ike709
83a7dfebef
Improves the RCD ( #1609 )
...
* Improves the RCD
* oops
* Unnecessary
* Merge 2 checks
* RCD whitelist and reorganization
* Makes the RCD great again
* Ignored components
* loicense
* Fix missing using
2020-08-13 19:39:23 +02:00
SoulSloth
52a01fff32
Add a lantern and a radiating light component ( #1571 )
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* added a lantern
* Add A Lantern with radiating light
* Update meta.json
Added copyright information for lantern.rsi
2020-08-09 21:57:42 +02:00
Kmc2000
5c723ea70e
RCD ( #912 )
2020-07-17 10:42:05 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Swept
bad7f9dc6b
Lots of new inhands, adds phoron ( #1220 )
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* Beaker Inhands
* Flashlight Inhands
* Tile Refactor
* Adds metal/glass sheet inhands
* Removes plasma
* Adds Phoron
* We boolin'
* Phoron inhands
* First Pass inhand food
* First food inhand pass
* Soda inhand sprites
* Actually adds them
2020-06-25 13:51:58 +02:00
Swept
8860ca6e2c
Crowbar, Wrench, Welder inhand ( #990 )
2020-05-24 21:44:22 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
Pieter-Jan Briers
313cccb24f
Drill and jaws inhands.
2020-05-24 15:00:12 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
Pieter-Jan Briers
1cb1bd5a8f
Randomize wirecutter and screwdriver colors.
2020-05-23 02:14:11 +02:00
zumorica
6ae5e36a18
Merge branch 'master' into 2020-04-28-tool-component
2020-05-11 12:24:43 +02:00
Pieter-Jan Briers
cdf4127a86
Fix lathe recipe texture references.
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Closes #860
2020-05-02 16:09:46 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
Pieter-Jan Briers
a5de12e4cf
Inhands for multitool and screwdriver
...
Also makes power debug tool its own thing.
2020-04-25 13:55:16 +02:00
Swept
66c327805f
Added a bunch more textures ( #356 )
2019-09-24 22:15:26 +02:00