Commit Graph

29590 Commits

Author SHA1 Message Date
K-Dynamic
e244472546 Samurai dogi is now major contraband (#33699) 2024-12-06 16:36:26 +01:00
0tito
de19418126 Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-06 16:35:48 +01:00
beck
6add781c4a Added several variables to make ClumsyComponent more modular for developers. (#33715)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-06 16:31:31 +01:00
PJBot
d6d95f1a7a Automatic changelog update 2024-12-06 10:16:30 +00:00
Ed
7d410d6094 Fix debris chunks loot spawning (#33747)
Update DungeonJob.PostGenBiome.cs
2024-12-06 11:15:23 +01:00
Errant
2d6e52b21c vox guidebook update poison regen (#33739)
* vox guidebook regen update

* damage number

* skreee
2024-12-06 09:43:11 +01:00
Southbridge
623a35b3fe Amber Station - Added Evac Shuttle (#33743)
* Added evac shuttle and fixed various issues brought up during playtests

* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
2024-12-06 01:39:25 -07:00
PJBot
94090f7403 Automatic changelog update 2024-12-06 06:23:45 +00:00
ScarKy0
274c3ab0b9 Derelict Borg Revival (#33433)
* Derelictn'tn't Borg!

* Clean *sparkles*

* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
PJBot
38c8ffb9b5 Automatic changelog update 2024-12-06 05:28:59 +00:00
Winkarst
52a886947f Add a maintenance panel to bar signs (#33467)
* Add a maintenance panel to bar signs

* Update Resources/Locale/en-US/wires/wire-names.ftl

* AI interactions

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-05 23:27:52 -06:00
MilenVolf
d6ba7598bd Fix name duplications (#33740)
* Fix name duplication

* Apply requested changes
2024-12-05 23:19:27 -06:00
Velcroboy
207c849e2d Adds Station Anchor Beacon (#33711)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-05 22:56:34 -06:00
PJBot
cd1177d9ba Automatic changelog update 2024-12-06 04:53:08 +00:00
IProduceWidgets
3e0b93d071 fix a station event weighting bug (#33584)
* fractional weights dont work in StationEvents

* force-int

* sure why not, we can keep floats I guess.
2024-12-05 22:52:02 -06:00
PJBot
0e6ec2e1af Automatic changelog update 2024-12-05 21:40:46 +00:00
IProduceWidgets
8f3973b2eb set n2 survival box sprite layers (#33733) 2024-12-05 22:39:39 +01:00
PJBot
97ece026d5 Automatic changelog update 2024-12-05 21:18:37 +00:00
Pieter-Jan Briers
dc8b859916 Give vox health regen for poison below 20 damage (#33722) 2024-12-05 22:17:27 +01:00
Winkarst
ce672acf91 Fix meteor's ArithmeticException (#33556)
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-05 13:20:27 +01:00
Leon Friedrich
6f51aa4b15 More device configurator serialization fixes (#33664)
More device configurator invalid entity serialization fixes
2024-12-05 09:36:49 +01:00
Spessmann
59bce41390 Cog vox box removal (#33730)
removed vox box ggggggggggggg
2024-12-04 20:01:56 -07:00
Southbridge
bcf2b9afeb Box Station - Removed Vox Box (#33729)
* Removed vox box and removed nearby fuel tank as well

* made all dirt decals consistent
2024-12-04 19:54:59 -07:00
Emisse
90c8776a60 bagel update (#33726)
* bagel update

* remove invalid

* remove invalid
2024-12-04 19:54:45 -07:00
Southbridge
da68ae94c1 Amber Station - Removed Vox Box (#33725)
Removed Vox Box
2024-12-04 17:02:36 -07:00
PJBot
fbfcccbe16 Automatic changelog update 2024-12-04 16:51:01 +00:00
keronshb
82528dce37 Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
Hreno
152cf3388b Add cooldown to buttons in borg's laws UI (#31490) 2024-12-04 21:16:41 +11:00
Tap
2e26ca786d Fix for towels not having a cooldown for cleaning (#33700)
Added a delay to cleaning with the towel
2024-12-04 21:14:59 +11:00
PJBot
fc8f7fb0ba Automatic changelog update 2024-12-04 10:14:29 +00:00
Pieter-Jan Briers
c10a72be39 Fix layout on wires UI (#33714)
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.

Lights with less than 4 characters of text weren't aligned right, now they are.
2024-12-04 21:13:22 +11:00
PJBot
7ffd8012f6 Automatic changelog update 2024-12-04 02:43:25 +00:00
Partmedia
cf202e805d Fix sinks and toilets not draining (#33691)
* Fix AutoDrain

Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).

However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.

* Update documentation
2024-12-04 03:42:16 +01:00
Southbridge
87182635b6 Amber Improvements (#33707)
* Various changes (see PR)

* variantized, fixedgridatmos, tiledwalls
2024-12-03 16:59:16 -07:00
Southbridge
2c2a435dbd Amber Station Seasonal Update (#33698)
Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!
2024-12-02 21:58:02 -07:00
PJBot
bfd005a37f Automatic changelog update 2024-12-03 03:00:54 +00:00
CheddaCheez
e50c98c618 Add missing nacho recipes (#33637)
* Nacho recipes, nutrition, and trash

In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos.

In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one.

* Volumes, nutritional tweaks, and flavor

In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me.

Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead.

In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.
2024-12-02 20:59:47 -06:00
Luiz Costa
029b0374e9 Juiceable slimeballs (#33660)
adds extractable component to slimeball prototype
2024-12-02 20:51:00 -06:00
Velcroboy
c1491e91b8 Adds a morgue locked maints airlock (#33693)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-02 20:46:55 -06:00
SpaceRox1244
2e31eb32cb Makes kukri not use combat knife's storage sprite (#33661) 2024-12-02 20:41:42 -06:00
PJBot
f0829a6652 Automatic changelog update 2024-12-03 02:25:45 +00:00
Southbridge
e4e84aea74 New Low-Mid Pop Station - Amber Station (#33441)
* Initial Commit with two departments done

* Checkpointing work

* Added most of service and science

* Started work on medbay

* Modified TEG setup and set up atmos pipes for engineering

* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together

* Plenty of additions, too many to list in a commit message

* Major update

* Nearly done with the map, just have to do decals and emergency lights

* Added all decals, only thing missing is department signs

* Toned back the dirt decals a bunch, added hallway signs and other decorations

* Finishing touches on the map before testing.

* Fixed invalids

* Renamed the station to Amber, and made a couple adjustments

* Completely redid cargo, added maints around sec

* Added Amber to the map post init integration test

* Many small updates addressing issues.

* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize

* Started addressing some of the issues brough up by Emisse and others

* Addressed all issues mentioned by reviewers. Added mail system.

* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests

* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs

* Making a couple more requested changes

* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!

* Removed invalids!

* web edit lmao

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-02 19:24:37 -07:00
SpaceManiac
b800d98260 Fix lobby countdown not showing hours (#33685) 2024-12-02 13:29:44 -08:00
PJBot
cc804bf316 Automatic changelog update 2024-12-02 19:45:08 +00:00
JIPDawg
638a1dc489 Fixed ghost role rules for some syndicate familiars (#32457)
* fix ghost role rules for some syndicate familiars

* change from monkey rules to Team Antag rules.

* Resolve reviews + Fix rules for LoneOp and Xenos

* ghostrole rules

---------

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2024-12-02 20:43:59 +01:00
dylanstrategie
7f966ab9b1 Touching up Bagel Security Brig (#33680)
* Touching up Bagel Security Brig

* Added a few missing door names

* Last door name I promise

* Address feedback

* Forgot to delete old shutter button

---------

Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
2024-12-02 04:29:45 -07:00
PJBot
560fd8dd77 Automatic changelog update 2024-12-01 22:10:41 +00:00
MilenVolf
b3841e8414 Fix BuckleSystem always marking InteractHandEvent as Handled (#33602)
* Add check before marking event as handled

* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-01 23:09:34 +01:00
MilenVolf
d4067bcaab Fix wrong system usage (#33679)
Fix wrong system using
2024-12-01 11:34:18 -08:00
PJBot
237324e268 Automatic changelog update 2024-12-01 06:31:13 +00:00