* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* Beginnings of making the breadmemes jobs easier
* stuff
* stuff pt. 2
* Stuff pt.3
* Stuff I forgot last time
* Basic whitelist
Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist
* Remove always deny condition in favor of just breaking if playtime check fails
* Change default whitelist
Default whitelist is now the "legacy" whitelist.
* localization
* Admin check
* minor spelling change
* Fix build
* Whitelist message
* Fix vars not being datafield and spelling mistakes
* Minor spelling mistake
* Change config for salamander
* Reviews and stuff
* Add summaries
* Fix whitelists
* Forgot to add a datafield
* Fixing stuff I guess
* Reuse admin remarks to reduce load when connecting.
* Update log messages to be verbose instead of debug
* Reviews
* whoops
* Explain a bit more how whitelist checking works
* Apply CE's review
* Append Membership to Blacklist and Whitelist conditions
* Fix review comments
* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes
* Make note count field work
* Fix cvar for thingy
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* WIP: first prototype
* Change text slightly
* Allow names to wrap
* Add label for the scan mode
* Remove ugly text
* Readd bleeding message
* Update code
* Allow for the Health Analyzer UI to grow vertically
* ItemToggle + slots stuff
- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.
* Also this
* grill
* Start work on PostgresNotificationManager
Implement initial version of init and listening code
* Finish implementing PostgresNotificationManager
Implement ban insert trigger
* Implement ignoring notifications if the ban was from the same server
* Address reviews
* Fixes and refactorings
Fix typo in migration SQL
Pull new code in BanManager out into its own partial file.
Unify logic to kick somebody with that when a new ban is placed directly on the server.
New bans are now checked against all parameters (IP, HWID) instead of just user ID.
Extracted SQLite ban matching code into a new class so that it can mostly be re-used by the ban notification code. No copy-paste here.
Database notifications are now not implicitly sent to the main thread, this means basic checks will happen in the thread pool beforehand.
Bans without user ID are now sent to servers. Bans are rate limited to avoid undue work from mass ban imports, beyond the rate limit they are dropped.
Improved error handling and logging for the whole system.
Matching bans against connected players requires knowing their ban exemption flags. These are now cached when the player connects.
ServerBanDef now has exemption flags, again to allow matching full ban details for ban notifications.
Made database notifications a proper struct type to reduce copy pasting a tuple.
Remove copy pasted connection string building code by just... passing the string into the constructor.
Add lock around _notificationHandlers just in case.
Fixed postgres connection wait not being called in a loop and therefore spamming LISTEN commands for every received notification.
Added more error handling and logging to notification listener.
Removed some copy pasting from SQLite database layer too while I was at it because god forbid we expect anybody else to do all the work in this project.
Sorry Julian
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Copy button for connection messages on failed connections and ban hit attempts
* loc
* better sepperation layout
* consistent styling.
* Fix loc var name
* Reconnect button back.
* Move clipboard dependency out to the params.
* open buttons so they look a bit better.
* Finally, people can learn what the Broadcast button does!
* Also add for Alert level
* Add alert level and shuttle button tooltips
* Fix dumdum, tweak Broadcast tooltip
* main antag page + minor antags
* nuuk operatives (greenland)
* "coup d'flop" = "flukies" but for revs
* manifest edgelord
* traitor tot (potato)
* they're coming to get you, barbara
* general changes. posters.
* tfw last minute commit
* traitoration rewritification
* created thieves.xml
* thieves, wow!!
* Re-add improved random sentience event
* Make randomly sentient PDA more likely
* Make vending machine sentience less likely
* Make requested changes
* Make randomly sentient captain's gear more likely
* Sentient captain sabre has pirate accent
* Tweak new random sentient object a bit more
* Sentient PDA improvements
* Apply recommended fixes
* Add requested changes
* Fix merge conflict
* tea plant, blumpkin
* fix linter
* fix tests pls
* bloompkin
* forgor rsi
* work please
* WORK PLEASE
* migration of the blumpkins
* it is now glumpkin
* lowercase
* uppercase
* adjust values and fix blorbo
wtf when did blumpkin donut turn into blorbo donut what
* fix test
* update
* fix stupid mistake
* Update meta.json
* totally not a webedit
* not a webedit 2
* nitpicks
* German accent
* Add German motherfucker
* German accent improvements
* Fix failing tests
* Only replace th at start of words
* Correct plural for "warnungen"
* hello and goodbye in German
* Fix German again
* Remove motherfucker from German accent
* German goodbye refactor
* 'fix' indents in speech.yml
* German accent improvements
* Reduce German umlautness
* Add umlaut cooldown
so consecutive vowels don't get umlauted
* Fix german capitalization of th => zh
* Add more banger words to German accent
* Improve German tesla replacement
* German akzent
* German scientist gaming
* Men and women, now in German
* Also replace warops in German accent
Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Make requested changes
* Make some of the requested changes
* Fix linter errors
* Address remaining feedback
* RE-add toned-down random umlauts
* cabbage -> kraut
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* initial commit
* tweaks to the new voice lines
capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different
* capitalized one letter
man i really suck at capitalization
* more capitalization
i never thought this pr would need so many changes
* changed one comma to a dot
* Update Resources/Locale/en-US/datasets/figurines.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* Sedin
* almost forgot this.
* what
* Did a few fixes, tried to readd popup
* Fix popup, ready for merge
* minor change
* Generalize seed removal/destruction system, add popups in general.
* fix
* fix (again)
* deadcode is no more
* Sedin buff (nerfing the recipe soon)
* godont
* webedit moment
ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit
* CRIKEY
* Revert "CRIKEY"
This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.
I was not supposed to commit that >:/
* Alright, it should be good now but I havent tested it
* ready for merge/review
* prob -> probability
* Requested changes nodoc
* Review nodoc
* documento
* thumb up emoji
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping