lapatison
615330c545
Bunch of slot locales ( #23792 )
...
* locale
* tweaks
2024-01-09 13:18:04 -05:00
lapatison
5a2b1f1829
Minor antag name fix ( #23812 )
2024-01-09 20:55:37 +03:00
metalgearsloth
d7eb7b700c
Biome marker layer tweaks ( #23663 )
...
* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
2024-01-09 22:44:38 +11:00
lzk
6c0467c0f6
Skeleton species locale ( #23770 )
...
* Update species.ftl
* Update skeleton.yml
2024-01-09 00:06:01 -08:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00
ike709
b8e8e6141a
Appraisal tools check for cargo bounty completion ( #23760 )
...
Co-authored-by: ike709 <ike709@github.com >
2024-01-08 23:18:50 -05:00
cool dolphin
a34ee7c300
Add delicious mopwata ( #23740 )
...
* added delicious mopwata
* added mopwata, the reagent
* fixed issues, changed color, added more possible fills
2024-01-08 19:24:32 -07:00
Tayrtahn
eb9770efb9
Reduce vendor thank you message spam and add variety ( #23746 )
...
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.
* Only display thank yous when closing the UI after a purchase.
* Tweaked a few messages
* More custom messages
* Missed one
2024-01-08 18:34:47 -07:00
AJCM-git
a3127748d1
Fixes ninja not being able to use abilities ( #23748 )
...
* Fixes ninja not being able to use abilities
* This was for testing
2024-01-08 19:15:00 -05:00
Tayrtahn
4972e257e0
Round mixing temperature entries in the guidebook ( #23751 )
...
Thanks for the help, Fluent.
2024-01-08 16:14:04 -05:00
Naive817
1b93243bea
Adds syndicate cyborgs. Adds Assault cyborgs to nukie uplink ( #19733 )
...
* added syndicate cyborgs
* add assault cyborg to uplink
* updated tags.yml
* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction
* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.
* fixes nodes
* fixes construction
* fixed typo and intergrationtests
* adds back ammocounter for l6c
* fix lawset
* fix item size
* nono, fix again
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-08 01:12:08 +03:00
TruePaInt
4c2fd55720
Gun cyborg module ( #19629 )
...
* Update borg_modules.yml
* Update uplink_catalog.yml
* Update uplink-catalog.ftl
* Add files via upload
* Update meta.json
* Update uplink-catalog.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-08 00:03:18 +03:00
lapatison
c6e829ca6e
Ninja and Syndie reinforcement ghost role locale ( #23691 )
...
ghost role locale
2024-01-07 14:23:09 -05:00
Ubaser
627aa56551
Tweak vodka martini description ( #23669 )
...
* add
* tweak
2024-01-07 11:17:16 +03:00
Ed
d22fe3f921
SyndiCat ( #22554 )
...
* add content
* 4 tk to 8 tk
* replace to autoinject, now cat can explode in any moment. increase cost to 10tk
* Update animals.yml
2024-01-06 17:52:41 -08:00
deathride58
e57b47242f
Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
...
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser
eb46918d7e
Remove a couple translations to the archaic accent ( #23614 )
...
add
2024-01-06 15:42:20 -05:00
Ubaser
172fcaf2d4
Rename Goldschläger to Gildlager ( #23223 )
...
* add
* fix
* catalog
* migration
* conflicts..
* uh
* test
* m
* fix fr
* line?
* beg
* suffering
* um
* fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-07 02:34:15 +11:00
Ilya246
154416787e
add syndicate singularity beacon ( #18486 )
...
* implement singulo attraction
* add attractor syndie item
* cleanup
* fix name/desc
* actually fix name
* singulo toolbox no longer whitelisted
* add custom sprite, overhaul prototype
* address review
* beacon real
* webedit 1
* webedit 2
* webedit 3
* permalink to copyright
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
2024-01-06 00:21:24 -08:00
Ubaser
14e15b4437
Large tail marking ( #23551 )
...
* add
* fix copyright
* large
2024-01-06 18:07:09 +11:00
Vigers Ray
5492cc5fd1
Login tips ( #22234 )
...
* Init coomit
* meh
* okay
* Revert "okay"
This reverts commit bb638aa4baa8dbd0e285c3435aabf83171a4806a.
* enable-d
* Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* review
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-06 17:06:49 +11:00
Nemanja
86c1e36cd5
Fix iron naming, add specific materials for ores ( #23590 )
...
add materials for ores, fix iron naming
2024-01-06 13:52:40 +11:00
SpeltIncorrectyl
655b54145a
Can no longer place an infinite quantity of items inside a microwave ( #23577 )
...
* initial commit
* rewrote code to early return to reduce nesting
* added VV to Capacity field of MicrowaveComponent
2024-01-05 15:03:48 -05:00
Ubaser
1b4f1ac35d
New moth antennae and wing pair, Underwing ( #23559 )
...
* add
* delete old image
2024-01-05 08:55:49 -05:00
Nemanja
a2cdbda019
Flatpacker Tweaks ( #23552 )
...
* flatpacker nerf
* stuff
2024-01-04 21:01:24 -08:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
Tayrtahn
2de5570094
Fix tiny grammar/spelling issues ( #23534 )
2024-01-04 23:35:31 +01:00
PrPleGoo
eed663e8b4
Add health bar overlays for eye equipment ( #21980 )
...
* PR 1
* fix an error with health bar overlay (#1292 )
* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308 )" (#155… (#15566 )
* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662 )
* fix build
* no crit entities from not updating
* cleanup
* namespace
* undu irrelevant changes
* undo icon change
* make health bar 1 px taller and icon 1 px shorter
* fix medibot
* fix comment
* don't show health bar ratio when in crit
* fix build
* put the crit bar back
* don't render healthbars for mobs that are in containers
* draw more boxes without the background sprite
* fine status icon for all bio mobs
* add wacky mandatory things
* attempt 2
* whoops wrong file
* cool, this works too
* move null check to top
* only 1 init
* security huds
* remove shader
* fix build after cleanup
* slight cleanup
* little more cleanup
* Remove clothing grant component system
* security HUD now shows a job icon on entities with a body
* remove sec stuff and do similar changes to split off PR + remove unused comp
* process comments
* don't return
* update to ComponentAddedOverlaySystemBase
* no cache
* colors and not rendering out of sight
* touch ups
* fix build & cleanup
* undo
* remove shader from icons
* process comments
* documentation
* fix licence
* validate prototype id
* just use args
* rename method and append in method
* type
* just fucken delete the command
* space
* undo
* remove
* don't use LocalPlayer
* re-add showhealthbars command, but working
* rename icon lists and conform health icon code to the others
* space
* undo
* update command
* oops
---------
Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-04 11:48:57 -05:00
brainfood1183
b06d9cb64a
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
...
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
2024-01-04 05:53:15 -07:00
Ilya246
ca529178e2
scram implant ( #23122 )
...
* implement
* fix charges
* add listing
* fixes
* fix locale, probably all done
* fix
* fix of fix
* move query init
* cleanup
* unbrokey rt
2024-01-04 05:38:02 -07:00
ERROR404
abbb724849
Observation Kit ( #23384 )
...
Observation Kit
2024-01-04 05:36:44 -07:00
KittenColony
df07e194fb
Spinal spike marking for Reptilians ( #23220 )
...
* backspikes added
* added backspikes to meta.json
* fixed capitalization
* fix attempt 2
* suffering
* Revert "suffering"
This reverts commit d9ee23ccd209e8de5b190668f3b795088e8ab139.
* Balance is restored
* Revert "Balance is restored"
This reverts commit fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05.
* Revert "Revert "Balance is restored""
This reverts commit f0a809f258973e0605311250d969e0600a970ebc.
2024-01-04 02:49:51 -07:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
...
* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
PrPleGoo
0e306e7862
Client commands: clean up and localize ( #22897 )
...
* action commands
* atmos debug commands
* comming
* credits command
* debug commands
* usage
* usings
* debug pathfinding command
* grouping entity menu command
* hide mechanisms command
* commit
* mapping client side setup command
* open ahelp command
* set menu visibility command
* commit
* show mechanisms command
* toggle health overlay command
* toggle outline command
* stage
* disable once
* ioc
* namespaces
* WriteError
* clean up command usage
* don't abbriviate
* ActionsCommands
* AtmosDebugCommands
* the rest
* oops
* undo
2024-01-03 17:29:37 -05:00
lzk
59e758ae2a
Vendors now will say "Thanks for using!" ( #23023 )
...
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 17:21:53 -05:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
...
* inital2
* raemove break
2024-01-03 19:32:38 +11:00
Mr. 27
2548156eae
Syndicate agents are now red ( #23420 )
...
inital
2024-01-03 17:17:06 +11:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
...
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
Ilya246
fc4ad82934
biofabricator ( #23319 )
...
* initial implementation
* implement
* more mobs
* add tech
* buff abomination
* uncopypaste desc
* add sprite
* fix sprite
* remove biomass tag
* inden't
* less plasma for fish
2024-01-02 13:53:35 -05:00
Nemanja
719b44f1ce
Fix all objectives on end screen being bolded ( #23345 )
...
fix all objectives on end screen being bolded.
2024-01-02 17:19:41 +11:00
lzk
a6cde8bbe9
Localize hand labeler ui header ( #23320 )
2024-01-01 03:41:43 -08:00
Ed
bf7aa47b32
More artifact content ( #22574 )
...
* 3 new effect
* new trigger
* swap portal to Cak
* cake
* portals
* finish
* pupupu
* limitations (same maps)
* its broken now
* a
* portal fix, thx deltanedas
2023-12-31 21:19:03 -05:00
Nemanja
f538a2e34a
Add reagent sources to the guidebook ( #22627 )
...
* source in my guidebook
* finish it!
* sir yes sir oorah
* network that bitch, baby
2023-12-30 23:34:59 -08:00
Ilya246
340d97bda7
pettable tesla ( #23169 )
...
* You pet the Tesloose.
* hearts
2023-12-30 19:32:18 -07:00
Guillaume E
4fe93cf456
Artifact analyzer now pauses on power-loss ( #22974 )
...
* Artifact analyzer now pauses on power-loss
Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.
Scanning will automatically resume when power returns.
* Improve artifact scanning pausing
This builds upon the latest improvements in artifact scanning
regarding UI update.
2023-12-30 12:49:24 -05:00
metalgearsloth
4023134cf0
Add UI click sounds ( #22410 )
...
* Add UI click sounds
* tweaks
* Significant cleanup
* Audio options and numerous fixes
* Fix the remaining UI elements
* new click sound
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-12-29 15:43:36 +11:00
AJCM-git
a4dd4828cf
Access logs tweaks and fixes ( #23096 )
...
* Fix AccessRecord not serializing correctly on map saves
* record struct my beloved
* Final tweaks
* pro
* This is no longer necessary
2023-12-28 19:32:46 -05:00
Nemanja
99d78c4b97
Station beacons ( #23136 )
...
* Station beacons
* crate
* remove navmap from warp points
* ack
* oh damn
* okay emisser
2023-12-28 17:02:21 -07:00