* Grid Inventory
* oh boy we keep cracking on
* auto insertion is kinda working? gross, too!
* pieces and proper layouts
* fix the sprites
* mousing over grid pieces... finally
* dragging deez nuts all over the screen
* eek!
* dragging is 90% less horrendous
* auto-rotating
* flatten
* Rotation at last
* fix rotation and change keybind for removing items.
* rebinding and keybinding
* wow! look at that! configurable with a button! cool!
* dragging is a bit cooler, eh?
* hover insert, my beloved
* add some grids for storage, fix 1x1 storages, fix multiple inputs at once
* el navigation
* oh yeah some stuff i forgor
* more fixes and QOL stuff
* the griddening
* the last of it (yippee)
* sloth review :)
* Chem 1984 phase 1
* Chem 1984 phase 2
* Notification on species mutation
* Plant yml balancing
* Better localization
* First version of reagent list
* Revert "Better localization"
nvm
This reverts commit bab87cb1bd58523164d306dccaefc1ac5c6b64ad.
* cooler reagents and no more popups
* :trollface:
* I’m blind
* Borgs can speak while crit, also radio bug fix
* Revert "Borgs can speak while crit, also radio bug fix"
This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.
* Borgs can speak in crit + radio bug fix
* Tied to a new generic component on SpeechComponent
* Ignoring Speech Block via Component uses an event!
* Remove debug logs and bypass if already true
Alright buddy, you have two options here. You can be a saint, or you can be a Grinch. Those are your two choices. Choose wisely. So what's it gonna be, huh, huh? A saint (sainte) or a Grinch (grunch)?
* Added cryo syringe, sprite courtesy of Ubaser
* I failed to put a comma in meta.json file because I was so shocked by jeneral that I couldn't think clearly
* IN MY DEFENSE JENERAL IS SCARY I THINK THE FORMATTING IS FIXED NOW
* added canReact at the wrong place, fixed now
* made the transfer good
* more issues with the sprites
* not much to say, one must imagine sisyphus happy
* mmm yes give me 0 of layers
* I oughta double check shit more
* Should be all done!
* I didn't add it to the lathe, I am le stupide
* Forgot to add the recipe somewhere
* final touches, can actually be made at the medlathe now
* added the recipe to the protolathe as well
* Work for today, base work done for guidebook entries, try to fix parsing error for document.
* Finished Cyborg entry, fixed locale.
* Minor corrections.
* Final revision.
* Minor grammatical correction.
* Another minor grammatical correction.
* Grammatical corrections, along with further clarification.
* Apply suggestions from code review
Proofread and revision from EmoGarbage404, which I am thankful.
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Food/Bev updates and fixes
* Remove some unnessesary
* Indentation oops
* No forensics on null item
* Missing whole ass file :)
* Oh, found it
* Remove redundant -type: drink
* Adds more hot cocoa
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Co-authored-by: Jeff <velcroboy333@hotmail.com>
* Fixes jani items not being storable on jani trolley
* Let's see if it likes this better
* Ok, then, that'll do
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Co-authored-by: Jeff <velcroboy333@hotmail.com>