Commit Graph

2071 Commits

Author SHA1 Message Date
metalgearsloth
29846d6e53 Make nukieplanet tileable (#24500)
I slapped the funny filter in gimp. I think ss220 already did this on their fork.
2024-01-25 18:46:51 +11:00
Flareguy
1abbf37832 Better rusty wall sprites (#24471)
* makes rusty walls use their /tg/ sprites

* my furniture. is. broken

* robocop
2024-01-24 18:08:46 -07:00
Emisse
ce46281e39 double bun long hair (#24493)
* new hair

* turn my swag on
2024-01-24 18:05:01 -07:00
Krunklehorn
158beda666 Paper cups as party hats (#24334)
* Water cups wearable as party hats

* Removed extra commented lines
2024-01-24 18:02:33 -07:00
Tayrtahn
424d3c8dc6 Add broken sprites for Vim (#24458)
* Add broken state sprites for Vim

* And the actual file too
2024-01-23 17:26:30 -05:00
Nim
016d35645f Solo bench (#24203)
* solo bench

* price

* fix

* comfy

* 111

* clear
2024-01-23 17:15:48 -05:00
Ed
05a7eb07c2 Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
Ed
b02c211e2f Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
lzk
bf9441eb34 Fix casa sprite (#24421) 2024-01-22 18:15:37 -05:00
Alekshhh
80b0a24ee8 Hud Eyepatches (#24132)
* dsdt

* op

* text reduce

* ey

* we fix
2024-01-22 17:59:32 +03:00
SonicHDC
b5013fecdd Reinforced diagonal (#24393)
* Textures

* Protowall
2024-01-22 17:53:19 +03:00
MilenVolf
6cb11e9f0a Mothroach movement state (#24385)
Moth movement sprite
2024-01-21 19:01:42 -07:00
Flareguy
e2bad3d87f Revert "RD suit recolor" (#24377) 2024-01-21 20:52:32 -05:00
Magnus Larsen
15f91b0720 Fix security camera sprite when viewed at an angle (#24357)
The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.

Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Menshin
eb0a54fef2 PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted

* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-21 20:17:17 +11:00
Ed
a2d5d74b46 Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00
Ed
b3b64e6cf2 The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-20 17:31:12 -08:00
Nim
6a0c800492 Add snake kebab (#24341)
* add snake kebab

* fix sprite

* just meat
2024-01-20 18:38:10 -05:00
Drayff
f71df97b5e Toolboxes (#24305)
* Added animations for opening toolboxes

* Fix cow toolbox
2024-01-20 13:29:13 +11:00
Ubaser
e3d5dc4d76 Improve light tube sprites (#24270)
* fix

* blocky

* glowier

* darker
2024-01-19 05:12:25 -08:00
themias
0c944ed81e More sprite movement states (#24237)
* More sprite movement states

* what
2024-01-18 18:48:27 -05:00
themias
6931848f1d Add fill visuals and inhand sprites to water bottle (#24240)
* Add fill visuals and inhand sprites to water bottle

* adjust sprite
2024-01-18 16:55:05 -05:00
Ubaser
9968cc178b Golden honker glow (#24230)
add
2024-01-18 10:26:28 -05:00
themias
ab42c4d51c Chicken sprite movement states (#24205) 2024-01-18 09:26:19 +11:00
themias
47159d1c23 Mouse sprite movement states (#24202) 2024-01-18 08:26:53 +11:00
Ubaser
b6f0c35e72 Robohands glove sprite (#24182)
add
2024-01-17 03:03:00 -07:00
TurboTrackerss14
c32d19cf5c Add Mothroach Burger (#24156)
* Add Mothroach Burger

* append copyright

* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
Ubaser
ecd84d8bfb Resprite buckets (#23866)
* add

* fix

* tweak

* bucket

* buckt

* bucket'd

* buckt

* bottm roundinger
2024-01-16 08:47:52 -05:00
Emisse
f33307e766 medal case sprite (#24147)
medal case no longer cigar case lmao
2024-01-16 00:53:10 -07:00
Alekshhh
4e3d15acfa Cossack Visual Change (#24129)
c
2024-01-15 16:08:25 -07:00
Hanz
87b88fb93f Flatcaps (#24134)
* Brown and Grey flatcaps added

What it says on the tin is what it is

* Fixed Copyright Jazz, oops

What it says on the tin
2024-01-15 16:07:51 -07:00
Nim
efb424834a Construction Blast door (#24050)
* construction blast door

* fix

* price

* fix2

* hem

* xif

* Static
2024-01-15 15:49:08 +03:00
Nemanja
736b9dd7df Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Psychpsyo
a747e6dda4 Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
Alekshhh
374260c49e Suit Storage Visual Change (#23799)
* Revert "New moth antennae and wing pair, Underwing (#23559)"

This reverts commit 1b4f1ac35d.

* Revert "Revert "New moth antennae and wing pair, Underwing (#23559)""

This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.

* dsd

* sdst

* sd
2024-01-14 11:38:36 -05:00
Morb
9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00
Emisse
b51d69184e Revert "Greyscale decal tweaks + additions" (#24069) 2024-01-14 00:15:32 -07:00
Tayrtahn
2d6d2aba0b Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
deathride58
1e795c54de Colorblind-compatible QM uniform sprites (#24055)
colorblind-compatible qm drip
2024-01-13 21:45:06 -05:00
lzk
a97eb8dcdc fix plushie rouny sprite (#24031) 2024-01-13 20:20:56 +03:00
Ubaser
0662c81401 Substation resprite (#23977)
* add

* add
2024-01-13 00:51:28 -05:00
Nemanja
053924b1a6 Matter bin & manipulator resprite (#23990) 2024-01-12 17:05:52 -07:00
Hannah Giovanna Dawson
d2a1eae2d9 Add "Skelly Versus The Rev" as lobby art (#23974)
Add Skelly Versus The Rev as lobby art
2024-01-12 15:52:13 -05:00
Fahasor
fa3da1ab82 Whistle for security (second try) (#23945)
* Move Exclamation entity

* Add Whistle Component and Whistle System

* Add BaseWhistle prototype

* Add sound to BaseWhistle

* Add SecurityWhistle prototype

* Add Sprite and Icon to SecurityWhistle

* Add whistleExclamation prototype

* Fix SecurityWhistle prototype

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Add whistles to sec vendingMachine

* Revert "Add sound to BaseWhistle"

This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.

* Add sounds for BaseWhistle

* Make atributions compact

* Remove unnecessary spaces

* Make WhistleSystem class sealed

* Remove possibility to exclamate one person from WhistleComponent

* Remove delay from WhistleSystem

Increase delay

* Remove unnecessary HashSet

* Try replace Resolve

* Refactor sound emmiting

* Rework spawn of exclamation

* Move WhistleComponent from Server to Shared

* Edit WhistleComponent because of moving

* Move WhistleSystem from Server to Client

* Edit WhistleSystem because of moving

* Add new event

* Add server part of WhistleSystem

* Modify system for prediction

* Add documentation to WhistleComponent

* Revert "Modify system for prediction"

This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.

* Revert "Add server part of WhistleSystem"

This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.

* Revert "Add new event"

This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.

* Move system from client to shared

* Modify whistle system because of moving

* Separate checks and action

* Organize file folders according to conventions

* Make component Networked

* Change trigger component for WhistleSystem

* Put indents betwen methods

* Rework WhistleExclamation prototype

* Change variable name

* Add serializer to WhistleComponent

* Rename one variable

* add predict possibility to Shared

* add Client part of prediction

* Add Server part of prediction

* Increase whistle distance

* Prevent spawn for invisible entities

* WhistleComponent now use file-scoped namespace

* Delete unnecessary part from MakeLoudWhistle

* Add Resolve check

* Delete Server and Client part for prediction

* Make system prediction properly

* Change prediction behaviour

* Fix unexpected error occured

* Avoid using obsolete methods

* Add comments

* Update DataField to make it shorter

* Update size for new size system

* Prevent ping for invisible entities for real now

* Avoid triggering unnecessary debug asserts

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-01-12 01:05:28 -07:00
Aexxie
1b8e536848 Greyscale decal tweaks + additions (#23961)
* "whitescales" every marking

* adds greyscale wooden trims

* Texturizes steel tile overlays

* Texturizes the rest

* Adds yaml for the greyscale trims (whoops)
2024-01-12 01:00:22 -07:00
Emisse
e93231ebaa death squad armor tweaks (#23965)
* death squad resprite

* fix boote
2024-01-12 00:58:08 -07:00
Justin Pfeifler
26c1a78186 Update Blood Red Phone Sprite (#23964)
* Add new phone sprite

* Update copyright attribution
2024-01-12 00:42:49 -07:00
Emisse
2d78e0fb3a sus attributions (#23962) 2024-01-11 21:16:53 -08:00
Alekshhh
e2dd30f640 New Lobbyscreen Art (#23943)
sos
2024-01-11 16:28:13 -07:00
themias
8bba4b852b Headphones can be turned on (#23882)
Toggle headphones
2024-01-11 16:25:27 -07:00