Ed
7a5f81ddb4
Handheld Mass Scanner ( #25526 )
...
* handheld
* Update meta.json
* Update meta.json
* Update cargo.yml
* research
* add to borg
* bruh
* borg to T2
* fix
2024-02-26 16:19:51 -07:00
deltanedas
24af66a544
nuke biochem research discipline ( #24871 )
...
* make chem machine boards roundstart
* nuke biochem
* kill
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 13:13:30 -05:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
...
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
...
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
Ilya246
fc4ad82934
biofabricator ( #23319 )
...
* initial implementation
* implement
* more mobs
* add tech
* buff abomination
* uncopypaste desc
* add sprite
* fix sprite
* remove biomass tag
* inden't
* less plasma for fish
2024-01-02 13:53:35 -05:00
Nemanja
9bd03824ac
GORILLA Gauntlets ( #23012 )
...
* GORILLA gauntlets
* oh shit this too
2023-12-27 20:11:13 -07:00
Boaz1111
4c081aab04
Uranium Ammo ( #22406 )
...
* working on depleted uranium shotgun ammo
* added depleted uranium to more ammo
* Last changes and additions
* Forgot something, theoretically resolved the merge conflict too
* Nerfed the DU munitions, renamed em to uranium because it's not really DU
* made the ammo more expensive, also fixing the crash at the same time
* Fixed the last error, theoretically at least
* Revert "Fixed the last error, theoretically at least"
This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.
* copyright changes, small sprite changes, last references of depleted uranium removed
* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"
This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.
* Update meta.json
* Update meta.json
* Update lathe.yml
* Update arsenal.yml
2023-12-21 12:07:44 -05:00
Nemanja
5eb1a1ce8c
Remove RCD from tech and make it a crate ( #22720 )
2023-12-18 21:40:55 -05:00
Emisse
8c1eecffd4
Svalinn Experimental Battery Ammo Research [T3] ( #22045 )
2023-12-16 19:43:49 -08:00
Kara
8399d0a9eb
Faux astro-tiles for science & mappers ( #22586 )
...
* Faux astro-tiles for science
* didnt mean to commit dode
2023-12-16 01:20:57 -07:00
Nemanja
627bf30580
Remove tasers from arsenal tech ( #22361 )
2023-12-11 15:33:29 -07:00
Nemanja
89295d97b6
research console radio messages on unlock ( #22166 )
2023-12-06 18:00:51 +11:00
Nemanja
94368f1f00
Speed Boots [Tier 3 Civ-Service] ( #21438 )
...
* Speed Boots
* validate
* monkey
2023-11-07 18:25:43 -07:00
Ed
8b3adf6085
Anomaly Synchronizer ( #20945 )
...
* added textures and basic prototype without functionality
* add full functional
* finish work
* fix naming
* reduce random anomaly spawner offset
* Update AnomalySystem.Vessel.cs
* Update SharedAnomalySystem.cs
* Update SharedAnomalySystem.cs
* Update production.yml
* fix errors
* fix?
* Update anomaly_sync.yml
* deltanedas code fixes. Thx, deltanedas!
* git what
* fix yml
* fix yml 2
* meh, try again
* work, work, work
* fix powered checking. now component work also without ApcPowerReceiving
* now supercrit port invoke on start growing, not after explosion
fix errors
* deltanedas fix pack 1
* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
deltanedas
3be6c5b9d5
Microreactor power cell research ( #21473 )
...
* buff microreactor cell and tweak a little
* add portable fission research
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 22:00:11 -05:00
Nemanja
fd994511a7
technology auto guidebook ( #21029 )
...
* technology auto guidebook
* boo-womp
* boo-womp II
2023-10-16 16:51:58 -05:00
Nairod
fcdedb377d
Practice Ammunition Tech ( #20331 )
2023-10-01 13:18:05 -07:00
deltanedas
64f2efbb55
move advanced laser gun into t3 lasers tech ( #19875 )
...
* move advanced laser gun into t2 lasers tech
* t3 and troll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-07 19:25:04 -07:00
metalgearsloth
789c5e0a2b
Add fultons ( #18958 )
2023-08-29 16:34:05 +10:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
deltanedas
ccd93dc464
vim!!!!!!11! ( #15659 )
2023-08-11 12:20:16 -04:00
Vordenburg
fabc5c1636
Remove unused optimized ballistics loc string ( #18855 )
2023-08-07 21:30:02 -07:00
HerCoyote23
27becd8986
Security Melee Weapon, the Truncheon ( #17666 )
...
* Added Combat Baton
* Add to secfab
* reduce damage to 15
* Renamed to Truncheon, set damage to 17 again.
* Added T2 research, up dmg to 18 cause it'll be rarer.
* Make recipe dynamic
2023-07-31 14:37:12 -06:00
Nemanja
8f5282fb89
make rnd console require science access ( #17671 )
2023-06-29 14:19:19 -04:00
Nemanja
3975578e4e
Arsenal tech discipline ( #17400 )
2023-06-18 15:56:49 -06:00
Nemanja
eb114677ad
move hamtr to civilian services tech ( #17393 )
2023-06-17 11:59:53 +10:00
metalgearsloth
f7e4a69b65
Move PKA to a tech ( #17043 )
2023-06-16 13:56:59 +10:00
Nemanja
fa23d57fd8
Remove cloning tech, add bluespace chemistry tech ( #17345 )
2023-06-14 21:11:11 -06:00
brainfood1183
cd7d4be188
HAMTR mech (hamster mech) (needs review) ( #16393 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-08 16:33:35 +10:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00
Nemanja
252f0be372
Telepad revival ( #16664 )
2023-05-21 20:09:31 +10:00
lzk228
deb3c03712
Advanced Tools Technology ( #16497 )
...
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2023-05-19 17:07:59 +10:00
metalgearsloth
775258be52
Add tether gun ( #16430 )
2023-05-18 11:36:06 +10:00
Nemanja
9efc727fe1
RND Rework [Death to Techweb] ( #16370 )
...
* Techweb rework
* more ui work
* finishing ui
* Finish all the C# logic
* the techs + lathes
* remove old-tech
* mirror-review
2023-05-15 15:17:30 -05:00
Nemanja
050e157005
Technology Disks ( #13077 )
...
* clean up a bunch of R&D code
* don't store components
* brug
* speedrun some sloth review
* technology disks
* expand functionality, begin work on printer
* disk printer ui
* file
* fix the rebase
* disk console is finito
* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
Rane
e86e6a5cce
Port research disks from nyano ( #9081 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-29 00:41:08 +10:00
Visne
4f125f9c4a
ResearchConsoleMenu to XAML UI ( #4640 )
...
* Create/rename files
* ResearchClientServerSelectionMenu to XAML
* ResearchConsoleMenu to XAML
* Localization
2021-09-19 10:23:32 -07:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00