metalgearsloth
9ed3a996da
Update salvage.ogg ( #15688 )
2023-04-23 19:13:38 +10:00
Slava0135
8aef835d33
radio systems replace all entity query with enumerator ( #15449 )
2023-04-23 18:29:08 +10:00
metalgearsloth
9c9c273a4c
Fix zoom command for aghost ( #15687 )
2023-04-23 18:28:51 +10:00
Slava0135
4646e58cbc
Fix apc battery state ( #15568 )
2023-04-23 18:22:09 +10:00
metalgearsloth
6076130987
Janitor QoL ( #15626 )
2023-04-23 18:20:03 +10:00
Leon Friedrich
3116621501
Try fix click sorting & other misc changes. ( #15686 )
2023-04-23 17:44:27 +10:00
metalgearsloth
db0120ea62
Fix tests ( #15682 )
2023-04-23 17:20:19 +10:00
Nemanja
fadee354db
Anomaly Locator ( #15677 )
2023-04-23 15:39:33 +10:00
Leon Friedrich
df1f8dd52a
Allow eating and drinking to be cancelled. ( #15434 )
2023-04-23 01:35:57 -04:00
Nemanja
ef28cfd55f
Raise powercellemptyevent on cell removed, fix powercelldraw ( #15679 )
2023-04-23 15:27:56 +10:00
metalgearsloth
3dddb8aba5
Power cell QOL fix ( #15673 )
2023-04-23 13:46:47 +10:00
OctoRocket
4194a7d666
[Tweak] Medipen prick popup is now centered on player (and some cleanup) ( #15665 )
2023-04-23 13:43:46 +10:00
deltanedas
47e4ed0374
signaller can be used as a payload ( #14827 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 13:17:59 +10:00
Menshin
fd973be10c
Thermomachines code cleaning + some QoL ( #14772 )
2023-04-23 13:05:32 +10:00
metalgearsloth
a4dfe8beed
Power cell slot QOL ( #15373 )
2023-04-23 12:25:12 +10:00
deltanedas
f72baa6a49
autogen parallax state ( #15384 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-22 22:02:23 +10:00
Slava0135
c00bd9c247
Add hot potato ( #14204 )
...
Co-authored-by: AJCM <AJCM@tutanota.com >
2023-04-22 21:40:36 +10:00
jicksaw
415eca285c
Remove stun and knockdown status effects before applying sleep ( #15460 )
2023-04-22 21:06:45 +10:00
Menshin
8ddef7611b
Some fixes to magboots ( #15392 )
2023-04-22 20:42:36 +10:00
metalgearsloth
e98113c71e
Add scroll zooming for admins and ghosts ( #14061 )
...
* Add scroll zooming for admins
* Bunch of work
* Kinda better kinda worse scrolling
* shared code
* nyoom
* house md
* Fixes
* Log spam
* Fixes
---------
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-04-22 04:26:41 -06:00
Slava0135
c63ace72c8
fix holofan loc string missing ( #15648 )
2023-04-22 19:54:42 +10:00
08A
485fee30f0
Used SharedTransformSytem in AnchorableSystem ( #14332 )
2023-04-22 19:37:19 +10:00
metalgearsloth
9361b0b469
NPC obstacle fixes ( #15645 )
2023-04-22 18:57:19 +10:00
Nemanja
4f9ae1116e
Lipid Extractor ( #15597 )
2023-04-22 17:03:50 +10:00
metalgearsloth
0859101afe
Update thruster for API change ( #15642 )
2023-04-22 16:41:16 +10:00
metalgearsloth
844c56c016
Fix thruster postmapinit ( #15623 )
2023-04-21 20:04:20 +10:00
Nemanja
e4642cefcb
[entity] Mega Spray Bottle ( #15558 )
2023-04-21 03:16:33 -06:00
metalgearsloth
39be1723d2
More salvage fixes ( #15618 )
2023-04-21 17:16:49 +10:00
metalgearsloth
8c0d7cfa9f
Add salvage song ( #15580 )
2023-04-21 15:06:35 +10:00
metalgearsloth
3d1333b9ab
Don't enable ghost roles for salvage spawns ( #15598 )
2023-04-21 15:06:22 +10:00
metalgearsloth
0ebcba370f
Expeditions QOL ( #15599 )
2023-04-21 15:05:50 +10:00
metalgearsloth
e780c6a98a
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
Leon Friedrich
d1d13f4ef1
Fix misc construction bugs ( #15600 )
2023-04-21 14:01:35 +10:00
metalgearsloth
0301763043
Expedition mining spawn adjustments ( #15581 )
2023-04-20 23:32:06 +10:00
metalgearsloth
e75d9d7e33
Fix accidentally selling mobs ( #15578 )
2023-04-20 22:09:48 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Slava0135
adb12676c6
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
Slava0135
2689ff4f23
fix apc toggle ( #15562 )
2023-04-20 16:27:59 +10:00
metalgearsloth
1d420ec053
Expedition loc + timer fixes ( #15561 )
2023-04-20 15:51:10 +10:00
metalgearsloth
7cd7b5091c
Fix cargo FTL ( #15557 )
2023-04-20 13:28:19 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
9513ea66e4
ECS BatteryComponent ( #15337 )
2023-04-19 20:10:08 +10:00
DrSmugleaf
e95cd6e412
Remove explosion visuals component references ( #15264 )
2023-04-19 20:09:22 +10:00
Nemanja
081b09b0a4
Reduce power of anomaly vessel upgrades ( #15520 )
2023-04-19 20:03:07 +10:00
Nemanja
31851e5468
[Entity] Brig Timers ( #15285 )
...
* brigtimer
* ok
* TextScreen w timer implementation
* second commit
* working brig timer
* signal timers near completion
* soon done
* removed licenses, fixes noRotation on screens, minor edits
* no message
* no message
* removed my last todos
* removed csproj.rej??
* missed a thing with .yml and tests
* fix tests
* Update base_structureairlocks.yml
* timespan type serialize
* activation turned into comp
* sloth review
* Update timer.yml
* small changes
---------
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com >
2023-04-19 01:47:01 -06:00
keronshb
ac87effca0
[Revert] Reverts Ninja ( #15516 )
...
* Revert "[Antag] add space ninja as midround antag (#14069 )"
This reverts commit c1cda0dbf8 .
* Revert "[Fix] move ninja objectives into NinjaRole (#15490 )"
This reverts commit 251f429fb3 .
2023-04-19 01:43:09 -06:00
deltanedas
6ddd8761a9
emag refactor ( #15181 )
...
* limitedcharges stuff from emag
* changes except broken
* fix
* the
* move recharging to server, emag namespace -> charges
* the
* use resolve
* pro
webedit gaming
* the
* the
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 22:46:00 -07:00
Whisper
1b31da956a
Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed ( #15189 )
...
* removing drunk scaling with missing blood, drunk will apply until blood restored
* added new drunk function to go with new bloodloss drunk code
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* Drunk status added by low blood level should be removed when healthy
* Everything is working in the dev enviroment. Cleaning up code.
* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood
* Last commit
2023-04-18 23:09:22 -04:00