Commit Graph

5327 Commits

Author SHA1 Message Date
Alzore
cc5f45bb16 Nerf Beanbags (#24653)
Lowers beanbag damage from 55 stam to 30 stam
2024-02-10 00:49:24 -08:00
themias
f7a3ea6dcf Flipped caps real (#24961)
* Flipped caps real

* oops

* whoops

* flip not fold

* fix formatting

* cargosoft formatting
2024-02-10 00:44:19 -08:00
Ubaser
b07e8abedb EMT Belt Part 2 (#24289)
* add

* fix

* aaaa
2024-02-10 00:42:55 -08:00
Hanz
400036b962 QM drip DLC (#24477)
* New Drip for the QM

QM beret and QM formal uniform

* Asd

Asd

* Adds the new clothing to the uniform printer

what it says on the tin

* I always forget to update the copyright RAAAAAH

yup
2024-02-10 00:41:54 -08:00
potato1234_x
667cebef52 Laughin' Peas (#25089)
* laughter

* make clownmobs bleed laughter

* laughin syrup and laughter recipe

* add laughin peas
2024-02-10 00:21:44 -08:00
lapatison
39b01fda09 Minor airlock assembly clean up (#25073)
1
2024-02-09 23:30:24 -05:00
PoorMansDreams
bd4e2c35ec Added Tourniquets to stop bleeds (#23198)
* Fixed Error with RobustToolbox Edits. Removed the addition of secbelt tag from assault belt.

* Resprite of the monstrosity

* Resprite of the tourniquet NO LONGER PHALLUS SHAPED

* too bright, now darker and edgier

* Tourniquet resprite

* metajson yay
2024-02-09 17:57:42 -08:00
Armok
de0d5e4af6 Syndicate key grammar fix (#25085)
* Syndicate encryption key grammar fix

An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip?

* Syndicate key grammar fix

An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip?
2024-02-09 16:46:43 -05:00
Adrian16199
007adfc8a6 Straw hat. (#24997)
* Straw hat.

A craftable, flammable straw hat.

Thats it.

* seems to made it go in flames!
2024-02-08 18:17:00 -05:00
Vero
717d4230e2 Fixes indestructible mop buckets (#25001)
* destructible mop buckets

* remove wwod

* spacing

---------

Co-authored-by: doom <ghostrecon5123@gmail.com>
2024-02-08 18:15:12 -05:00
Tunguso4ka
6c20938c46 Paper is now bad food (#25065) 2024-02-08 18:05:43 -05:00
deltanedas
55dbe26019 predict egg cracking + refactor (#25028)
* move stuff to server and some refactoring

* update spikables to not use triggering

* add Delete bool just incase

* a new egg

* mom can we have webedit. no, we have webedit at home

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-08 17:24:24 +11:00
Kevin Zheng
effcc5d827 Make radiation collector a power supplier (#24978) 2024-02-06 11:32:39 -05:00
Rainfey
4129c77a5b Make Health Analysers UI continuously update (#22449) 2024-02-06 09:20:09 -04:00
FungiFellow
ce77589155 Borg Module QoL and Gas Analyzer Module Removal (#24702)
* Borg Module QoL Focused on Engi Modules

* Update borg_modules.yml

* Update borg_modules.yml

* Removed Gas Analyzer Module Recipe

* Update borg_modules.yml

* Removes Gas Analyzer Module from research

* Update borg_modules.yml

* Update lathe.yml

* Update handheld_crew_monitor.yml

* Update borg_modules.yml

* Exchanged Service Module Dropper with BorgDropper

* Made a Lingering Plasteel Stack

* Made Lingering Reinforced Glass Stack

* Added Reinforced Glass and Plasteel into Construction Module

* Change Borg Crew Monitor Charge use

* Update handheld_crew_monitor.yml

* Removed Borg Crew Monitor

* Removed Crew Monitor From Diagnosis Module

* ID change

* Update handheld_crew_monitor.yml

* Delete Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml

* Update borg_modules.yml

* Update metal.yml

* Update glass.yml
2024-02-05 15:46:38 -08:00
SlamBamActionman
d47865cb2d Minor addition to Cybersun pen description (#24704)
Minor change to cybersun pen description
2024-02-05 15:38:46 -08:00
Emisse
43b9233e09 Special pens embed again (#24849)
* embeddable pen

* exploding pen

* lol
2024-02-05 15:30:06 -08:00
themias
66e162c1a2 Restore Outlaw Glasses full identity blocking coverage (#24971) 2024-02-05 15:23:43 -08:00
deltanedas
683591ab04 criminal records revival (#22510) 2024-02-04 19:29:35 -04:00
Scribbles0
8ae63ccc03 Auto Attack for Holoparasites (#24944)
autoAttack field
2024-02-04 18:01:49 -05:00
Tayrtahn
41cf3e5599 Add open/closed/fill states and sprites (#24600)
This adds visual differences to the sprites of many of the game's drinks when they are opened, as well as visual fill levels for most see-through drink containers. Condiment packets are visibly torn open in the corner when opened. Glue, lube, and condiment bottles are visibly opened too. I also noticed that the soda bottles were all completely opaque, so I fixed that while I was at it. Oh, and I updated the wine bottle sprite to say 14 instead of 13, 'cause yeah.

As a result of the way fill levels take on the color of the contained liquid, many of the drinks have changed slightly in appearance. This can be adjusted in the future by modifying the colors of the reagents, but seems outside the scope of this already large PR. This also means that if you refill the bottles with a different liquid, they'll take on the new color appropriately.
2024-02-04 12:13:47 -08:00
Velcroboy
aa86b93add Adds navmap beacon for escape pods (#24938)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-04 01:24:58 -05:00
themias
b503fe5864 Add face bandanas (#24597)
* add face bandanas

* oops

* make face bandanas butcherable, also one bite

* oops

* Add mouth IdentityBlocker to bandanas

* refactor to use foldablecomponent

* remove some leftover bits

* remove HamsterWearable until face sprite updated

* oops

* review changes

* remove a few unneeded bits
2024-02-04 11:52:44 +11:00
deltanedas
24af66a544 nuke biochem research discipline (#24871)
* make chem machine boards roundstart

* nuke biochem

* kill

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 13:13:30 -05:00
deltanedas
604748534e Add carp pocket (#24888)
* texture

* add the item

* add it to present and salv loot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 19:12:56 +11:00
lzk
c4e7f1ebe8 Remove soapy water (#24301)
* localize shuttle timer eta etd

* remove soapy water for real
2024-02-03 15:23:34 +11:00
Adrian16199
bff50de746 Make scarfs craftable (#24735)
* Make scarfs craftable

Also sorted the lathe a bit because I like it when it looks nice.

* reverts sorting
2024-02-03 13:12:37 +11:00
IProduceWidgets
ca5db8a8d4 freezer prevents nuclear annihilation (#24884) 2024-02-02 21:08:01 -05:00
Tayrtahn
765ea789cc Add Stonk Pockets (#24876)
* Added stonk pockets

* Give me a little credit

* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json

* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-03 12:55:02 +11:00
metalgearsloth
641fb665b7 Add puller sanity test (#24885)
* Add puller sanity test

* weh

* NRTs
2024-02-03 12:51:05 +11:00
metalgearsloth
2191c7558a Remove puller from simplemob (#22957)
Not every mob needs to be able to pull, no, if you want it implement it manually.
2024-02-03 12:25:55 +11:00
Anzarot121
30bd3d1da0 Fix mob pull issue (#22485)
* fix issue

* fix fix

* add space

* really fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-03 12:25:11 +11:00
Arendian
214961f46e Fix slipping through fences (#24850)
* Can't slide under fences anymore

* Small mobs can't pass instead
2024-02-01 23:24:20 -05:00
Hanz
82434e7959 Booze/Soda Dispenser label fix (#24848)
This is literally it

Ayup
2024-02-02 11:49:42 +11:00
Vasilis
20ecbc252c Nerf the fridge explosion resistance (#24844)
Nerf
2024-02-02 10:41:43 +11:00
deltanedas
c49c78bafa spray painter rework (#23287)
* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace

* add departments to doors, cleanup

* add style -> departments mapping

* AirlockDepartmentsPrototype

* update shared spray stuff to have department

* name file the same as the class name

* department optional

* refactor spray painter system + send department

* fixy

* client

* no need to rewrite ActivateableUi

* pro ops

* the reckoning

* hiss

* .

* :trollface:

* add standard atmos colors to palette

* Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 09:30:46 +11:00
SlamBamActionman
e36844de47 Remove gondola donkpocket & change berry box description (#24655)
* Remove gondola & change berry box description

* Removed map gondolas

* Revert "Removed map gondolas"

This reverts commit 42fcfb85f16e778df135d2a68b9cea08d794e28b.

* Updated migration.yml to remove FoodBoxDonkpocketGondola

* Replacing is better than removing

* Changed description slightly
2024-02-02 09:27:52 +11:00
Blazeror
66b37b45f4 Adds ExaminableSolutionComponent to spray bottles (#24838)
Added missing component to base spray bottle
2024-02-02 09:19:01 +11:00
metalgearsloth
0375cd866f Remove bad tag (#24820) 2024-02-02 01:03:03 +11:00
Magnus Larsen
9cd6e4dccd Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:33:57 +11:00
Aexxie
467e983ba9 Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:29:01 +11:00
lunarcomets
4520ac8c9b add lizard speech bubble (#23365)
* add bubble sprites and yaml changes

* fixed issues

* lizardified names

* more fixes, got rid of error

* add indicator to kobolds

* updated sprites (removed notch, brightened colours)
2024-02-02 00:24:17 +11:00
nikthechampiongr
8b19b7fab9 Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
* Initial work on having the Rev icons not be visible to ghosts depending on a Cvar and a component.

This commit just makes it so that the revcomponent and headrev component
are not shared with clients that shouldn't know about them. This is due
to the concern that clients having access to those components, even if
no image was displayed could allow modified clients to have meta
knowledge of revs.

Currently this has the issue that if a player later
for example becomes a rev, none of the existing rev components get
networked to them. I am not sure there is currently an effecient
solution to this.

This is probably in an issue for a lot more stuff. I might just make it
so all the logic just moves to the client on whether to put the icon
again.

Also this commit adds the ShowRevIconsComponent to allow anyone with it to just
view rev icons.

* Rev components now get communicated to clients that didn't have them previously and the AntagIconSystem is now properly checking whether to give the icons.

We now dirty all the rev/headrev components when someone gets converted
or gets the ViewRevIcons component. The AntagIconSystem now checks
whether it should draw the icons mostly based on an event, this is still done
client side.

This is not a full proof solution to make it so clients can't know
someone is an antag when they shouldn't because:
1. There are other components that need similar treatment, to my
   knowledge not to for revs but for other antags. Maybe even the mind
   component. This could be addressed in future PRs.
2. We cannot ensure that clients forget about these components if the
   client gets deconverted for example. We can of course have code that
   does this, but it will necessarily need to be done on the client and
   if the client is modified then there is no way to ensure this.
   Of course at that point they should already know who their fellow
   revs are so this might not be an issue.

I now need to do the same thing for zombies in a future commit.
A similar system for nukies also needs to be looked at but I will not be
doing that in the PR this commit ends up in.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Merged 2 if statements into 1 on the Zombiesystem.

* Cut down on code duplication in AntagStatusIconSystem

Now instead of having a seperate function for each component, there is 1 generic function. Functions for special cases
like the Rev/Headrev comp can have a separate function that does the special check and then calls the generic one.
This is done through the IAntagStatusIconComponent interface which provides a common interface to get the Icon.

* Removed some duplication from the SharedRevolutionarySystem with generics.

I have no idea why I didn't think of this sooner.

* Addressed Reviews I think

I think events get unsubbed automatically but I am probably missing something that I have not understood.
Either way this is a requested change.

* Replace war crimes with actual fixes for reviews

It was not clear to me what the reviews meant

* Addressed reviews by removing need for cvars.

Whether icons are visible to ghosts is now determined by a bool in IAntagStatusIcon which all antag components
with status icons should implement.

* Update Content.Shared/Revolutionary/SharedRevolutionarySystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 00:08:03 +11:00
Tayrtahn
5dc1481e03 Make plushies, whoopie cushions, and some toys usable as modular grenade payloads (#24306)
* Toot

* Hm, but why stop there?

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 23:59:41 +11:00
SlamBamActionman
d520198f13 Make paper edible (#24755)
* Edible paper

* Added Paper tag
2024-02-01 23:40:54 +11:00
metalgearsloth
c0227bcb3b Fix tests (#24809)
* Fix tests

PJB don't look no shed

* weh
2024-02-01 23:04:52 +11:00
lzk
628e22ba02 Newton cradle (#22914)
* comit

* comit2

* little more range

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 22:41:19 +11:00
SlamBamActionman
1862f8aa17 Visitor job (#23972)
* Adds Visitor role and ShowInIdCardConsole property

* Add visitor to Agent ID card

* Fixes yaml test

* Fixes based on feedback

* Fixes based on feedback
2024-02-01 21:13:44 +11:00
Flareguy
d76121d470 Airlock assembly prototypes (#23821)
* adds prototypes for airlock assemblies for other doors

* fix tests
2024-02-01 20:49:47 +11:00
Pieter-Jan Briers
dfef9dd0d5 Remove starvation damage (#24790)
Bottom text
2024-02-01 20:01:52 +11:00