Commit Graph

5479 Commits

Author SHA1 Message Date
lzk
907403759c Allow livestock and artifact crate to go under plastic flaps (#25862) 2024-03-06 04:33:20 +03:00
deepdarkdepths
d3b981f354 Fixes glowsticks being unable to be inserted into trashbags (#25863)
Glowstick now garbo
2024-03-06 02:29:02 +01:00
deepdarkdepths
7e9c3b8814 Adds paramedic cap to the uniform printer (#25861)
Update lathe+clothing.yml
2024-03-06 12:17:50 +11:00
MACMAN2003
f0e8695a91 Clockwork structures and furniture (#24673)
* sprites

something something strength and certainty of steel (except this is brass)

* test1

* commas it was commas

* commas and brackets

* LET THERE BE BRASS

* brass-glass-etc-windows-thindows-floors-lattice

* ALL THE STRUCTURES!!

"Which structures did you add?"
"all."

* buyable brass

and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe

* Update windoor.yml

i forgor 💀

* Update tiles.ftl

* i hate random capital letters

* linter fix 1

whew, thank god for linters

* fix 2

* maybe this

shot in the dark, idk what the hell i'm doing hopefully this fixes it?

* fix attempt 1

weather to true, maybe the thingy got confused?

* remove clockwork lattice

it's fixed the test fail... but at what cost?

* changes 1

* fix clockwork windoor

* FLOORS

HAHAHA LET THERE BE FLOORS

* try linter fix 1

i love linters they find things i'd never catch myself

* tweaks fixes 1

fixes merge conflict and does more stuff part two later because i'm tired

* tweaks fixes 2

i should probably do this stuff during the day when i have more energy but eh

* Update assembly.yml

* Update chairs.yml

* fix door sprites

somehow the deny_unlit was broken for all the clockwork doors

* fix glass.yml
2024-03-06 03:25:59 +03:00
Whisper
4d0ec65f35 the bladed flatcap (#25780) 2024-03-05 12:57:54 -08:00
Lawdog
f4754febb1 Shot glass max volume decrease (#25847)
Lower Volume
2024-03-04 16:51:12 -07:00
Nairod
7944badd00 Lathe-able Welding Masks (#25842)
* Lathe-able Welding Masks

* Fix Composition Tests
2024-03-05 09:36:06 +11:00
Ed
ace8285440 Mineshaft (#25733)
* content

* catwalks

* fix fucking icons

* finish PR

* +1 room

* fix
2024-03-03 23:32:33 -07:00
Mr. 27
540c819602 Blood-red monkey hardsuit (#22273) 2024-03-03 23:56:17 -04:00
Julian Giebel
1ed63d43b0 System for single device net server per station functionality (#23946) 2024-03-03 20:45:37 -04:00
SlamBamActionman
094f30e228 Fix arachnids being unable to clean pie stains (#25713)
fixed it
2024-03-03 00:54:36 -08:00
metalgearsloth
c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
deltanedas
f2f1c0b0ad Revert "make galoshes obtainable and slowing you" (#25795)
Revert "Make galoshes obtainable and slowing you (#25484)"

This reverts commit 65687375ee.
2024-03-03 00:07:57 -07:00
LordCarve
06d755a860 Make ItemSlots more verbose + AME proof of concept (#25779)
* Make itemslots more verbose with AME proof of concept.

* Remove unnecessary [DataField] strings and use null coalescing in whitelist checks.

* Change optional popup fields into LocId.
2024-03-03 16:37:34 +11:00
MACMAN2003
862ab5ca9f Cleanup chairs.yml (#25682)
cleanup chairs.yml

not sure if i did this correctly
2024-03-03 03:06:15 +03:00
Waylon Cude
2e60d3300b Make the MRE wrapper count as trash (#25760)
This is a trash item for the most part, and should get picked up by the
janitor's trash bag
2024-03-03 01:23:00 +11:00
Flareguy
a5200cc185 removes the free syndicate headset from the syndicate footsoldier (#25764) 2024-03-01 23:45:04 -07:00
Nemanja
9cdffb7b6e move space heaters into cargo (#25735)
* move space heaters into cargo

* AAA!!! the indentation1!!!

* remove crate
2024-03-01 23:43:29 -07:00
rosieposie
55b0cb1934 Additional Signage (#25766)
initial commit
2024-03-01 23:42:06 -07:00
IlyaElDunaev
81b016433f Detective's rubber stamp (#25676)
Stamp Detective
2024-03-01 17:50:17 -05:00
Tunguso4ka
8dedbf22a4 New item: Expensive coat (#25724)
Expensive coat
2024-03-01 16:22:52 -05:00
Velcroboy
70307f9e00 Add curtain spawner (#25729)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-29 16:09:27 -07:00
lzk
df271f5ead Add handheld map to autolathe (#25719) 2024-02-29 15:34:11 -07:00
Flareguy
7b9346d2a8 New Space Ruin: Syndicate Dropship (from /tg/) (also adds plastitanium windows) (#25723)
* adds a new syndie space shuttle ruin + plastitanium windows

* the green goomba gaming

* fixe

* visor > gloves
2024-02-29 15:33:35 -07:00
lapatison
d479c854cc Minor .yaml cleanup (#25717)
* cleaning

* fix
2024-02-29 15:29:15 -07:00
Nairod
ba8e92ddc8 Under Toned Tail (#25685)
* Undertoned Tail

* Locale
2024-02-29 15:27:04 -07:00
Ed
66cf642e56 Colourful curtains (#25684)
* curwa

* fix

* huh

* revert huh

* add fancy white

* resprite hospital

* add suffix
2024-02-29 15:25:41 -07:00
LordCarve
c47391011d Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.
2024-02-29 16:44:28 -05:00
Plykiya
e3b061025d Fix: Dragging items over atmos pipes is slow. (#25629)
* Change tilefrictionmodifier of default item to base friction

* Remove anchored friction modifier from baseItem

* Revert "Remove anchored friction modifier from baseItem"

This reverts commit 2d9d53f38a3704c8b5df4172629c78812f72f6ae.

* Removed anchored friction component from BaseItem.

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-29 16:41:56 -05:00
potato1234_x
e2741498b8 Add fill levels to bowls (#25639)
* fills

* contrast
2024-02-29 16:41:14 -05:00
Aexxie
e4d98f1ab9 survival nutribricks, lizzers can eat nutribricks, moffs can eat the leftovers (#25659)
* I forgot to commit, damn it

* Adds the brick to survival kit
2024-02-29 16:39:52 -05:00
LordCarve
8c6c19c993 Fix PDA home icon (#25721)
Fix PDA home icon.
2024-02-29 20:22:12 +01:00
Rainfey
4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
Nairod
4446fd2d5d Weld To Remove Rust On Reinforced Walls (#25690) 2024-02-29 11:44:01 +11:00
lzk
ec28e777c1 Remake cargo orders to contains flatpacks (#25647)
* Remake cargo orders to contains flatpacks

* whoop

* grounging plamsa
2024-02-28 17:02:02 -05:00
metalgearsloth
5425742617 Add anchorable flags (#25667)
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
2024-02-28 17:00:12 -05:00
Cojoke
dddec4dcc6 Makes the e-sword light plasma fires, as intended. (#25665)
* Makes the e-sword light plasma fires, as intended.

* remove blank line
2024-02-28 16:59:35 -05:00
potato1234_x
013d125ee4 change laughin pea values (#25672)
rebalance
2024-02-28 16:54:27 -05:00
Firewatch
93d820f315 Syndicate Decoy Bundle + Snap Pops (#25333)
* it works

halilujeah

* toggleable lights

removes a redundant flashlight since you can turn on the balloons to cast light

* final touches

syndicate decoys :trollface:

* touches

it works now

* minor spelling mistake



* minor spelling mistake 2

darn

* adds whistle

commanders now spawn with a whistle around their neck

* yaml linter

luv you linter baby

* smallify the whistle

it was way too big, this has been addressed

* sprite fix

am dummy 👍

* netsync errors

wouldn't compile properly

* forgor

* i suck at yaml

smh

* decoys for all

now both syndicate and traitors can use the decoys, yippee!

* Update meta.json

credit my discord username

* Update uplink-catalog.ftl

* Update decoys.yml

base decoy no longer shows in the entity browser

* immortal gone

balloons have gained mortality
2024-02-28 16:53:46 -05:00
Menshin
9884351101 Add space heaters (#25250) 2024-02-28 10:27:29 -08:00
YuNii
1c015d1fd5 Fix typos calling salvage specialists a 'salvage technician' (#25657)
fix typos calling salvage specialists a 'salvage technician
2024-02-27 21:59:21 +01:00
Velcroboy
963c9f6fbc Remove obsolete suffix (#25649)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-27 15:15:35 -05:00
rosieposie
e94d190ade Stalagmite Changes (#25646)
* initial commit

* remove unnecessary thing

* Revert "remove unnecessary thing"

This reverts commit c4e3aecbcb9088c4dee5bf41dc5cc88eaa81f505.

* fix (real)
2024-02-27 22:24:17 +03:00
rosieposie
8dd1748cec Lockable Buttons & Button Frames (#25631)
initial commit
2024-02-27 00:57:17 -07:00
Julian Giebel
0752acdc2c News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Zadeon
133bd0353a Adds minable salt "ore" (#25324)
* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.

* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json

* Added chlorine to the list of solutions salt gives when used in the grinder.

* Gave salt ore and salt rock overlay unique sprites.

* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition

* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
2024-02-26 16:34:15 -07:00
Velcroboy
32a440b487 Adjusts wallmount arcs and partially fix nanomed issues (#25451)
* Adjusts wallmount arcs and partially fix nanomed issues

* wall closets

* Guess it wants this

* Adjust arc to 175

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-26 16:28:55 -07:00
Whisper
ff65cb7b0c Whisper bleed update v3 (#25434)
* Whisper bleed update v3

* missed a few

* Add bleeding message to health analyzer.

* Fix bleed notification not updating.

* Apparently this either doesnt exist
2024-02-26 16:26:46 -07:00
Sphiral
88ae71715b More windoors (starring directional window) (#25501)
* Added Plasma and Uranium Windoors, plus uranium directional windows

* I forgor the locked proto's too ;-;

* Skill issue, forgot to remove something that was a test

* Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)

* No more static prices for windows/windoors

* I wish I knew how to run the tests locally ;-;
2024-02-26 16:25:44 -07:00
Ed
7a5f81ddb4 Handheld Mass Scanner (#25526)
* handheld

* Update meta.json

* Update meta.json

* Update cargo.yml

* research

* add to borg

* bruh

* borg to T2

* fix
2024-02-26 16:19:51 -07:00