Commit Graph

9 Commits

Author SHA1 Message Date
Red
9bda0c85e2 Magic vision nerf (#1697)
* Update ShowHealthBarsComponent.cs

* mana split now can destroy mana trace

* delete aura examine

* Add aura confusion status effect and concealment reagent

Introduces the Confused Aura status effect, which causes entities to leave randomized magical aura imprints. Adds the CP14HideMagicAuraStatusEffectComponent, new localization strings, alert, and reagent (Aura concealment solution) that applies the effect. Updates magic vision logic to support the new effect, and adds related icons and prototype definitions.

* vampire market

* easy vampire clothing craft

* obscure magic trace
2025-08-23 15:03:33 +03:00
Red
30d7da4b2b Ed 06 07 2025 guards trading (#1505)
* guard trading

* Refactor trading reputation special and update guard assets

Renamed CP14AddGlobalReputationSpecial to CP14AddTradingReputationSpecial and updated its logic to use a configurable set of factions. Updated job prototypes for guard, guard commander, investigator, and merchant to use the new special and specify relevant factions. Also updated guard helmet textures and metadata.
2025-07-06 17:35:49 +03:00
Alexsey Bezyuk
9c393ff8b5 [TRADE] Reagent and Food price rework and 4 new contracts: Butchers, Diary, Gardeners and Tailors (#1453)
* contracts

* meat prices

* cheese and egg

* blue and aged cheese

* aged and blue parts and slices

* cheese json

* contracts

* cheese and egg

* blue and aged cheese

* aged and blue parts and slices

* cheese json

* revert meat prices

* Cheese prices

* egg price remove

* revert meat prices

* factions

* contracts

* meta.json

* remove monster part price

* sickle, hoe

* up price per unit

* Trade ref, cheese fix, plate PhysCompos

* Update coins.yml

* prices reagents rework, raw nutrient decrease, food container rework

* prices

* materials, remove bars

* tailors faction

* factions

* sprite fixes

* enyity fix

* Physical compositions

* tailord dye and loot in crate

* comment

* Ore buy to bar

* move to buy positions

* factions and contracts in main page

* move flint position

* Квартц вместо стекла

* quartz price up

* glass sheet sell position

* price precurser. Again

* essences prices

* english comment

* ooops missed

* price up

* sell requests and small flowers variations

* yaml fix

* test fix?

* flowers => to vials

* 2 => 1 count

* flowers icons

* remove small variations

* clear

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-26 18:18:19 +03:00
Red
b1a9fca5ee Trading request system (#1460)
* mapping public stores update

* base selling platform update

* basic UI setup

* Update coin icon textures

Refreshed the c, g, p, and s coin images in the interface textures. This likely improves their appearance or corrects previous visual issues.

* parse requests data into UI

* selling platform UI state now include price

Updated the selling platform UI to display the calculated price of placed items. Moved the UpdateSellingUIState logic from the shared system to the server system, and modified the CP14SellingPlatformUiState to include a price field. The client window now uses the state-provided price instead of a hardcoded value.

* Update selling UI state on item placed or removed

Added event subscriptions for ItemPlacedEvent and ItemRemovedEvent to update the selling UI state when items are placed or removed from the selling platform. Refactored UpdateSellingUIState to remove the user parameter, as it is no longer needed.

* sell button works now

Replaces the previous sell request mechanism with a new CP14TradingSellAttempt message for selling items on the platform. Updates client and server logic to use this new message, adds a CanSell helper for item validation, and refactors related UI and event handling code for improved clarity and maintainability.

* auto pricing requirements

* Refactor reputation reward to use cashback rate

Reputation rewards for selling requests are now calculated as a percentage (cashback) of the sale price, rather than a fixed value. Updated the relevant UI, server logic, and prototype fields to reflect this change. Also cleaned up the brad_potions.yml prototype file by removing a duplicate entry and correcting an ID.

* request rerolling
2025-06-23 01:21:25 +03:00
SenorJaba
8ab0939698 Merchant's monocle and ability (#1413)
* New trading stuff

* Crafts skill tree

* More trading fixes, baby!

* Last trading fix I hope

* Merchants' supremacy

* Gimme money

* Readonly
2025-06-13 12:24:36 +03:00
Red
43913d9d11 cozy (#1367) 2025-06-03 00:38:19 +03:00
Red
5c5a473ec0 More merchant content (#1349)
* energy crystals

* thaumaturgy trading
2025-06-01 19:21:41 +03:00
Red
a3ae67a762 Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking

* fix contract debug crashing

* Update dev_map.yml

* bugfixes and content rebalance

* ore buy contract
2025-06-01 15:10:36 +03:00
Red
cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00