Commit Graph

5238 Commits

Author SHA1 Message Date
Agoichi
77a2e67f92 Bio hood are real bio hoods now (#24570)
Bio hood tweaks

parent bio hood now have: BreathMask, IngestionBlocker

all bio hoods now have Identity blocker
2024-01-26 03:13:42 +03:00
Mr. 27
973592f1e7 Disabled quick equip on paper cups (#24560)
me
2024-01-25 17:04:31 -05:00
Minty642
e882179a75 Adding Industrial Ore Processor premium recipe (#24345)
Edit Industrial Ore Processor
2024-01-25 01:33:56 -07:00
Alzore
3c1b8ced04 Botany no longer gets meta weapons (#24481)
Nomoredeath
2024-01-24 18:37:10 -07:00
Flareguy
1abbf37832 Better rusty wall sprites (#24471)
* makes rusty walls use their /tg/ sprites

* my furniture. is. broken

* robocop
2024-01-24 18:08:46 -07:00
Ed
b310565262 Tiny anomaly cores (#24483)
tiny cores
2024-01-24 18:07:06 -07:00
Emisse
ce46281e39 double bun long hair (#24493)
* new hair

* turn my swag on
2024-01-24 18:05:01 -07:00
Krunklehorn
158beda666 Paper cups as party hats (#24334)
* Water cups wearable as party hats

* Removed extra commented lines
2024-01-24 18:02:33 -07:00
Krunklehorn
a100a0a1d2 Added beacon prototype for cryosleepers, relabeled medical's "Cryo" area to "Cryopods" (#24473)
Added beacons for cryosleepers, renamed med cryos to "Cryopods"
2024-01-24 17:57:47 -07:00
lzk
0f01c0aade Fix escaping from locked artifact crate (#24442) 2024-01-24 17:46:06 -07:00
Hanz
dc707fe7cf Mantles in dressers (#24485)
* The code changes man

The code changes man

* Dressers are a wee bit bigger and mantles spawn in em

as it says on the tin
2024-01-24 13:20:13 -07:00
Krunklehorn
a4f4064e82 Disabled quick equip on buckets (#24472) 2024-01-23 18:35:37 -08:00
TinManTim
f499dfb63a Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
Ed
1505f5b820 TriggerOnSpawn + Admin toys (#23999)
* spawn on trigger, or trigger on spawn?

* fixes

* fix?

* revert

* fixes

* Update admin_triggers.yml

* pip
2024-01-23 17:25:25 -05:00
Nim
016d35645f Solo bench (#24203)
* solo bench

* price

* fix

* comfy

* 111

* clear
2024-01-23 17:15:48 -05:00
Boaz1111
a16d548464 lizzer (#24457) 2024-01-23 21:08:32 +03:00
0x6273
3095a57b9e Fix hotplates (#24450) 2024-01-23 08:06:14 -05:00
Ed
05a7eb07c2 Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
Ed
b02c211e2f Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed
1ab06db7ae PowerCage cannot be inserted in Power Cell Recharger (#24443)
fix
2024-01-23 14:44:38 +03:00
Nemanja
5e2e652165 Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality

* ballin
2024-01-22 23:45:40 -08:00
themias
557e5eb476 Add reagent specific footstep sounds (#24406)
* Add sticky footsteps

* Update Resources/Audio/Effects/Footsteps/attributions.yml

Co-authored-by: ike709 <ike709@users.noreply.github.com>

---------

Co-authored-by: ike709 <ike709@users.noreply.github.com>
2024-01-22 23:18:33 -05:00
Flareguy
eabc681e2f Removes fireaxe plating prying (#24388) 2024-01-22 17:14:47 -05:00
Nemanja
a9e89ab372 Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek
2024-01-23 09:13:04 +11:00
deltanedas
7daf7ac0be flare ghetto chem chemicals (#24407)
flare chemicals ops

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-22 17:12:27 -05:00
lzk
c12adb7c22 fix storage tanks names (#24415) 2024-01-22 14:51:04 -07:00
emmafornash
d5d6d687bd Lowered seismic charge beeping volume (#24411)
lowered seismic charge beeping volume
2024-01-22 16:42:00 -05:00
Boaz1111
0ad804b518 coloured lights for mapping (#24402)
done
2024-01-22 18:25:37 +03:00
Alekshhh
80b0a24ee8 Hud Eyepatches (#24132)
* dsdt

* op

* text reduce

* ey

* we fix
2024-01-22 17:59:32 +03:00
SonicHDC
b5013fecdd Reinforced diagonal (#24393)
* Textures

* Protowall
2024-01-22 17:53:19 +03:00
MilenVolf
6cb11e9f0a Mothroach movement state (#24385)
Moth movement sprite
2024-01-21 19:01:42 -07:00
icekot8
f75b2f0a39 Reduce flatpack size (#24367)
update baseflatpack
2024-01-21 12:07:59 -05:00
metalgearsloth
9bb2781bfc Bunch of revolver fixes (#19649)
* Bunch of revolver fixes

Some stuff wasn't working with prediction so this should fix all of it.

* a

* fix weh

* Also usedelay
2024-01-21 22:16:46 +11:00
Ed
86700e1334 Flora anom hotfix (#24364)
* fix

* less entities

* ф
2024-01-21 13:50:01 +03:00
Ed
a2d5d74b46 Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00
Nemanja
60dd9f8951 Fix keyboard sounds not playing when opening a computer UI (#24348)
Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
Ed
b3b64e6cf2 The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-20 17:31:12 -08:00
Nemanja
691c3d55b8 Allow chemical-fueled generators to use multiple reagents (#24258)
multi-reagent generators
2024-01-20 17:25:52 -08:00
Ubaser
949b07dce0 Buff potassium availability from bananas (#24257)
* banana

* yes
2024-01-20 18:39:10 -05:00
Alekshhh
113ee78d69 Cerberus Wideswing (#24328)
arf
2024-01-20 18:38:26 -05:00
Nim
6a0c800492 Add snake kebab (#24341)
* add snake kebab

* fix sprite

* just meat
2024-01-20 18:38:10 -05:00
Errant
efdc6f8d4c Beacon localization (#24138)
* localize beacons

* No not like that

* Tesla beacons were already depreciated, time to give the reaper their due

* Entity name fallback

* The real treasure was the far easier solution we missed along the way

* weh

* Shared mapinit

* fix RT version

* a single line break
2024-01-20 19:59:41 +11:00
Alzore
542aa11d8e Make crushers not craftable/researchable (#24319)
* nomorecrushersci

* nocomment
2024-01-20 16:11:01 +11:00
Agoichi
559ff13a12 Rebalance of Lobbying bundle (#24303)
* Rebalance of Lobbying bundle

- More money, mickey (5000 -> 30000)
- Added trader`s rubberstump for high iq players
- Phone to call upper managment
- Some fancy and absolutely unsuspicious clothings
- Patriotic Flag for the most valuable lobist of Syndicate

* Thief problem fix

Thief now have have separate lobbying bundle, now it calls bribing bundle

* Fixing

Money count, suffix

* Hi

Fixing money
2024-01-20 13:35:44 +11:00
metalgearsloth
34806400bd Revert "Adds more grindables (#24267)" (#24311)
This reverts commit 16a1f2f16a.
2024-01-20 13:32:57 +11:00
Drayff
f71df97b5e Toolboxes (#24305)
* Added animations for opening toolboxes

* Fix cow toolbox
2024-01-20 13:29:13 +11:00
Ubaser
08c7386074 Fix reagents obtained from grinding iron ore. (#24215)
add
2024-01-19 19:08:38 +03:00
Flareguy
16a1f2f16a Adds more grindables (#24267)
* Adds more grindables

* fuc

* A
2024-01-19 10:48:18 -05:00
Kara
818b07ecf8 Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
metalgearsloth
ad23facb7a Add ability to put spesos into cargo console (#24263)
I thought we had it already but maybe it was an unfinished pr or something.
2024-01-19 18:23:07 +11:00