Commit Graph

5255 Commits

Author SHA1 Message Date
Doru991
4775fd4012 Space cat survives in space (#18889) 2023-08-08 22:35:15 -05:00
Whisper
68018ee1fa Disable wheelchair trait (#18896)
Disables wheelchair trait, vehicle code needs to be fixed
2023-08-08 20:10:46 -07:00
Nairod
a99f1da647 Add More Fluff To Maintenance Spawners (#18895)
* Maintenance fluffing

* And the gas analyzer
2023-08-08 18:47:35 -06:00
Slava0135
375f487d94 Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
JoeHammad1844
2714101ad7 Fix sprite state for brute and burn auto-injectors (#18866) 2023-08-08 12:01:37 -08:00
lzk
b84b88da6a Update disk.yml (#18871) 2023-08-08 14:57:03 -04:00
chromiumboy
2df70799f8 Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
Vordenburg
4509312eea Revert "Localize walls (#18827)" (#18881)
This reverts commit 6a9e5e91f1.
2023-08-08 10:10:27 -08:00
Leon Friedrich
6982f238e8 Add SaveLoadSavePrototype test (#18859) 2023-08-08 17:27:16 +10:00
Leon Friedrich
b345625de9 Remove more references to high velocity ammo (#18857) 2023-08-08 14:39:35 +10:00
Vordenburg
bd13a4b357 Cull high-velocity ammo (#18656) 2023-08-08 11:08:53 +10:00
Doru991
67e2f3799f Minor botany tweaks (#18832)
* Make the water consumption actually influenced by the seed's water consumption value

* Tweak default water and nutrient consumption

* Composting plants works now

* Tweak seeds YML, add ez nutrient bottle to Nutrimax

* Increase default nutrient consumption a bit
2023-08-07 18:29:59 -06:00
Morb
8187e00072 [Trait] Wheelchair bound (#18785)
* Init commit

* move to shared and remove all from component

* maybe that

* Use SharedBuckleSystem

* Rename to WheelchairBound

* Move Carriage to prototype

* Update sprite to TG, add folded sprite, rename carriage to wheelchair

* Fix wheelchair rsi path

* Add stand & down for buckling

* Add wheelchair inhand sprites

* Move wheelchair down in file & fix fold sprite & add suffix Vehicle

* Use new wheelchair id

* Add standing & speed reset on component remove

* Split system to leg paralyzed and wheelchair bound

* Rename to LegsParalyzed

* Rename in prototype

* Move LegsParalyzed to shared

---------

Co-authored-by: Ray <vigersray@gmail.com>
2023-08-07 18:28:59 -06:00
Emisse
7d462e302c fix arbitrage test (#18846) 2023-08-08 10:21:59 +10:00
Brayden H
edaa42566a Adding Syringe Support for Chemical Analysis Goggles (#18829) 2023-08-07 15:46:05 -07:00
Emisse
f65b27b427 Update bounties.yml (#18839) 2023-08-07 15:41:56 -06:00
Emisse
0bd0286873 Update gases.yml (#18838) 2023-08-07 15:29:00 -06:00
LinkUyx
1a5d855cb6 New skirt in secdrobe (#18772) 2023-08-07 11:42:30 -06:00
metalgearsloth
e64e613a62 Laser raptor fixes (#18813) 2023-08-07 11:28:57 -06:00
metalgearsloth
3b1e6d30e7 Remove GCQueue (#18820) 2023-08-07 11:27:46 -06:00
Vordenburg
6a9e5e91f1 Localize walls (#18827) 2023-08-07 11:25:14 -06:00
MilenVolf
924a68732a New moth markings for customization (#18768) 2023-08-07 11:12:41 -06:00
ubis1
e203423665 Emaggable protolathe (#18456) 2023-08-08 00:21:04 +10:00
deltanedas
3e64676dbd meat rotting hotfix (#18760)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-07 21:13:35 +10:00
Slava0135
53db6bc265 Examine throwable damage (#18580) 2023-08-07 19:09:35 +10:00
Kara
afead24f1e Rename spacebucks to spesos (#18805) 2023-08-06 23:43:34 -06:00
Vordenburg
fff7fda676 Cull remaining Sprite netsync (#18770) 2023-08-07 13:45:49 +10:00
Nemanja
5c6013ab07 Make chemical analysis goggles cheaper to print (#18791) 2023-08-07 13:44:24 +10:00
Vordenburg
782ef6918c Make Shovel Item size 90 (#18779) 2023-08-06 22:51:15 +03:00
Vordenburg
146cda19c5 Let flesh mobs and xenos climb tables (#18774) 2023-08-06 13:58:30 -04:00
forthbridge
cbc1b9ae03 Spawn spaceshroom structure instead (#18769) 2023-08-06 13:40:42 -04:00
Errant
eb8c7dcc6c Melee rebalancing rebalancing, high damage single-target attacks (#18766) 2023-08-07 02:01:44 +10:00
JoeHammad1844
7ff0dcc11a fixes brute and burn autoinjector inject amount (#18762) 2023-08-06 21:38:07 +10:00
deltanedas
af8302445d stimulants increase stamina (#18754)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-06 21:06:23 +10:00
Flareguy
8c256d3960 Adds Checkerboard Tiles, External Hull Plating, Hardened Reinforced Floors, & Monotile Dirty Decal (#18676)
* adds checkered floor tiles, hull tiles, and steel monotile decal

* adds checker floors, hull floors, and dirty steel monotile decal

* adds hardened reinf tiles
2023-08-06 02:27:48 -06:00
Kevin Zheng
db5dee6db3 Add radiators (#18728)
* Add radiators

* Limit heat transfer to fluid heat capacity

* Adjust datafield names

* Fix material arbitrage

* This code has been debugged, and so there are no more bugs. Debugging code is therefore unnecessary

* Adjust radiator layer subfloor visibility

* Cache CVars

* No default

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Like and unsubscribe

* Fix CVar caching

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 02:21:05 -06:00
Nemanja
2dcf7d21d8 pickaxe inhand resprite + wielded sprites (#18735)
* pickaxe inhand resprite

* wtf piece of shit
2023-08-06 00:50:00 -06:00
metalgearsloth
83a43b83b3 Medibot fixes (#18744) 2023-08-06 00:38:14 -06:00
metalgearsloth
4262c62306 Taxibot fixes (#18745)
* Taxibot fixes

- If someone else makes a mob dynamic on god.
- Reduce ambientsound coz god damn it's loud.
- Reduce the comical faster-than-ghost speed.

* noslip
2023-08-06 00:37:42 -06:00
metalgearsloth
f4168a4940 Fix mobs incorrectly being dynamic (#18747)
Nothing that accepts input should be dynamic.
2023-08-06 00:36:14 -06:00
Bixkitts
fa7a6f899c Added Candy Bowls for Waiting Lines (#18341) 2023-08-06 13:10:46 +10:00
deltanedas
37b02466ff rotting meat (#18515)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 13:05:43 +10:00
metalgearsloth
aa8efc9a26 Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
Leon Friedrich
28a5e32f5e Add prototype serialization tests. (#18458)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 12:47:45 +10:00
JoeHammad1844
70da001b41 Brute and Burn auto-injectors (#18401) 2023-08-06 12:38:25 +10:00
DerbyX
6e5d8d2faf New Guidebook Additions (#18632)
Co-authored-by: Derby <Derby@ss14>
2023-08-06 12:35:07 +10:00
Vordenburg
cc8b642444 Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
metalgearsloth
fb4d980848 Mining tweaks (#18686)
So we have pickaxe, drill, crusher, and PKA (projectiles).
The tier list in terms of mining speed should go:
- PKA
- Crusher
- Pickaxe
- Drill

As a result:
- Nerfed PKA firerate to 0.5 and bumped damage (slight DPS nerf due to meta).
- Crusher bumped to 1 hit per second as PKA is still more common and also to make it better at mining.
- Pickaxe is 1 hit per second and also gets structural (fireaxe should still beat it by a little bit) so it's better to break stuff than crusher but worse in combat.
- Drill is 1.5 hits per second but otherwise weak.
2023-08-05 20:23:38 -05:00
Vordenburg
f4dbb4d24c Add BlastDoors DrawDepth (#18717) 2023-08-05 16:27:34 -05:00
Vordenburg
28fe9d9f33 Refactor PacificationSystem (#18715) 2023-08-05 16:27:12 -05:00