Commit Graph

6681 Commits

Author SHA1 Message Date
Ubaser
eaee9b6896 Hauling shuttle wreck (#24152)
add
2024-01-16 16:05:33 -07:00
lzk
a2c3ec6c47 Fix some closets being not deconstructable (#23054)
* sss

* price change
2024-01-16 12:23:26 +03:00
Arendian
495956a7fa Fix flare shell not applying firestacks and makes it embed (#23648)
* Fix flare gun not igniting and small firestack increase.

* Flare shells now embed
2024-01-16 12:17:05 +03:00
Emisse
f33307e766 medal case sprite (#24147)
medal case no longer cigar case lmao
2024-01-16 00:53:10 -07:00
Nemanja
017450ef17 fix cryosleepers deleting the station (#24143)
* fix cryogenic units deleting the station

* ship it
2024-01-15 23:10:52 -05:00
Boaz1111
24aeec2373 Reinforced glass reacting fix (#24135)
* takeitouttakeitout

* Delete error.glsl

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-15 22:43:18 -05:00
deltanedas
0a1b3ba601 more objective logging + maybe fix the no objective bug (#24139)
* more objective log

* remove hijack from group!!!!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-15 16:09:14 -07:00
Hanz
87b88fb93f Flatcaps (#24134)
* Brown and Grey flatcaps added

What it says on the tin is what it is

* Fixed Copyright Jazz, oops

What it says on the tin
2024-01-15 16:07:51 -07:00
CrigCrag
9fe7cdd2d5 fix damage type for arachnid melee (#24137)
fix damage type
2024-01-16 01:22:47 +03:00
reverie collection
49057ace7e Tropico pet added to thief objective pool (#24119)
* git it's the same stop gaslighting yourself

* tropico added to thief objective pool
2024-01-15 15:55:00 +03:00
Nim
efb424834a Construction Blast door (#24050)
* construction blast door

* fix

* price

* fix2

* hem

* xif

* Static
2024-01-15 15:49:08 +03:00
Ubaser
1dd2cf1d25 Readd core cargo shuttle (#24118)
add
2024-01-15 03:44:41 -07:00
Boaz1111
2c8dfa8c49 Reduces stimpack price to 4 TC (#24117)
done
2024-01-15 02:30:37 -07:00
Nemanja
be8d0e69b6 fix medhud bounds with 64x64 inhands (#24102) 2024-01-14 23:54:08 -07:00
Nemanja
736b9dd7df Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Flareguy
d3a41ede49 Nerf lava firestacks (#24100)
* nerf lava firestacks

* dode
2024-01-14 23:33:05 -07:00
deathride58
855c08f649 Eye opening/closing is now possible while cuffed (#24097)
u can now open and close your eyes while cuffed
2024-01-15 00:11:21 -05:00
Skye
9c277bd0e2 Cryo Burn Chem - Aloxadone (#23980)
Aloxadone (accidentally exploded first pr oops)
2024-01-14 20:57:30 -07:00
Arendian
04a8761bb6 decelerator nerf and projectile penetration mini refactor (#24032)
* decelerator nerf and projectile fix

* datafield name difference

* forgot to add component

* missed datafield styling

* comment made summary

* CanPenetrateComponent and CollisionLayer check.

* Small comment changes
2024-01-14 15:39:09 -08:00
Nairod
abd0e6dd20 Nerf and Add More Reagent Slimes (#24087)
* Nerf and Add More Chem Slimes

* Whoops Redundancy
2024-01-14 14:14:19 -08:00
themias
fd7ff690b1 Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field
2024-01-14 11:47:31 -05:00
Psychpsyo
a747e6dda4 Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
Whisper
34a9d4d0d5 Cerberus has AI (#24028) 2024-01-14 21:19:36 +11:00
AJCM-git
108f001731 Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
Dakamakat
b80f7eed6e Make throwable star damage stamina (#23527)
* feat(star.yml): make throwable star damage stamina

* feat(Components): add new StaminaTresholdDamageOnEmbedComponent

* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add

* feat(StaminaSystem): update system with new subscriptions

* feat(throwing_stars): update yml with new component

* feat(StaminaDamageOnEmbed): add stamina damage on embeed

* cleanup unused / ajust numbers

* fix(StaminaSystem / OnEmbedComponent ) apply requested changes

* Rest of the review

* another warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 20:10:50 +11:00
deltanedas
d1d11d09c7 Add TryGetPrimaryDepartment to jobs system (#23317)
* add primary departments

* make command and station specific secondary

* add a unit test

* fixy

* compile

* webedit ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 19:18:34 +11:00
Morb
9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00
deltanedas
88db476d27 Add greenshift preset (#24029)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 18:20:43 +11:00
Pieter-Jan Briers
123a4147de BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch
2024-01-14 18:18:39 +11:00
Emisse
b51d69184e Revert "Greyscale decal tweaks + additions" (#24069) 2024-01-14 00:15:32 -07:00
Nemanja
43da5f65f3 Fix iron ore being called steel ore in the vein descriptions (#24066)
Fix iron ore being called steel ore
2024-01-14 17:52:04 +11:00
Tayrtahn
2d6d2aba0b Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Ilya246
7682884d19 no time limit on nukie syndicate bomb (#24022)
implement
2024-01-14 16:25:18 +11:00
degradka
6fc0aeaf17 Add a neck gaiter into HOS's dresser (#24003)
HOS's dresser now contains a neck gaiter
2024-01-13 23:12:36 -05:00
Aexxie
28095d5dc0 Species' melee changes (#24019)
Changes Spider attack type to pierce, and gives them the bite anim. Lizards now have claw anim.
2024-01-14 14:08:20 +11:00
21Melkuu
3fae5de47d Mayo (#24017)
Mayo
2024-01-13 21:47:19 -05:00
lzk
e47e359108 Remove archaic accent (#24052) 2024-01-13 21:45:54 -05:00
Pieter-Jan Briers
f191c90999 Desk bells can be rung with activate (#24047)
* Desk bells can be rung with activate

Important

* Remove obsoletions too while I'm at it.
2024-01-14 12:43:59 +11:00
Varen
7d258c9e7c Makes Eggs drawable with a syringe (#24042)
-Makes Eggs drawable with a syringe
2024-01-13 23:57:19 +03:00
SlamBamActionman
8e125e0ea5 Remove AmmoTechFabCircuitboard from Thief objectives (#24037) 2024-01-13 23:55:03 +03:00
Vasilis
7f766ead2d Remove spacepens (#23970) 2024-01-13 21:20:11 +01:00
lzk
cde4ea78d2 make gas tanks not quick equipable (#23971) 2024-01-13 00:30:37 -07:00
Crotalus
f0e706a4bd Add nuclear bomb warp point (#23973) 2024-01-13 00:30:11 -07:00
Nemanja
f0e43126e2 Ore crab drops nerf (#24012)
ore-crab-drops-nerf
2024-01-12 22:27:42 -08:00
degradka
23580232ac Fix electrical crates drop plastic instead of metal (#23992) 2024-01-13 15:55:47 +11:00
Nemanja
bee200da6d fix coal ejection (#23993) 2024-01-13 15:52:53 +11:00
lzk
205c631c06 Fix autodrobe inventory (#24006)
Update theater.yml
2024-01-12 19:40:12 -05:00
Hannah Giovanna Dawson
d2a1eae2d9 Add "Skelly Versus The Rev" as lobby art (#23974)
Add Skelly Versus The Rev as lobby art
2024-01-12 15:52:13 -05:00
takemysoult
9e1342f3e4 Tranquilizer balance (#23979) 2024-01-12 13:45:08 -07:00
GreyMario
1c3c596bae Pie tins returned from all pies in all situations, add lathe recipes for pie tin and some other basic kitchenwares (#23217)
* move pietin trash to FoodPieBase so all pies return their pie tin when eaten

* spawn trash from a SliceableFood if the Food has a trash

* add a limited selection of additional tablewares to the autolathe

* kitchenware material adjustments

* fix crash when slice pie in hand/inventory

* use system helpers + slices now go in parent container
2024-01-12 01:42:15 -07:00