* Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback
* fixed the name of the gameroom
* Fixed it in the map file
* Reach/Cargo Update
Adds holopads and new atmos tech to Reach, and replaces cargo shuttle/ATS holopads with localized versions.
* Fix Invalid
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* fix power
* Rebalance power, add holopads, add pipenet sensors
* recolor that one pipe I missed + remove invalids
* resave map, if this fails tests one more time, no more cake
* Added holopads and atmos network monitoring.
* Added the advanced SMESes to the station and evac shuttle
* Removed an accidentally mapped vox air alarm
* Fixed invalids in the escape shuttle
* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
* Modified the map a bit after watching some matches and listening to feedback
* Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station.
* Added final touches, ready to PR
* Added some more loot rooms throughout the map
* Changed up some areas in maints that I didn't like
* Removed footprints outside detective's room and wrenched down the logic gates in the ship building airlock
* I totally didn't forget to add the lights
* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
* Modified the map a bit after watching some matches and listening to feedback
* Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station.
* Added final touches, ready to PR
Amber Station - Playtest Fixes (#33773)
* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
* Fix Meta TEG power issues, give singulo more scaffold, give AI two cams in singulo containment like other stations
* remove serialized invalids because it happens to the best of us
* properly setup cameras, label substation and atmos APC while I'm here
* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
* Added evac shuttle and fixed various issues brought up during playtests
* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
* Initial Commit with two departments done
* Checkpointing work
* Added most of service and science
* Started work on medbay
* Modified TEG setup and set up atmos pipes for engineering
* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together
* Plenty of additions, too many to list in a commit message
* Major update
* Nearly done with the map, just have to do decals and emergency lights
* Added all decals, only thing missing is department signs
* Toned back the dirt decals a bunch, added hallway signs and other decorations
* Finishing touches on the map before testing.
* Fixed invalids
* Renamed the station to Amber, and made a couple adjustments
* Completely redid cargo, added maints around sec
* Added Amber to the map post init integration test
* Many small updates addressing issues.
* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize
* Started addressing some of the issues brough up by Emisse and others
* Addressed all issues mentioned by reviewers. Added mail system.
* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests
* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs
* Making a couple more requested changes
* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!
* Removed invalids!
* web edit lmao
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Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Touching up Bagel Security Brig
* Added a few missing door names
* Last door name I promise
* Address feedback
* Forgot to delete old shutter button
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Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
* Update Snowasis
* Appease test gods
* Woops had the leftward animation backwards. Fixed.
* add santa suits and envelopes to chapel
* It looks worse unscaled but whatever.
* fix ghost role
* examines