TaralGit
08f44050fe
Laser gun for security ( #3632 )
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* laser gun
* filled up the energy depletion overlay
* small sprite correction
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-03-15 10:53:16 +01:00
Tarlan2
efbfd7d68a
New melee weapons ( #3473 )
2021-03-08 19:16:09 +01:00
Elijahrane
590453a57f
Removed most redundant delays in meta.json ( #3549 )
2021-03-07 20:26:25 +01:00
Elijahrane
db67f42bc2
Le Miko has Arrived ( #3543 )
2021-03-07 13:41:42 +01:00
Pieter-Jan Briers
63947a6d35
Fixes all the rotation bugs. ( #3365 )
2021-02-22 00:46:27 +01:00
komunre
2172d00409
Clusterbang ( #2712 )
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* Code is ready but item now spawning
* Prototype of SeveralExplosive component
* Remaked to FlashExplosiveComponent using
* Done. But i feel myself retarted
* Remaked. Looks good
* Full loaded prototype added
* Throwing in progress. Fatal error is here
* I forgot about shared
* Sloth refactor
* Delayed spawning and fix crashes
* Full clusterbang code.
* Removed useless variable and tuned delay
* Delete wrong in CreamPiedComponent
* Now yaml is code quality followed
* Reworked to GetLevel with bugs
* Never forget resources, guys
* RoundToLevels added. Now it works.
* New textures and sloth refactor is returned
* Now it's TryGetComponent
* Visualizer maximum fix and look fix
* Logging and no max and min check
* Removed max grenades sending
* vizualizer is better now
* GrenadesMax removed
* grammar, checks, NextFloat and no more try catch
* Unused using removed
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-18 21:16:34 +11:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
mirrorcult
7977992e5a
Add kitchen knife & sliceable foods ( #2891 )
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* sliceable food, kitchen knives
* sprite fixes, sounds
* add to vendor
* address reviews
* address reviews
* stereo -> mono
* fix wrong amount of nutriment being removed
* oops im dumb
* meta.json
* fix merge
* probably fix test
* remove all instances of [ComponentReference(typeof(IAfterInteract))]
Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-01-07 12:48:08 +11:00
Swept
c3a6d0c597
Add belt slots for several items
2020-12-23 16:32:42 +11:00
Clement-O
621a39016f
Created and added empty ammo shell sprite ( #2126 )
2020-10-08 17:48:57 +02:00
Swept
072f374bcc
Removes the Straylight SMG ( #1881 )
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* goodbye
* Removes Straylight from spawners
2020-09-02 00:38:35 +02:00
Swept
9019079d79
Adds a cat and then a gat ( #1868 )
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* Adds the cat
* Adds the gat
* Adds the calico to suspicion spawner
* Fixed physics thing
* Updated BB
* Added Calico mag to ammo spawner
2020-08-24 20:27:32 +02:00
Swept
abc446109e
Fixed sawn-off inhand-right sprite ( #1869 )
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* Fixed
* Dunno what that file was
2020-08-24 20:10:57 +02:00
Swept
5e238a7ced
Nuclear Grenade ( #1634 )
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* Hello there
* Change fueltank devastation range back to 0
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-08-10 16:35:04 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00