

* EnergyFactor now applies to positive values too

* Better commenting on EnergyFactor

* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs

* Documentation of EnergyFactor

* Fixing spelling mistake

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Made butter require less milk (#35650)

made butter take less milk

* Automatic changelog update

* Delete SolutionContainerVisualsComponent.InitialName (#35654)

* Fix name of cotton dough rope (#35657)

changed in-game name of cotton dough rope to differentiate from normal dough rope

* CVar - Toggle display of round-end greentext (#35651)

* hide greentext if cvar false

* change IFs around a lil

* reviews

* Open State for cowtools (#35666)

Open State

* Make implants unshielded (#35667)

* Add undergarments & "Censor Nudity" toggle to options (#33185)

* Initial commit

* Attribution

* Review changes

* Added comment for upstream

* Automatic changelog update

* centcomm update (#35674)

* More scars! (#35644)

* :3

* whitespace, stomach scar

* Automatic changelog update

* Lathe menu UI displays a count of available recipes (#35570)

* commit

* jumped the gun

* changes

* Players with unknown playtimes now are tagged as new players, take 2 (#35648)

* your commit? our commit.

* skreee

* show joined players before lobby players; comments

* comments

* playerinfo retains playtime data after disconnect

* new connection status symbols

* Automatic changelog update

* Add firelocks and locked external airlocks to ATS (#35516)

* Add firelocks and locked airlocks to ATS

* Add fire alarms

* Elkridge Tesla and TEG Improvements + Other stuff (#35684)

* better tesla, better TEG, better sci maints, chef gets chef closet

* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed

* ran fixgridatmos and added some vacuum markers

* unflatpacked containment shit

* Cargo Mail System (#35429)

* shitcode init

* biocoding, SpawnTableOnUse, Moving shit to shared

* server :(

* fixes

* ok works

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs

* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs

* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs

* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* big stuff

* preperation

* temperory spawning thing for testing

* Update CargoDeliveryDataComponent.cs

* kinda proper spawning idk god save me

* cleanup (kinda)

* preparation 2.0

* stuff i think

* entity table work

* renames

* spawn ratio based on players

* comment

* letter tables

* more spam

* package tables

* comment

* biocodedn't

* builds correctly

* cleaning

* Update deliveries_tables.yml

* labels

* package sprites

* mail teleporter

* revert testing value

* fix test

* fix other test

* i love tests

* mail teleporter enabled by default

* random cooldowns

* fixtures

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl

* clean

* fuck paper scrap

* oops

* fuck SpawnTableOnUse

* mail teleporter board in QM locker + addressed review

* oops

* clean

* sound on delivery spawn

* address review

* partial review address

* partial review addressing

* addressing partial review

* pratarial revivew address

* misprediction hell

* stuff

* more stuff

* unrelated

* TODO

* link

* partial review

* DirtyField

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Add AssertMultiple to ContrabandTest (#35662)

* add AssertMultiple to ContrabandTest

* do the same for magazine visuals test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* add forceghost admin command (#35518)

* add forceghost admin command

* sweep linq under the rug

* braces

* ûse LocalizedEntityCommands

* Automatic changelog update

* Text related keybinds can now be changed in Controls (#35630)

* Add ability to rebind text related keybinds

* fix placement of locales

* Automatic changelog update

* Update b2dynamictree (#30630)

* Update submodule to 248.0.0 (#35720)

* Add sun shadows (planet lighting stage 2) (#35145)

* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Apply RoofOverlay per-grid not per-map

* Fix light render scales

* sangas

* Juice it a bit

* Better angle

* Fixes

* Add color support

* Rounding bandaid

* Wehs

* Better

* Remember I forgot to do this when writing docs

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>

* Automatic changelog update

* Omega Mail Teleporter (#35705)

Mail!

* Packed Mail Teleporter (#35706)

Mail!

* Box Mail Teleporter (#35707)

Mail!

* Oasis Mail Teleporter (#35708)

Mail!

* Meta Mail Teleporter (#35709)

Mail!

* Marathon Mail Teleporter (#35710)

Mail!

* Fland Mail Teleporter (#35711)

Mail!

* Plasma fixes 4 (#35716)

Fixes 15

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* Aroace pride pin, scarf, and cloak (#35718)

cloak, pin, and scarf added yayyyy

* Automatic changelog update

* [Part of #32893] Localize silicon dataset names (#33352)

* Localize ai names

* Apply requested changes

* Localize autoborg

* Localize borg names

* Localize atv names

* Correct prototypes ids to follow naming conventions

* Remove AI localization (Moved to another PR)

* Weh

* [Part of #32893] Localize arachnid dataset names (#33353)

* Localize arachnid dataset names

* Correct prototype ids to follow naming conventions

* Combine arachnid_first.yml and arachnid_last.yml

* Upstream names

* [Part of #32893] Localize summonable creatures dataset names (#33392)

* Localize clown names

* Localize golem names

* Localize hologram names

* Correct prototype ids to follow naming conventions

* Update Resources/Locale/en-US/datasets/names/golem.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize antagonists dataset names (#33393)

* Localize fake human names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Localize revenant names

* Localize syndicate names

* Localize wizard names

* Correct prototype ids to follow naming conventions

* Combine fake_human_first.yml and fake_human_last.yml

* Move contents of ninja_title.yml into ninja.yml

* Combine Operation_prefix.yml and Operation_suffix.yml

* Combine wizard_first.yml and wizard_last.yml

* Upstream names

* fix wizard

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize humanoid species dataset names (#33395)

* Localize diona names

* Localize moth names

* Localize mushman names

* Localize reptilian names

* Localize skeleton names

* Upstream diona names

* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* NamesSkeletonFirst -> NamesSkeleton

* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml

* Forgot about skeleton prototype

* Upstream names

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* keep first name for skeleton

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize vox dataset names (#33396)

* Localize vox names

* Correct prototype id to follow naming conventions

* Upstream names

* [Part of #32893] Localize first & last dataset names (#33401)

* Localize first names

* Localize last names

* Correct prototype ids to follow naming conventions

* Combine first.yml and last.yml into base.yml

* Forgot about = in last

* [Part of #32893] Localize first male & female dataset names (#33402)

* Localize first_name

* Localize first_female

* names-male/female-first-dataset -> names-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* Combine first_male.yml and first_female.yml into base_gendered.yml

* [Part of #32893] Localize misc dataset names (#33404)

* Localize cargo_shuttle names

* Localize death_commando names

* Localize fortunes

* Localize military names

* Localize rollie names

* fortunes.ftl -> cookie_fortune.ftl

* Correct prototype ids to follow naming conventions

* Localize all dataset names (#32893)

* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`

* Localize ai names

* Replace to `LocalizedDatasetPrototype` in `NamingSystem`

* Localize arachnid first and last names

* Localize atv names

* Localize autoborg names

* Forgot to change type to localizedDataset

* Localize borer names

* Localize borg names

* Localize cargo shuttle names

* Localize clown names

* Localize death_commando names

* Localize diona names

* Localize fake_human names

* Localize first and last names

* Localize first male and female names

* Localize fortunes descriptions

* Forgot about equal sign

* Localize golem names

* Localize hologram names

* Localize military names

* Localize moth first male and female names

* Localize moth last names

* Fix autoborg name error

* Localize mushman first and last names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Fix mushman_first

* Forgot about `Loc.GetString`

* Move comments into comment section & fix names

* Localize reptilian male and female names

* Localize revenant names

* Fix locale word order in operation

* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)

* Localize skeleton_first names

* Localize syndicate names

* Localize vox names

* Localize wizard first and last names

* `{owner}-name-dataset` -> `names-{owner}-dataset`

* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly

GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`

* I hate those mothname comments

* Combine name datasets prototypes

* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`

* Remove ftl files

* Get every dataset yml back

* Remove changes for planets. Move it in another PR

* Revert these changes (Moved to another PR)

* How

* Apply suggested changes

* Fix integration tests (#35727)

* test

* fix names

* fix more

* Initial delivery balance changes (#35728)

* init

* small balance

* guess not

* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixed delivery popups (#35724)

* :)

* cool stuff

* Remove a bonus Loc.GetString (#35731)

oops

* Bagel Engineering Improvements (#35717)

* woe, better engineering be upon ye

* im going to lose it

* radical plan

* oopsie

* Revert "oopsie"

This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.

* Revert "radical plan"

This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.

* Revert "im going to lose it"

This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.

* Revert "woe, better engineering be upon ye"

This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.

* complete revamp

* revision

* oops 2 electric boogaloo

* another one

* every time i push to fix a minor mistake i found in walking around i get closer to my limit

* Update Credits (#35733)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Loop mail teleporter (#35729)

* latejoin

* youve got mail

* Core mail update (#35719)

* core mail update

* empty

* derotate core (#35740)

Update default.yml

* Elkridge Mail Update (#35738)

add mail teleporter and mailing unit system

* Automatic changelog update

* Plasma Mail Teleporter (#35741)

Mail!

* Convex Mail Teleporter (#35742)

Mail!

* Remove unneeded Loc.GetString (#35739)

* Steal the mail thieving objective (#35746)

* mail theft

* networked

* Automatic changelog update

* fix UpdateBankAccount (#35749)

* trolled

* fun

* fuck me

* Slightly better letter loot table (#35748)

* init

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Python Suit Storage Visual  (#35593)

* Python-SUITSTORAGE-Visuals

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* REVised Sprite

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Copyright

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix nukeops commander name (#35753)

* bagel update (#35754)

* Predict some power PowerReceiver stuff (#33834)

* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this

* Localize traitor codeverbs datasets (#35737)

* Localize verbs dataset

* Localize adjectives dataset

* Localize corporations dataset

* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype

* Fix sun shadows in ANGLE (#35757)

I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.

* Automatic changelog update

* Tweak sun shadow rotations (#35758)

Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.

* Automatic changelog update

* Fix Ahelp window playerlist resize (#35747)

reorganize bwoink window layout

* Automatic changelog update

* Ensure speech bubble cap is always respected (#32223)

Ensure speech bubble cap is respected, even when messages are sent very fast

* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)

* Cleanup + fix

* Revert

* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)

Cleanup

* Added New Cocktails and new fill level sprites to existing drinks. (#33570)

* Added New Cocktails and new fill level sprites to existing drinks

* Updated copyright info and fixed recipies for Caipirinha/Mojito.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Performer's Wig (#35764)

* miku wig

* fix to correct json convention

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

* Automatic changelog update

* Merge showsubfloorforever into showsubfloor (#33682)

* convex fix

* Removable mindshields and revolutionary tweaks. (#35769)

* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix

* Automatic changelog update

* Mail Resprite (#35776)

* init commit

* init commit

* delete those

* added github to copyright info

* Fix Chameleon PDAs renaming the user in station records (#35782)

* Automatic changelog update

* Restore the order of admin overlay elements (#35783)

admin overlay order fix

* Automatic changelog update

* Fixes and refactoring to discord changelog script (#33859)

* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in

* Update to borg ion storms (#35751)

* Updates ion storms for borgs.

* Remove additional ion laws into future PR

* Automatic changelog update

* TriggerSystem improvements (#35762)

* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>

* Roleban command error handling (#35784)

roleban command jobid fail handling

* Localize news dataset (#35774)

* Localize news dataset

* Remove the `"`

* Localize rat king commands datasets (#35780)

* Added mail room

* Update submodule to 248.0.2 (#35787)

* Update Space Law to reflect Implant changes (#35701)

* Change implanter Space Law

* Add clarification regarding unidentified implanter vs. unidentified implant sentensing

* Add support for antag-before-job selection (#35789)

* Add support for antag-before-job selection

* Include logging

* forensics cleanup (#35795)

* polymorph popup fixes (#35796)

polymorph fixes

* fix more syndicate names (#35788)

* New Feature: Warden job rolls before security officer/cadet/detective (#35313)

Commit

* Automatic changelog update

* Fix anomaly doublelogging (#34297)

cull doublelogging

* Add wallmount N2 closets, Revived (#34042)

* Add standard, wallmount and improvised N2 closets, Revived

* remove improvised locker

* Parent>ID

* Undo sprite replacement

* Update meta.json

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Cryo and grinder cleanup (#34842)

* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup

* Add Gold and Coal Rock Anomalies (#34809)

* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.

* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.

* Sorted tags.yml alphabetically this time instead of not doing that.

* Updated Texture Copyright information

* Attempted to fix Merge Conflict

* Added bulb light variants for both yellow and black crystals.

* Automatic changelog update

* Tools/Devices: In-hand Sprites (#33689)

* Adds in-hand sprites to the barber scissors.

* adds in-hand sprites to the floodlight.

* adds in-hand sprites to the gas analyzer.

* adds in-hand sprites to the gps.

* Update copyright wording, linting

* resprite gps inhand sprites.

* adds in-hand sprites to the mass scanner.

* adds in-hand sprites to the spray_painter.

* resprite in-hand sprites to the mass_scanner.

* fix in-hand sprites to the mass_scanner.

* Resprite mass_scanner in-hand sprites.

* Automatic changelog update

* IconSmooth additional smoothing keys (#35790)

* additionalKeys

* Update lava.yml

* Update Content.Client/IconSmoothing/IconSmoothComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Locks nitrous oxide canisters (#35785)

lock nitrous oxide canisters

* Automatic changelog update

* Cleanup Objective files, add PickSpecificPersonComponent (#35802)

* cleanup objectives

* remove unrelated access restriction

* review

* Adds popup when firing gun while gun has no ammo (#34816)

* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add the ability to pet the mail teleporter (#35819)

good mailbox

* Automatic changelog update

* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)

* prices + adjustments

* teehee

* Automatic changelog update

* Update Lobby Music Attribtions (#35817)

Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole

* Paradox Clone (#35794)

* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent

* Automatic changelog update

* Improvements to antag-before-job selection system (#35822)

* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,

* HOTFIX: Fix paradox clone event (#35858)

fix paradox clone event

* Update CP14TownSendConditionSystem.cs

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
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2025-03-17 11:54:43 +03:00
keronshb
3192914fc5 Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
ElectroJr
6242567aff Refactor map loading & saving 2024-12-23 02:42:17 +13:00
lzk
115b3e0519 Increase war ops evac time (#33628) 2024-12-12 21:10:20 -06:00
Errant
23e4f81b30 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 14:55:43 +02:00
qwerltaz
7c99b5c10b fix dragon spawn location and round end summary (#31890)
* spawn dragon rule at station edge

* 2

* stuff

* fix round end summary not showing

* no invalid euid
2024-09-09 13:22:41 -06:00
Brandon Hu
0a9535e67c remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
2024-08-16 00:52:36 -04:00
deltanedas
489efeb717 remove GenericAntag completely (#28218)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-08 18:16:02 +10:00
deltanedas
02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
Jezithyr
8adcb37964 Re-enabling nukie species(except vox), added antag species blacklisting
* Revert "Make all Nukies humans (#29693)"

This reverts commit 3e3e050aaf.

* Implemented species blacklist

* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.
2024-07-05 00:59:16 -07:00
Nemanja
3e3e050aaf Make all nukies humans (#29693) 2024-07-04 12:29:26 +10:00
deltanedas
16b3fb1204 LoadMapRule grid storage rework (#28210)
*
2024-06-03 20:04:19 -04:00
AJCM-git
509e3aedf7 RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
Leon Friedrich
6235fa1ac6 Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
deltanedas
739c81c230 move nukie profile loading into its own rule (#28208)
* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:15:56 -04:00
deltanedas
a06ea58249 antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00
Ed
e522bbf90d New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
username
42571b12e9 Traitor objective issuers (#27855)
* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
2024-05-09 19:01:02 -07:00
Nemanja
a0b3a6b679 fix antag bugs (#27319)
* fix antag bugs

* Update NukeopsRuleComponent.cs
2024-04-25 17:25:57 -07:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Leon Friedrich
91aa16f08a Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-04-24 15:38:43 +10:00
deltanedas
7561bef6a7 Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
deltanedas
7f060eb129 make thief a subgamemode (#25740)
* add SubGamemodes comp/sys

* remove RuleChance from thief rule

* use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes

* clean up thief rule prototype

* add better logging + end rule if it fails to start

* march 1st incident

* preset ops

* the dreaded

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-02 11:33:24 -05:00
Rainfey
4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
IProduceWidgets
fad00bb3b3 Zombie round shuttle autocall waits until more crew are zombied. (#24379)
More zombie more fun.
2024-01-21 21:02:25 -05:00
Ed
166296b2c5 Thief hotfix (#22976)
* fixes!

* reduced collection amount

* omeeeeega

* pipup

* popup
2023-12-27 12:42:15 -08:00
Ed
78354052ea Thief pacifist (#22932)
* pac

* to settings

* ensuuure me princess

* Update Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Server/GameTicking/Rules/ThiefRuleSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-12-24 20:42:48 -07:00
Ed
144af233c4 New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 02:58:28 -07:00
2013HORSEMEATSCANDAL
23b54dae79 Operations (#21154)
* Creates an operation name when Nukies spawn.

* Fixed each nukie getting a different name

* Fixed it again for real this time

* commit name

* Revert "fix (#20719)"

This reverts commit bfa301b53e.

* Fixed it (for real this time it works now I swear)

* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* shortened variable names

* moved a method

* typo fix

* rewrote the lists in alphabetical order

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-11-16 14:04:50 -07:00
Robert Hardy
ac6419c1d1 Changed NukeOps Shuttle Call Time from 10 Minutes to 3 Minutes (#21690)
* Changed NukeOps Round End Behavior to Instant Round End

* Changed RoundEndBehavior and EvacShuttleTime
2023-11-16 14:01:05 -07:00
IntegerTempest
615f15e8a9 Nukeops hud (#21260)
* a

* a

* a2

* syndi visor

* left icon

* a3
2023-11-05 19:36:08 -07:00
Leon Friedrich
e685cb626b Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
JoeHammad1844
c9827c5364 headrev spawn music (#21119)
* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:
2023-10-26 22:19:35 -04:00
metalgearsloth
a2bbda43cc Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926 IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
Vasilis
e04d6a312c Fixed players without headrevs ticked being picked anyway (#20895)
* Fixy fix fix uwu merge pwease

* admin message to inform them

* oop
2023-10-18 23:48:55 -04:00
coolmankid12345
9df5ded9ad Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-04 18:47:33 -07:00
DrSmugleaf
2f4b2cc887 Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent
2023-09-28 10:48:59 -04:00
deltanedas
91a157d7ed use weighted random for ninja threats (#20469)
* change threats to be weighted random and a little cleanup

* ninja rule stores weighted random id for threats

* move threats out of the rule and into weighted random

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-24 23:16:09 -04:00
csqrb
7bb3dd09c7 After killing all nuclear operatives, shuttle will be called instead of instant round end (#19850)
* ☢️🕵️💀🚫📄🚀

* 🚀📢📥📜

* 🔧🐛📢🚹🚉👑👑

* 😪

* 🧱

* 🚀🛬🕔➡️🕙

* ☢️⚙️🔵🔚🔨➡️🔵🔚⚙️

these commit names are literally evil who tf does this
2023-09-24 16:16:33 -04:00
deltanedas
37c5020a71 move ninja objectives code into generic antag system (#20186)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-21 07:33:18 -07:00
deltanedas
621e102c93 refactor nukeops rule a bit (#19792)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 21:48:42 +10:00
deltanedas
f7711edbe3 Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00
deltanedas
24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
DrSmugleaf
c71f97e3a2 Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrSmugleaf
3f3ba6ac62 Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Nemanja
4d677f0685 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb
c99e365ce7 Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
DrSmugleaf
15c0211fb2 Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00