* Grid Inventory
* oh boy we keep cracking on
* auto insertion is kinda working? gross, too!
* pieces and proper layouts
* fix the sprites
* mousing over grid pieces... finally
* dragging deez nuts all over the screen
* eek!
* dragging is 90% less horrendous
* auto-rotating
* flatten
* Rotation at last
* fix rotation and change keybind for removing items.
* rebinding and keybinding
* wow! look at that! configurable with a button! cool!
* dragging is a bit cooler, eh?
* hover insert, my beloved
* add some grids for storage, fix 1x1 storages, fix multiple inputs at once
* el navigation
* oh yeah some stuff i forgor
* more fixes and QOL stuff
* the griddening
* the last of it (yippee)
* sloth review :)
* Add files via upload
* Add gemini to map_attributions.txt
* Create gemini map proto
* Derotate Kettle, rotate Gemini
* Add Gemini to PostMapInitTest.cs
* Gemini locstrings
* Upload gemini map file
* Upload current master version of Kettle for historic record
* Continue testing Kettle as it is not removed entirely
* Fix Gemini prototype
* Christmas on Gemini station
* Add verb to spawn players on the spot
Apparently ss13 had it. Respawn for us will most of the time kick them to lobby to setup again but this just puts them in place so an admin can then SetOutfit or whatever.
* Add player cloning
* Work for today, base work done for guidebook entries, try to fix parsing error for document.
* Finished Cyborg entry, fixed locale.
* Minor corrections.
* Final revision.
* Minor grammatical correction.
* Another minor grammatical correction.
* Grammatical corrections, along with further clarification.
* Apply suggestions from code review
Proofread and revision from EmoGarbage404, which I am thankful.
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
- Show if an anomaly is attached when examining
- Add verb for attaching anomaly
- Add popup messages for when you try to attach when machine isn't powered,
or when no anomaly is in range.
- Use anomaly threshold values from anomaly comp,
instead of hardcoded **and incorrect** values
- Use Entity<T>
- Formatting fixes and other misc code cleanup
* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* added bananadine and its functionallity (and backed banana peel)
* added baked banana peals sprites
* fixed typos and changed the sprite used by backed banan peel to the right one
* Changed the cooktime and now grinded baked banana leaves have carbon
* Updated bananadine description
* Ficed typo in ragent-desc-bananadine
* Reverted actidental change to nocturine
* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719)"
This reverts commit bfa301b53e.
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
* Remove bad substitutions from dwarf accent
As per discussion in https://discord.com/channels/310555209753690112/1170959598153375815
These phrases are common pain-points
and often don't make gramatical sense
in most conversation
I feel accents (especially ones tied to species)
should favour intelligibility over flavour
where the trade-off arises
* Remove duplicate entry in dwarven accent
For -> fer already exists at accent-dwarf-words-82
* Revert removal of Hey -> Oye, opting for Hey -> Oi instead
* Revert removal of Hey -> Oye, opting for Hey -> Oi instead
* Remove bad substitutions from dwarf accent
As per discussion in https://discord.com/channels/310555209753690112/1170959598153375815
These phrases are common pain-points
and often don't make gramatical sense
in most conversation
I feel accents (especially ones tied to species)
should favour intelligibility over flavour
where the trade-off arises
* Remove duplicate entry in dwarven accent
For -> fer already exists at accent-dwarf-words-82
* Add cotton plant
* Adddescription and tag to cotton bal allow moth eat it
* Fix typo. Add cotton seed into MegaSeed
* Fix typo
* Fix typo
* Fix cottonbol component typo
* Fix the amount of cotton that bol gives
* Adding correct component to make cotton bol edible
* Change cotton bol parent to see if it is edible
* Adding flavor to cotton bol, and fix typo
* Replace image
* fixing plant image position
* Increase the Megaseed restock crate price to avoid money farming loop hole
* Blood makes non-animals take poison damage, and sates animal hunger at a very low rate
* Only affects humans, animal restrictions also removed
* ignore the other commits, blood and uncooked protein rework!
* Humans recieve a popup when they consume these reagents
* lower the original damage of uncooked proteins
* Change metablizing organs, make blood digest into uncooked protein instead of it having it's own effect
* Moves sheetifier research unlock from civilian services to industrial
* Makes wood insertable into the sheetifier and makes paper a lathable material
* Adds a paper crate to the cargo catalog
* Adds localizations
* blue blood now requires copper instead of iron to cure bloodloss
* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.
* fix puddlesystem proto
* remove the cool
* no longer uses hastag, instead uses custom heart organ and hasorgan.
* fix
* soap reagent and soapy water
* make soapy water recognizable
* Fix tile cleaning bug
CleanDecalsReaction was able to take more than the reactVolume it was given.
* make soapy water an evaporating reagent
* Tile reactions when mopping
* Fix indescribably soap flavor
* Adjust soap flavours
Soap and soapy water now taste clean and syndie soap tastes like punishment.
* Better soap numbers & DeleteOnSolutionEmpty
* Changed TrashOnEmpty to TrashOnSolutionEmpty
* Last TrashOnSolutionEmpty change
* Fix merged code not compiling
* Requested changes.
* Add Pea Plants
* Pea soup
* Update flavor-profiles.ftl
* Update seeds.yml
* Add seeds to vendors
* Make things more expensive to fix free money exploit
* Update textures
* Revert "Update textures"
This reverts commit b1b7046504afc7468742b0722f601d98684a1c89.
Vines dont grow straight into the air.
* Shift up 4 pixels
* Fuck autofix conflitcs
* Shift up 3 more pizels
* I finally got byond working so I made sure they were EXACTLY the same
* Address Reviews? I think?
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>