* Defined sprites for Atmospheric Alerts and Monitoring computer boards. Added research unlocks and lathe recipes for them.
* Defined default engineering sprite for atmospherics computer boards. Removed Power Monitoring Computer board from research and lathe recipes.
* Defined engineering sprite for atmos computer boards. Removed Power Monitoring Computer board from research and lathe recipes.
* Ensure Arrivals Blacklist in Bluespace Locker rule
* While I'm at it, stop the QSI too
* fix thing I broke somehow
* Every bluespace locker arrivals blacklisted
* Add ArrivalsBlacklist to the prototypes too
* Link Core cargo shuttle atmos devices
* Remove configurator lines
This matches what the DeviceNetworks in core.yml look like now. Hopefully it works?
* Removed protolathe from cargo on Amber
* Removed protolathe from cargo on Cog
* Revert "Removed protolathe from cargo on Amber"
This reverts commit 422db6e34a54c9256e3e1aad2098b64ff4cf0f96.
revert commit that should have been done on another branch
* Added a check for if the entity trying to drink is a borg.
* Fixed missing namespace issue.
* Improved code conciseness.
* Removed borg chassis check, added stomach check.
* Removed unused namespace
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Co-authored-by: dankeaj <andrewjdanke@gmail.com>
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* Fixed construction instructions for wooden wall
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* Fixed construction instructions for wooden wall
* fixed linter error
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
Reasonable suggestion
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
spelling error
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* removed ability to build wall from 'junk' wood barrier'
* fixed ability to pry overlay barricades and not allow them to extend to full wood walls
* renamed incorrectly named entity
* fixed default entity graph so as to not complain for unit tests
* corrected my incorrect assumptions and fixed destroy cost
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>