Commit Graph

1721 Commits

Author SHA1 Message Date
Kevin Zheng
3506e67e88 Fix drink examine text (#24241) 2024-01-19 09:26:19 +11:00
Ubaser
da7ed4b27b Add pacifism description and clean up traits a little (#24216)
add
2024-01-18 18:50:00 +03:00
lzk
89e765c9cb localize shuttle timer eta etd (#24204) 2024-01-18 09:20:30 +11:00
TurboTrackerss14
c32d19cf5c Add Mothroach Burger (#24156)
* Add Mothroach Burger

* append copyright

* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
Veritius
2e83f5a0ec Executions (#24150)
* Execution (you monster)
not done

* woops

* more stuff

* Melee executions

* Prevent executing those who can interact

* Better checks for if you can execute

* Scale the execution time of a knife with its attack speed

* Translations for fucking up an execution

* rename some functions

* Properly scale execution speed of melee weapons

* Fix checks in CanExecuteWithAny

* Allow executing yourself (funny)

* More versatile localisation

* Suicide with guns

* Popups for successful gun executions

* whoops

* Stop flare guns crashing the game on executions

* Various tweaks

* Remove some old usings

* Pacifists can no longer execute

* Remove unnecessary check

* Use CanShoot in gunsystem

* Capitalisation in ftl string

* Fix melee executions not playing a sound

* localisation tweaks
2024-01-17 01:45:45 -07:00
LankLTE
44abe3e54d Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto
2024-01-16 17:26:14 -08:00
lzk
1db42e048b Remove prototypes locale (#24159) 2024-01-16 18:32:17 -05:00
Arkanic
294c4bb3ce qol tweak: More context about how to access traitor uplink in character menu (#24163)
Update preset-traitor.ftl
2024-01-16 17:33:51 -05:00
Skye
7e101f6e19 Cleanup Medicine Descriptions (#24141)
Medicine Cleanup TIme
2024-01-15 22:25:20 -08:00
Nemanja
736b9dd7df Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Skye
9c277bd0e2 Cryo Burn Chem - Aloxadone (#23980)
Aloxadone (accidentally exploded first pr oops)
2024-01-14 20:57:30 -07:00
themias
fd7ff690b1 Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field
2024-01-14 11:47:31 -05:00
Morb
9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00
deltanedas
88db476d27 Add greenshift preset (#24029)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 18:20:43 +11:00
Pieter-Jan Briers
123a4147de BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch
2024-01-14 18:18:39 +11:00
Tayrtahn
2d6d2aba0b Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Errant
40db236b82 Navmap UI enhancements (#23777)
* label scaling wip

* beacon toggle, cleanup

* weh

* caw

* Smooth scaling, almost-selectable font size, Magnification count, zoom scale accuracy change, opacity

* never asked for individual font sizes

* zoom

* format

* Fixes CrewMonitor and PowerMonitor using the default tile color as text background instead of their custom tile colors

* font customisation, needs UI elements

* Station map rightclick now works

* UI scale will keep the local systems in line

* adjusting font size to UI scale

* typo

* fix RT version

* putting cache back in its place

* toggle labels moved to Examine
2024-01-14 16:08:43 +11:00
deltanedas
a558b112a1 better deconversion (#23315)
* add deconverted window

* show deconverted window when deconverting + remove the role

* webedit ops

* antagonist -> revolutionary

* evil

* oh

* eui ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 14:20:35 +11:00
Pieter-Jan Briers
8416fc746b Quick dialog fixes (#24046)
Pressing "enter" on the last dialog box now confirms the dialog.

Localize.
2024-01-14 14:18:02 +11:00
lzk
e47e359108 Remove archaic accent (#24052) 2024-01-13 21:45:54 -05:00
degradka
562d7b4b82 Add a check for item size in the microwave system (#24026)
* Add a check for item size in the microwave system

* DataField suggestion

* Merge TryComp with HasComp

* Add datafield changeability for admins
2024-01-13 13:11:09 -08:00
Errant
bda89918ff Station Map window edges (#24024) 2024-01-13 16:04:45 +01:00
Tayrtahn
b8de514237 Cuttable speaker wire for vending machines (#23873)
Implement SpeechWireAction
2024-01-12 01:03:02 -07:00
icekot8
6820cff4f5 new chemical-Necrosol (#23850)
* rollback

* dumb fix
2024-01-12 00:59:21 -07:00
Kukutis96513
bd17444cc5 Bulk plushie lizard crate (#23927)
* make the bulk crate order

* added space lizard plushies to bulk crate
2024-01-11 16:18:28 -07:00
deltanedas
581c95ed72 dedicated burn and shock meds (#23941)
* pyrazine and insuzine

* add recipes

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-11 16:17:23 -07:00
Nemanja
0126b9820d Stop the inevitability of death from misgendering you (#23949)
Fix rotting messages and make them use pronouns
2024-01-12 10:12:32 +11:00
Nemanja
b3014e6cb3 machine parts + power cell resprite (#23913)
* machine parts + power cell resprite

* logic fix
2024-01-10 23:06:01 -07:00
Guillaume E
af7327e59f Show how close bodies are to rotting (#23530)
* Show how close bodies are to rotting

When examining a dead body, you will be able to see of close
it is to rotting.

 - "It still looks fresh.", in the first third of the pre-rot period
 - "It looks ripe.", in the second third
 - "It's starting to look bad.", in the last third

This could help players prioritize medical care.

* Alter the wording of the pre-rot indicator

* Use numeric rotting stages in FTL

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-10 23:00:21 +11:00
Ubaser
e91e746dd3 Moths get insect blood (#23671)
* ya

* mothroach

* update

* fix

* fixe

* add
2024-01-10 03:42:20 -08:00
Emisse
b3008ab7c8 Syndie elite uplink (#23859)
* elite suit store

* eek

* dont drink
2024-01-10 04:33:10 -07:00
metalgearsloth
5d658fc0fa Add artifact fragments to salvage magnet (#23791)
slavage
2024-01-09 17:14:04 -05:00
lapatison
615330c545 Bunch of slot locales (#23792)
* locale

* tweaks
2024-01-09 13:18:04 -05:00
lapatison
5a2b1f1829 Minor antag name fix (#23812) 2024-01-09 20:55:37 +03:00
metalgearsloth
d7eb7b700c Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow
2024-01-09 22:44:38 +11:00
lzk
6c0467c0f6 Skeleton species locale (#23770)
* Update species.ftl

* Update skeleton.yml
2024-01-09 00:06:01 -08:00
Nemanja
fdd18c9ae4 Quantum Spin Inverter (#23756) 2024-01-09 00:37:55 -07:00
ike709
b8e8e6141a Appraisal tools check for cargo bounty completion (#23760)
Co-authored-by: ike709 <ike709@github.com>
2024-01-08 23:18:50 -05:00
cool dolphin
a34ee7c300 Add delicious mopwata (#23740)
* added delicious mopwata

* added mopwata, the reagent

* fixed issues, changed color, added more possible fills
2024-01-08 19:24:32 -07:00
Tayrtahn
eb9770efb9 Reduce vendor thank you message spam and add variety (#23746)
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.

* Only display thank yous when closing the UI after a purchase.

* Tweaked a few messages

* More custom messages

* Missed one
2024-01-08 18:34:47 -07:00
AJCM-git
a3127748d1 Fixes ninja not being able to use abilities (#23748)
* Fixes ninja not being able to use abilities

* This was for testing
2024-01-08 19:15:00 -05:00
Tayrtahn
4972e257e0 Round mixing temperature entries in the guidebook (#23751)
Thanks for the help, Fluent.
2024-01-08 16:14:04 -05:00
Naive817
1b93243bea Adds syndicate cyborgs. Adds Assault cyborgs to nukie uplink (#19733)
* added syndicate cyborgs

* add assault cyborg to uplink

* updated tags.yml

* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction

* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.

* fixes nodes

* fixes construction

* fixed typo and intergrationtests

* adds back ammocounter for l6c

* fix lawset

* fix item size

* nono, fix again

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-08 01:12:08 +03:00
TruePaInt
4c2fd55720 Gun cyborg module (#19629)
* Update borg_modules.yml

* Update uplink_catalog.yml

* Update uplink-catalog.ftl

* Add files via upload

* Update meta.json

* Update uplink-catalog.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-08 00:03:18 +03:00
lapatison
c6e829ca6e Ninja and Syndie reinforcement ghost role locale (#23691)
ghost role locale
2024-01-07 14:23:09 -05:00
Ubaser
627aa56551 Tweak vodka martini description (#23669)
* add

* tweak
2024-01-07 11:17:16 +03:00
Ed
d22fe3f921 SyndiCat (#22554)
* add content

* 4 tk to 8 tk

* replace to autoinject, now cat can explode in any moment. increase cost to 10tk

* Update animals.yml
2024-01-06 17:52:41 -08:00
deathride58
e57b47242f Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser
eb46918d7e Remove a couple translations to the archaic accent (#23614)
add
2024-01-06 15:42:20 -05:00
Ubaser
172fcaf2d4 Rename Goldschläger to Gildlager (#23223)
* add

* fix

* catalog

* migration

* conflicts..

* uh

* test

* m

* fix fr

* line?

* beg

* suffering

* um

* fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-07 02:34:15 +11:00