Agoichi
77a2e67f92
Bio hood are real bio hoods now ( #24570 )
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Bio hood tweaks
parent bio hood now have: BreathMask, IngestionBlocker
all bio hoods now have Identity blocker
2024-01-26 03:13:42 +03:00
Mr. 27
973592f1e7
Disabled quick equip on paper cups ( #24560 )
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me
2024-01-25 17:04:31 -05:00
Minty642
e882179a75
Adding Industrial Ore Processor premium recipe ( #24345 )
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Edit Industrial Ore Processor
2024-01-25 01:33:56 -07:00
Alzore
3c1b8ced04
Botany no longer gets meta weapons ( #24481 )
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Nomoredeath
2024-01-24 18:37:10 -07:00
Flareguy
1abbf37832
Better rusty wall sprites ( #24471 )
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* makes rusty walls use their /tg/ sprites
* my furniture. is. broken
* robocop
2024-01-24 18:08:46 -07:00
Ed
b310565262
Tiny anomaly cores ( #24483 )
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tiny cores
2024-01-24 18:07:06 -07:00
Emisse
ce46281e39
double bun long hair ( #24493 )
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* new hair
* turn my swag on
2024-01-24 18:05:01 -07:00
Krunklehorn
158beda666
Paper cups as party hats ( #24334 )
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* Water cups wearable as party hats
* Removed extra commented lines
2024-01-24 18:02:33 -07:00
Krunklehorn
a100a0a1d2
Added beacon prototype for cryosleepers, relabeled medical's "Cryo" area to "Cryopods" ( #24473 )
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Added beacons for cryosleepers, renamed med cryos to "Cryopods"
2024-01-24 17:57:47 -07:00
lzk
0f01c0aade
Fix escaping from locked artifact crate ( #24442 )
2024-01-24 17:46:06 -07:00
Hanz
dc707fe7cf
Mantles in dressers ( #24485 )
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* The code changes man
The code changes man
* Dressers are a wee bit bigger and mantles spawn in em
as it says on the tin
2024-01-24 13:20:13 -07:00
Krunklehorn
a4f4064e82
Disabled quick equip on buckets ( #24472 )
2024-01-23 18:35:37 -08:00
TinManTim
f499dfb63a
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-23 18:59:09 -04:00
Ed
1505f5b820
TriggerOnSpawn + Admin toys ( #23999 )
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* spawn on trigger, or trigger on spawn?
* fixes
* fix?
* revert
* fixes
* Update admin_triggers.yml
* pip
2024-01-23 17:25:25 -05:00
Nim
016d35645f
Solo bench ( #24203 )
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* solo bench
* price
* fix
* comfy
* 111
* clear
2024-01-23 17:15:48 -05:00
Boaz1111
a16d548464
lizzer ( #24457 )
2024-01-23 21:08:32 +03:00
0x6273
3095a57b9e
Fix hotplates ( #24450 )
2024-01-23 08:06:14 -05:00
Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed
1ab06db7ae
PowerCage cannot be inserted in Power Cell Recharger ( #24443 )
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fix
2024-01-23 14:44:38 +03:00
Nemanja
5e2e652165
Generalize tile prying to any tool quality ( #24432 )
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* Generalize tile prying to any tool quality
* ballin
2024-01-22 23:45:40 -08:00
themias
557e5eb476
Add reagent specific footstep sounds ( #24406 )
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* Add sticky footsteps
* Update Resources/Audio/Effects/Footsteps/attributions.yml
Co-authored-by: ike709 <ike709@users.noreply.github.com >
---------
Co-authored-by: ike709 <ike709@users.noreply.github.com >
2024-01-22 23:18:33 -05:00
Flareguy
eabc681e2f
Removes fireaxe plating prying ( #24388 )
2024-01-22 17:14:47 -05:00
Nemanja
a9e89ab372
Rip out remaining machine upgrades ( #24413 )
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* Rip out remaining machine upgrades
* eek
2024-01-23 09:13:04 +11:00
deltanedas
7daf7ac0be
flare ghetto chem chemicals ( #24407 )
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flare chemicals ops
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-22 17:12:27 -05:00
lzk
c12adb7c22
fix storage tanks names ( #24415 )
2024-01-22 14:51:04 -07:00
emmafornash
d5d6d687bd
Lowered seismic charge beeping volume ( #24411 )
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lowered seismic charge beeping volume
2024-01-22 16:42:00 -05:00
Boaz1111
0ad804b518
coloured lights for mapping ( #24402 )
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done
2024-01-22 18:25:37 +03:00
Alekshhh
80b0a24ee8
Hud Eyepatches ( #24132 )
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* dsdt
* op
* text reduce
* ey
* we fix
2024-01-22 17:59:32 +03:00
SonicHDC
b5013fecdd
Reinforced diagonal ( #24393 )
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* Textures
* Protowall
2024-01-22 17:53:19 +03:00
MilenVolf
6cb11e9f0a
Mothroach movement state ( #24385 )
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Moth movement sprite
2024-01-21 19:01:42 -07:00
icekot8
f75b2f0a39
Reduce flatpack size ( #24367 )
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update baseflatpack
2024-01-21 12:07:59 -05:00
metalgearsloth
9bb2781bfc
Bunch of revolver fixes ( #19649 )
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* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
2024-01-21 22:16:46 +11:00
Ed
86700e1334
Flora anom hotfix ( #24364 )
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* fix
* less entities
* ф
2024-01-21 13:50:01 +03:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Nemanja
60dd9f8951
Fix keyboard sounds not playing when opening a computer UI ( #24348 )
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Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
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* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nemanja
691c3d55b8
Allow chemical-fueled generators to use multiple reagents ( #24258 )
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multi-reagent generators
2024-01-20 17:25:52 -08:00
Ubaser
949b07dce0
Buff potassium availability from bananas ( #24257 )
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* banana
* yes
2024-01-20 18:39:10 -05:00
Alekshhh
113ee78d69
Cerberus Wideswing ( #24328 )
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arf
2024-01-20 18:38:26 -05:00
Nim
6a0c800492
Add snake kebab ( #24341 )
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* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Errant
efdc6f8d4c
Beacon localization ( #24138 )
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* localize beacons
* No not like that
* Tesla beacons were already depreciated, time to give the reaper their due
* Entity name fallback
* The real treasure was the far easier solution we missed along the way
* weh
* Shared mapinit
* fix RT version
* a single line break
2024-01-20 19:59:41 +11:00
Alzore
542aa11d8e
Make crushers not craftable/researchable ( #24319 )
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* nomorecrushersci
* nocomment
2024-01-20 16:11:01 +11:00
Agoichi
559ff13a12
Rebalance of Lobbying bundle ( #24303 )
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* Rebalance of Lobbying bundle
- More money, mickey (5000 -> 30000)
- Added trader`s rubberstump for high iq players
- Phone to call upper managment
- Some fancy and absolutely unsuspicious clothings
- Patriotic Flag for the most valuable lobist of Syndicate
* Thief problem fix
Thief now have have separate lobbying bundle, now it calls bribing bundle
* Fixing
Money count, suffix
* Hi
Fixing money
2024-01-20 13:35:44 +11:00
metalgearsloth
34806400bd
Revert "Adds more grindables ( #24267 )" ( #24311 )
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This reverts commit 16a1f2f16a .
2024-01-20 13:32:57 +11:00
Drayff
f71df97b5e
Toolboxes ( #24305 )
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* Added animations for opening toolboxes
* Fix cow toolbox
2024-01-20 13:29:13 +11:00
Ubaser
08c7386074
Fix reagents obtained from grinding iron ore. ( #24215 )
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add
2024-01-19 19:08:38 +03:00
Flareguy
16a1f2f16a
Adds more grindables ( #24267 )
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* Adds more grindables
* fuc
* A
2024-01-19 10:48:18 -05:00
Kara
818b07ecf8
Destruction & impact sound rework pass 1 ( #24282 )
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* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
metalgearsloth
ad23facb7a
Add ability to put spesos into cargo console ( #24263 )
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I thought we had it already but maybe it was an unfinished pr or something.
2024-01-19 18:23:07 +11:00