* Rewrite all implanter and implant descriptions
* Make implanter status control resemble syringe's
* Add implant description to implanter examine
* Remove unused usings
* added sniper bundle
* fixed an error in briefcases.yml that would brick the entire map for some reason when I tried to test
* mokey
* whoops thats 1 line too many
* squashed another bug that would brick the uplink
* aha!
* 9 TC
* Update briefcases.yml
* 1984 you cant make black hole storages
* 6TC sniper
* Senior Roles
* Senior Researcher and first wave of touch-ups
* Senior Physician and second wave of touch ups
* Senior Officer and third wave of clean ups
* Fourth wave of touch ups
* Playtimetracker fix, I hope
* Supervisor adjustment
* Sci assistant supervisor fix.
* Allow antags for all except Senior Officer.
* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
* improvised shotguns
* spaghetti
* progress so far (TODO: rename modular_reciever.yml)
* i forgotted
* everything so far
* fuck fuck fuck (boner boner)
* ganon: You must die
* bobie
* boob boob booby balls
* D&D character sheets
* Tabletop improvements
* Grass battlemap
* You can now put shit inside of the board
* change variable name
* make the grass tabletop better, again
* update the damn thing AGAIN
* update the shit AGAIN
* You can now take stuff out of tabletops
* Make it use parenting to avoid zany bugs
* MORE battlemaps! Battlemaps for everyone!
* You can now dump out pieces + cleanup
* All (most) non-game pieces should fall to the ground
* make the verb a bit more responsive
* Librarian content officially done
* fix tests i think
* i forgot the sheet
* Smidgen of refactoring
* You can no longer put high risk items inside of boards
* no boardgame defusal
* minor refactoring
* hoplogrma
* doc
* fix rt
* Disposable turret for uplink
* Adjusted firerate and ammo capacity
* Fix funny yaml mistake
* adjust cargo value
* Fix price for real this time
* Made it buyable for scientist traitors
* Update fireaxe.yml
The syndie 'fire axe' already has a lot of drawbacks and is relatively hard to use stealthily, but on the rare occasions you are say an Atmo tech or engi, it should be vaguely possible. This change makes the sprite and name the same as the regular fireaxe, but lets the examine description remain different.
Blame the sweaty nerds who memorize pixels for making this necessary.
* Clearer syndie fireaxe description
Makes the description detail that the axes are visually distinct.
* Fireaxe Update uplink-catalog.ftl
* Adds Bike Horn Implants
* Formatting
* Formatting
* Revert "Formatting"
Did an Oopsie
This reverts commit 62d5d87f2de59fbddf1c31db3668b174727eff0a.
* Revert last push
* Revert "Revert last push again!"
This reverts commit f12a0f597cace7fb47454762223468c597796d8d.
* Added component and functionality.
* Fixed ZombieImmune.
* Zombies now have zombie blood.
* Ambuzol plus.
* Ambuzol plus spawns in bundle.
* Fine CBURN get one too.
* Reworked the reaction
* No more magic blood refilling.
* ok CE i fixed it
* Component change.
* 3 space indent at start of line jumpscare
* _leftShuttles -> ShuttlesLeft
* stuff
* RequireDead override for the future
* fix 50% logic
* rouge
* pod 1984
* technically more "difficult"
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Co-authored-by: deltanedas <@deltanedas:kde.org>