Ed
7328f3449c
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/EntityTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Procedural/DungeonSystem.Rooms.cs
# Content.Server/Procedural/RoomFillComponent.cs
# Content.Server/Procedural/RoomFillSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/migration.yml
2025-02-16 11:58:47 +03:00
Zachary Higgs
8b46538e3f
Move CloneAppearance to Shared ( #35017 )
...
* Move CloneAppearance
- Move CloneAppearance from HumanoidAppearanceSystem
to SharedHumanoidAppearanceSystem
* CR - Fix the sins of the past
2025-02-10 04:13:27 +01:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
Ed
ca656b3c10
Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
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# Conflicts:
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
Rouge2t7
7e60431754
Long human ears ( #30490 )
...
Long human ears colour fix. Shortcut removed.
2024-08-21 17:44:43 -06:00
Ed
bf93349b73
Female bodies support ( #350 )
...
* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
Ed
70df945fe1
Elf species ( #205 )
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* add elves names
* fix
* fix dwarf clothing preview
* elf!
* add marking locales
* fuck ss14 species
* Update SpeciesPrototype.cs
2024-06-03 23:50:05 +03:00
Ed
6a5fae3403
Merge remote-tracking branch 'space-station-14/master' into ed-02-06-2024-upstream
2024-06-02 11:01:34 +03:00
Verm
a9a65b7e0d
Randomizes more humanoid appearances ( #27997 )
2024-06-01 00:51:07 -04:00
Tornado Tech
0aa0abb949
New tiefling hue ( #155 )
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* Добавлен отдельный тип цвета кожи для тифлингов
* Немного чистки
* Автоматом поправил, будет мешать при мердже
2024-05-18 17:46:19 +03:00
Ed
dda8ea2b09
Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-13-05-2024-upstream
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# Conflicts:
# Content.Shared/Lock/LockSystem.cs
# Resources/Prototypes/Maps/oasis.yml
2024-05-13 18:32:59 +03:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support ( #27576 )
...
* Vox stuff
* Species loadouts and lobby refactor
The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.
* a
* Bulk changes
* a
* weh
* Character import / export
* finalise
* woops this stuff too
* Also datafield exporting
* comments
* Review
2024-05-12 09:18:21 +10:00
Ed
6174713383
Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-27-04-2024-displacement-upstream
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# Conflicts:
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-04-27 10:45:35 +03:00
Errant
257b04d277
Vox sprite rework ( #26985 )
...
weh
2024-04-27 16:04:51 +10:00
Ed
057556b605
Merge remote-tracking branch 'space-station-14/master' into ed-26-04-2024-upstream
...
# Conflicts:
# Content.IntegrationTests/Tests/Station/EvacShuttleTest.cs
2024-04-26 00:33:04 +03:00
Nemanja
161fd6c83c
Mega Antag Refactor ( #25786 )
...
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Ed
a899122d1b
Merge remote-tracking branch 'space-station-14/master' into 21-04-2024-cleaning-up
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Recipes/Lathes/electronics.yml
# Resources/Textures/Interface/Nano/item_status_left.svg.96dpi.png
# Resources/Textures/Interface/Nano/item_status_middle.svg.96dpi.png
# Resources/Textures/Interface/Nano/item_status_right.svg.96dpi.png
2024-04-21 20:54:50 +03:00
Ed
c156d09081
add comment
2024-04-21 15:46:46 +03:00
Ed
b2226cbe16
localized tiefling name
2024-04-21 15:25:22 +03:00
SlamBamActionman
7aa4beede6
Fix lizard snouts disappearing when wearing masks ( #25716 )
...
* fixes it
* Snout fix
* Partway commit
* Partway commit
* Update masks and helmets to use the new system
2024-04-19 15:39:47 +10:00
Errant
7120e8736a
Cleanup in HumanoidCharacterAppearance ( #26974 )
...
* namespace
* Tidy up the code for selecting random humanoid color
2024-04-18 13:27:11 +10:00
metalgearsloth
12766fe6e3
Loadouts redux ( #25715 )
...
* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com >
Co-authored-by: Mr. 27 <koolthunder019@gmail.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
2024-04-16 22:57:43 +10:00
deltanedas
2f5c639a15
predict humanoid identity examine ( #26769 )
...
* predict humanoid identity examine
* actually server doesnt need proto anymore
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-08 11:16:21 -04:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) ( #26238 )
...
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
2024-03-19 23:27:02 -04:00
Errant
84a07315dd
Species info in Guidebook and at chargen ( #25844 )
...
* guidebook pages defined
* species info button in character profile editor
* if current species has no guidebook page then open the parent page
* skrek
* destroying evidence of secret vox plot
* icon size adjustment, no icon if guidebook page for species does not exist
* finished pages
* additional info
* weh
2024-03-10 20:01:32 -07:00
Errant
5a9ab3b315
Vox names, species prototype cleanup, some cosmetic changes ( #24994 )
...
* voxnames
* New generator parameters, names are more readable
* bunch of missing vox stuff
* more names
* sad
2024-02-14 14:08:45 +11:00
ike709
6cbe4a8fb6
Ports colored chat names ( #24478 )
...
* Ports colored chat names
* Update name color on every message
---------
Co-authored-by: ike709 <ike709@github.com >
2024-01-25 01:39:00 -07:00
deathride58
43d1be51fb
Limits the minimum base skin color brightness for species with Hue coloration ( #23605 )
...
adds a minimum skin tone for hue skin colors
2024-01-06 20:40:29 +11:00
Leon Friedrich
b6bd82caa6
Use ECS prototype-reload events ( #22613 )
...
* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
Leon Friedrich
907b873145
Fix various errors/exceptions ( #22841 )
...
* Fix entity storage localization
* Fix HumanoidAppearanceComponent resolve
* Fix null reference exceptions
* Fix duplicate key error
* Fix artifact error spam
* actually maybe this is what its meant to do
* Fix entities playing sounds on deletion
2023-12-22 00:26:08 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
DrSmugleaf
2f11a749f6
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
DrSmugleaf
d2578370a7
Fix not networking markings ( #20588 )
2023-09-28 17:44:47 -07:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Morb
835bde4c6e
Sex restriction for markings ( #19894 )
...
* Add sex restriction to markings
* Apply to existing systems
2023-09-19 16:56:10 -04:00
Nemanja
fdbadbe579
closet skeleton event ( #19802 )
2023-09-19 15:05:17 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Nemanja
3f2ea17bb7
fix species skin colors ( #19417 )
2023-08-21 19:05:24 -07:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
Leon Friedrich
db8a48ba33
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
Flipp Syder
c29968372e
Adds validation bool for setting humanoid skin color ( #15360 )
2023-04-23 19:16:59 +10:00
Flipp Syder
c02824a85c
Skin color validation ( #15140 )
2023-04-05 17:41:11 -06:00
Leon Friedrich
f0cf4e7a22
Add missing DataDefinition constructors ( #14603 )
2023-03-12 16:37:24 -07:00
csqrb
b3a327988f
Fix slime hair translucent ( #14478 )
...
* fix
* move
2023-03-11 13:04:58 -08:00
csqrb
8b3d7728d7
Marking default coloring ( #13039 )
...
* Marking coloring WIP
* EnsureDefault now supports coloring!
* Now markings have coloring when they get added
* Many things
* yml files
* cleanup
* Some requested changes
* Nullable type and WIP caching
* Time to resolve that thing with deprecated hair fields
* Latest reviews + im still trying to use these hair markings
* FirstOrDefault thing and Tattoo docs
* IDK
* It's now works a bit more properly in preferences GUI
* THEY SYNCING! However preferences GUI still broken and doesn't work properly
* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids
* Forgor...
* Default hair-colored markings will not color to hair if there is no hair
* Fixed default colors for customizable markings
* Fixed bug in prefs GUI that set current hair to null
* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color
* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)
* fix
* fixed dirty. no more funni invis bug
* Mirrors and client profile loading
* default colors soon TM
* review + better coloring
* Hardcode is gone
* diona markings
* oh my god
* fixed CategoryColoring
* cool fallback, clean up and some other tweaks
* code style
* more style
* a
2023-03-04 18:59:07 -08:00
Leon Friedrich
e8838af395
Fix humanoid appearance error ( #13721 )
2023-01-26 18:04:58 -04:00