TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
themias
432c87f7e2
Fix spray nozzle ( #22624 )
...
* Fix spray nozzle
* what
* no
2023-12-16 18:45:18 -07:00
MendaxxDev
e301378114
Make flare gun explode, damage and stun the player when used with the wrong ammo ( #22349 )
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* Flare gun can now only be loaded with actual flares
* Make flare gun loadable with other shells, but destroy it and damage and stun the user when used
* tweak
* Logic fix + QOL add-ons
* damageOnWrongAmmo in gun component
* cleanup
2023-12-15 02:57:59 -07:00
themias
641c95f443
Fix spray nozzle ( #22492 )
2023-12-14 13:49:40 -07:00
Leon Friedrich
287d22cc49
Inventory slot enumerator rejig ( #21788 )
2023-12-08 08:20:51 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
64343c289d
Revert Arch testmerge 2 ( #21901 )
2023-11-26 14:20:07 +11:00
metalgearsloth
855ab4d129
Update submodule to 182.1.0 ( #21900 )
2023-11-26 13:53:54 +11:00
metalgearsloth
d4bed09cdc
Revert the other arch changes ( #21871 )
2023-11-24 11:19:46 +11:00
metalgearsloth
93bd9972f1
Content arch ( #20107 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-11-23 14:34:37 +11:00
LordEclipse
f3df6b85af
Make more fields VV-writeable ( #21754 )
2023-11-19 12:17:53 -08:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
deltanedas
be55f9a825
Play sound when filling ammo ( #20691 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-02 13:43:38 -08:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Nemanja
170e559417
multi-gun nerf ( #20194 )
2023-09-14 23:15:42 -05:00
deltanedas
c25b769132
fix ninja no guns ( #20184 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-14 23:12:14 -04:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
deltanedas
5ead3d5108
magazine fill repeating doafter ( #19780 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:49:49 -07:00
IProduceWidgets
bc00a635b9
Makes Plant-B-Gone available to cargo, and Diona vulnerable. ( #19555 )
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* Adds WeekKiller storage tanks and allows Cargo to purchase them.
* Delete CellMemberRoll.cs
Woops, this template file snuck in after I reset my local. It doesn't do anything, just empty classes.
* Switched from WeedKiller to PlantBeGone because WeedKiller is too deadly. Honestly is probably shouldn't be in Botany so readily.
Made Diona take damage from PlantBeGone and WeedKiller.
Adjusted waterguns to use less reagent per shot.
Added admeme watergun.
Adjusted watergun cargo crate.
* Fixing small .yml formatting hiccups.
* Fixing small .yml formatting.
* Fix Typo.
* watergun min solution match shot size
Makes watergun's minimum solution transfer match shot size (5u).
* I pass tests now, please?
Nothing.
* Lower Diona herbicide damages
Remove slime changes
Lower super water blaster size to 500u (100 shots)
2023-09-01 22:32:08 -07:00
metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Errant
cf68d38aaf
Dead mobs can no longer shoot guns ( #19020 )
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* dead shooting hotfix
* dead shooting hotfix weh
* AttemptShoot check
* actionblocker check
---------
Co-authored-by: Errant <35878406+errant@users.noreply.github.com >
2023-08-21 14:27:08 -04:00
metalgearsloth
d7abbab082
Add gatherable break sounds ( #19360 )
2023-08-20 14:05:43 -07:00
Errant
70422845e2
Gun bolt fixes and QoL ( #19349 )
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Co-authored-by: Errant <35878406+errant@users.noreply.github.com >
2023-08-20 21:42:36 +10:00
Volodius
59cdcd0fe3
Closing bolt no longer removes cartridge ( #19251 )
2023-08-20 21:32:19 +10:00
metalgearsloth
3fc81bca40
Fix bolt-less gun cycling ( #19051 )
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Oop.
2023-08-13 01:07:59 -06:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites ( #17219 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-08-13 15:58:07 +10:00
metalgearsloth
a5ed3af5b1
Gun cleanup ( #18682 )
2023-08-05 12:49:27 +10:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
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* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
4cd70b241c
Disposable turret explodes when empty ( #18175 )
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* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-08-01 15:38:22 -04:00
Arendian
2c5f202dca
Eject casings some distance from the gun ( #18081 )
...
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-07-29 14:07:31 -07:00
metalgearsloth
d2123964a1
Truncate gun firerates ( #18413 )
...
screenshots-and-videos is the new bug channel.
2023-07-29 00:09:43 -06:00
metalgearsloth
e755509fc7
More miscellaneous compiler warning fixes ( #18228 )
2023-07-23 16:03:57 +10:00
Arendian
657d15751b
Disposable turret balance changes ( #18155 )
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* tweaked stats
* change comment
2023-07-19 20:16:09 -06:00
Arendian
580d481710
Make clumsy entities able to shoot funny weapons ( #18156 )
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* Make clumsy entities able to shoot funny weapons
* remove unneeded line
2023-07-19 15:22:07 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
619a8e630f
Fix muzzle flash lights ( #17843 )
2023-07-06 14:42:38 +10:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
deltanedas
25763e4ace
add an event to prevent gun shooting ( #17104 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-08 12:15:39 +10:00
Chief-Engineer
9b1d587235
add reflect logs ( #17006 )
2023-06-01 15:57:31 +10:00
metalgearsloth
6537e683b0
Make PKA require wielding ( #16638 )
2023-06-01 12:27:19 +10:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00
metalgearsloth
775258be52
Add tether gun ( #16430 )
2023-05-18 11:36:06 +10:00
metalgearsloth
347dcfbeb5
Add reflection for crystals ( #16426 )
2023-05-15 15:21:05 +10:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
metalgearsloth
84e1b6f695
Gun + PKA fixes ( #16244 )
2023-05-08 22:37:40 +10:00