* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
* Alert autoremove v0
* Code cleanup and timing
* comment
* Tritium, code compression
* not resolving manually
* reduced lookups, new comp
* fix-fix yes
* use RemCompDeferred, handle OnUnpaused
* missed a todo
* entitysystem resolve
* remove unnecessary component updates
* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan
* Code cleanup
* comments
* combines AutoRemove input into Clear
* minor logic adjustment that does not really change anything but is less ambiguous
* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.
* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json
* Added chlorine to the list of solutions salt gives when used in the grinder.
* Gave salt ore and salt rock overlay unique sprites.
* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition
* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
* added hydroxide, benzene, and changed the phenol recipe
* I forgot to commit a bunch of changes, whoopsie doopsie
* Update chemicals.yml
made an error while resolving conflicts
* Update chemicals.yml
same here
* Update flavor-profiles.ftl
* Update chemicals.yml
* Update chemicals.ftl
* Update chemicals.ftl
* Update chemicals.yml
* Update medicine.yml
* Update chemicals.yml
* Update medicine.yml
* guh
* Revert "guh"
This reverts commit a0e5dfd4182d1a407bffd21d0eaa36355023993c.
* final touches and fixes
* fixed all the issues, for realsies
* thefuck
* Revert " thefuck"
This reverts commit 22068cb73d9902ccf81d065d92d078f423c67aea.
* maybe this fix?
* Revert " maybe this fix?"
This reverts commit 4bfd534f73a956e595c809ce77e52819ed142f2b.
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
Trying to figure out my issue
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
* Disabled the ethanol breakdown, fixing the issue
* Revert "Update chemicals.yml"
This reverts commit 1239512c0b7df5eab106bf64ec2af38185f2f016.
* Revert "Disabled the ethanol breakdown, fixing the issue"
This reverts commit 96190c967d22b1422d144e4211579f5af7bf9a09.
* Emo suggested I'd do this
* Update chemicals.yml
* made temps needed for the uhh hydroxide and benzene
* Update chemicals.yml
* removed SugarBreakdown
Many people have been running into issues cooling bodies to the current
temperature. Make it a bit easier by raising the max temperature.
This is the temperature that the body has to change to in order to
metabolize the drug, so in practice cryo has to cool lower than this in
order to actually get the body to this temperature.
* everything
* tweakeroo
* maintspill
* some balancing and tweaking
* adds ice tags and gives it to ice crust
* fix code because im smart im the smart guy yeah that's me
* yeah
* oops
* do you wanna try that again
* conserve matter
* im rather smart