Vera Aguilera Puerto
bf1fce006f
Fix buckle not working
2021-05-22 13:53:51 +02:00
Swept
9dd2e9eeaa
Removes solution transfer verbs ( #4048 )
2021-05-21 23:36:16 +02:00
Swept
4ca854b142
Changes - name: in StorageFillComponent.cs to - id: ( #4051 )
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* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs
* Fixes test
2021-05-21 23:30:03 +02:00
SweptWasTaken
9954764c58
Adds a light code comment to StorageFillComponent.cs
2021-05-21 11:56:15 -07:00
Swept
74d044a4a9
Adds more splat and tweaks PuddleComponent.cs ( #3942 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-05-21 00:19:18 +00:00
scrato
80a864724b
Fixed 4014 ( #4033 )
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Co-authored-by: Michael Will <will_m@outlook.de >
2021-05-20 14:58:28 +02:00
Vera Aguilera Puerto
3a27490c59
Material cleanup ( #4025 )
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* work
* more work
2021-05-20 10:37:34 +02:00
20kdc
efc5fac7ec
Fix dropping an item on a translated grid ( #4027 )
2021-05-19 19:26:01 +02:00
Vera Aguilera Puerto
92b01d6a7c
Makes a few deletes queued. ( #4015 )
2021-05-17 13:14:28 +02:00
ShadowCommander
7b00489b1f
Fix clicking a locker while inside of said locker ( #3965 )
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* Fix clicking a locker while inside of said locker
Actually fixes #1535
* Address reviews
* Add test
* Clean up test
2021-05-17 02:31:10 -07:00
ShadowCommander
b907c54470
Fix kitchen spike ( #4008 )
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* Fix kitchen spike
* Add fluent localization
* Add newline
* Prevent things that are not dead from being spiked
2021-05-17 11:12:17 +02:00
Vera Aguilera Puerto
dc03f1f545
AnchorableComponent light cleanup. ( #4009 )
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* Remove awful commands
* Unanchoring is a word.
* Fix disposal tests....
* Slight anchorable cleanup
2021-05-16 22:33:21 +02:00
20kdc
f6a2daffa9
Objectives all use a consistent definition of "dead" defined in Mind now. DieCondition is no longer inverted. ( #4006 )
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More brain fixes, mainly
2021-05-15 17:46:55 +02:00
20kdc
438b60310d
Various Paper adjustments ( #3993 )
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* Various Paper adjustments
+ can now have prefilled text
+ cleaned up paper sprite layering a bit,
+ adds an AME manual as a test but doesn't put it anywhere
+ Paper cannot write arbitrary Examine markup
* Paper component doesn't show text on examine anymore
2021-05-15 17:43:19 +02:00
Pieter-Jan Briers
26c2d9f479
Remove usages of physics anchored from content
2021-05-13 02:13:12 +02:00
Pieter-Jan Briers
251df93b71
Remove usages of AnchoredChangedMessage.
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It was a component message which is now deprecated.
2021-05-13 02:05:46 +02:00
20kdc
23bc33a7aa
drainallbatteries - a command for testing low-power conditions (#3983 )
2021-05-13 01:12:36 +02:00
20kdc
3476d1de5b
Fixes KillPersonCondition considering brains "alive" ( #3985 )
2021-05-13 01:11:26 +02:00
20kdc
e0f7ca7740
Little component to make batteries examinable. ( #3982 )
2021-05-13 01:10:57 +02:00
Vera Aguilera Puerto
f0c1efed9b
Footstep SFX are played on entity coordinates, instead of following the entity.
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This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
Vera Aguilera Puerto
722087f92a
Melee arc effects are only sent to players inside PVS.
2021-05-12 14:47:56 +02:00
Vera Aguilera Puerto
462cddf860
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
ShadowCommander
c2d66723a3
Cloning rework ( #3808 )
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* Fix cloning
* Fix cloning after clone dies and remove unneeded code
* Fix ignored
Co-authored-by: Silver <silvertorch5@gmail.com >
2021-05-11 16:16:08 -07:00
Alex Evgrashin
bf94e37730
Fix anchoring? Maybe? ( #3974 )
2021-05-12 00:16:48 +02:00
Pieter-Jan Briers
4e89ba560e
Add basic example NL entity localizations.
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Make secret stash use fluent in one spot as example.
2021-05-11 23:13:43 +02:00
Vera Aguilera Puerto
9c3c81e8d8
Fix radio messages not being sent and messages not being escaped.
2021-05-11 12:17:47 +02:00
ShadowCommander
4780179058
Global ghost hearing ( #3954 )
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* Add global hearing for ghosts
* Fix speech bubbles breaking when out of PVS
2021-05-11 18:37:40 +10:00
20kdc
743a12750c
Pull controller manages velocity better than it did before. ( #3945 )
2021-05-11 18:32:11 +10:00
Vera Aguilera Puerto
0be8437645
Update ResearchSystem to not use IEntityQuery.
2021-05-10 20:46:34 +02:00
Vera Aguilera Puerto
3e0eb22921
Update RemoveExtraComponents command to not use IEntityQuery.
2021-05-10 20:36:16 +02:00
Paul
ffdf1d17fe
when the transform
2021-05-09 22:36:19 +02:00
Paul
c136755df2
dropping with random rotation on unintentional drop, dropping with reset rotation on intentional
2021-05-09 10:09:14 +02:00
ShadowCommander
7c42a5d305
Fix moving items dropping them on the ground for a tick
2021-05-08 17:19:32 -07:00
ShadowCommander
31844fa88e
Fix thrown breakables ( #3944 )
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* Fix bottles and lights being parented to player
* Fix item pickup animation
2021-05-08 20:27:20 +02:00
Vera Aguilera Puerto
2c5102b85d
HandsComponent now validates coordinates before attempting to drop.
2021-05-08 03:49:34 +02:00
Vera Aguilera Puerto
62a4145681
FoodComponent trash prototype ID is now validated by the YAML linter.
2021-05-08 03:44:19 +02:00
Vera Aguilera Puerto
e3a2847200
Makes some mind methods log.
2021-05-08 03:37:24 +02:00
Vera Aguilera Puerto
35fc0a2e8a
Fix SolutionAreaEffectSystem exception when the collection is modified.
2021-05-08 03:26:07 +02:00
Vera Aguilera Puerto
5f65c12d2f
Fix puddle overflow exception on space.
2021-05-08 03:18:57 +02:00
Vera Aguilera Puerto
7f868455bc
Fix RCD incorrect prototype ID for walls.
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This code seriously needs refactoring and cleanup.
2021-05-08 03:11:11 +02:00
Vera Aguilera Puerto
5ae8894c83
Fix RCD exception when being used in spess.
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This does not fix the actual functionality, it just checks whether the click location is not space. This needs to be fixed in the future to work in space.
2021-05-08 02:57:13 +02:00
Alex Evgrashin
9857f8197c
Pulling change entity rotation ( #3890 )
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* Moved rotatable to shared
* Pullable change rotation
* Applied review
* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-05-05 13:29:26 +10:00
DrSmugleaf
ad3b7fe97d
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Vera Aguilera Puerto
85f3871536
Fire extinguisher now applies an impulse to the user when used in space.
2021-05-04 13:37:36 +02:00
Vera Aguilera Puerto
4854062c15
Vapor no longer throws exception in space.
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Fixes #3895
2021-05-04 13:37:36 +02:00
Swept
6376e60b78
Massive Food PR ( #3436 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-05-03 13:17:22 +02:00
Pieter-Jan Briers
186563edd0
Suspicion doesn't check antag preferences anymore.
2021-05-01 23:56:17 +02:00
Acruid
00e01d51fd
SnapGridComponent Removal ( #3884 )
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* Removed SnapGridOffset, there is only center now.
* SnapGridComponent methods are now static.
* Removed SnapGridComponent.OnPositionChanged.
* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.
* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.
* Static snapgrid methods on MapGrid are no longer static.
* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.
* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.
* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.
* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
metalgearsloth
fa2360ee02
Footsteps cleanup ( #3840 )
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* Disable footsteps in space
* Just clean up footsteps
2021-04-21 20:14:40 +10:00
Visne
75a8833b2c
Add AdvertiseComponent and add it to vending machines ( #3756 )
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* WIP AdvertiseComponent
* Add AdvertiseComponent and add it to vending machines
* Add snacks.yml
* Capitalise C in cigarette machine
* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Fix most problems
* Add localisation + exception for illegal prototype values
* Add ads for smart fridge, discount dan's, youtool and mining
* Oops
* Fix style
* Make dependencies local
* Remove some ads, increase wait
* Increase wait, allow full initial wait width
* Fix error
* Update sovietsoda.ftl
* Update sovietsoda.ftl
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-04-21 20:00:14 +10:00