Commit Graph

24328 Commits

Author SHA1 Message Date
Boaz1111
c9e19445b4 Industrial Reagent Grinder Hotfix (#26571)
fixed
2024-03-30 16:25:50 -04:00
Plykiya
7638252df3 Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-30 14:11:44 -04:00
lzk
1ffa5c28d8 Make BaseMedicalPDA abstract (#26567) 2024-03-30 12:38:38 -04:00
PJBot
1e51febc67 Automatic changelog update 2024-03-30 06:53:32 +00:00
takemysoult
97b390d35f up stimulants (no sleep) (#25886)
* up stimulants (no sleep)

* Update SharedSleepingSystem.cs
2024-03-30 00:52:27 -06:00
PJBot
0f6c7c9d51 Automatic changelog update 2024-03-30 04:37:39 +00:00
liltenhead
9ddfe38668 Adjust syndicate hardbomb damage (#26548)
hardbomb tweaks
2024-03-30 15:36:33 +11:00
Leon Friedrich
888a3bda51 Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
PJBot
aa96baeb5f Automatic changelog update 2024-03-30 04:01:31 +00:00
PJBot
299625772d Automatic changelog update 2024-03-30 04:00:26 +00:00
EdenTheLiznerd
431c3ad3b8 Rebalance amatoxin so it is a slower killer (#25830)
* Balancing? Balancing!!!

* Additional changes
2024-03-30 15:00:21 +11:00
Plykiya
f192d7901f Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-30 14:59:16 +11:00
PJBot
3fc02edd4e Automatic changelog update 2024-03-30 03:36:48 +00:00
Zealith-Gamer
39753892c2 Stop items that are being pulled from spinning (#26504)
* Fixed pulled items spinning when moved

* edited out others issues

* more reverts

* requested fix

* Removed "Optional:"
2024-03-30 14:35:42 +11:00
PJBot
3af54a286e Automatic changelog update 2024-03-30 03:32:37 +00:00
metalgearsloth
fc4389f2d7 Fix itemslots swapping (#25634)
Fix itemslots prediction
2024-03-30 14:31:47 +11:00
SonicHDC
52db14a19d Zippable coats (#26494)
* Update base_clothingouter.yml

* Update coats.yml

* Change Flipped to Opened

* labcoat

* coat

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* cmo

* gene

* rd

* robo

* sci

* viro

* Locale zip-unzip

* Missing meta

* Fix wrong sprites
2024-03-30 14:31:32 +11:00
PJBot
ac12982049 Automatic changelog update 2024-03-30 02:47:27 +00:00
Boaz1111
6ef592ddba Industrial Reagent Grinder (#25020)
* all work done

* adress whitespace

* millions must factorio

* conflict fix

* i forgot
2024-03-30 13:46:20 +11:00
Leon Friedrich
bb5ca720fc Split GasTileOverlaySystem update over two ticks (#26542)
Split GasTileOverlaySystem update over ticks
2024-03-30 13:34:55 +11:00
metalgearsloth
d215419f9a Revert "Fix scram implant's teleportation out of containers" (#25030)
* Revert "Fix scram implant's teleportation out of containers (#24827)"

This reverts commit d4434dbb5e.

* Remove EntityQuery<T> pass-ins
2024-03-30 13:28:42 +11:00
Pieter-Jan Briers
3b791459c7 Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
2024-03-30 12:40:55 +11:00
PJBot
72c6a14d59 Automatic changelog update 2024-03-30 01:26:48 +00:00
Alice "Arimah" Heurlin
2e9c8f691c Fix guardian damage transfer (#26541) 2024-03-29 21:25:42 -04:00
PJBot
86a24db72a Automatic changelog update 2024-03-30 00:02:45 +00:00
Mephisto72
649af483e4 Increase Ion Storm Weights (#26539)
This increases the probability for the following effects caused by Ion Storms:
Chance to affect a Station Borg: 50% -> 80%
Chance to replace a Law: 10% -> 20%
Chance to remove a Law: 10% -> 20%
Chance to shuffle Laws: 10% -> 20%
2024-03-30 11:01:39 +11:00
Leon Friedrich
985c4b4016 Fix empty atmos deserialization (#26540)
Fix atmos deserialization
2024-03-30 10:58:12 +11:00
PJBot
3a3652a767 Automatic changelog update 2024-03-29 23:47:13 +00:00
deltanedas
355d00a0f2 combine same-tile explosions in the same tick (#25664)
* combine same-tile explosions in the same tick

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-30 10:46:05 +11:00
metalgearsloth
28d05feea7 Fix disposals test (#26535)
The rounding at 0,0 got memed.
2024-03-30 03:03:01 +11:00
Tayrtahn
4cd2fbd076 Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)
* Moved abstract spill methods to shared; added prediction to spill container verb.

* Rerun tests

* Requested changes

* Note Client behavior in Spill method docs
2024-03-29 02:00:09 -07:00
Adrian16199
19caf1d9d3 Increases minimum player requirement for nuclear operatives. (#26474)
As the title says.
2024-03-29 17:48:42 +11:00
keronshb
06b14f30cd Change Polymorph Actions to use Polymorph Proto Id (#26419)
* polymorph changes

Adds poly proto ids to polymorph action event and checks for proto id when performing

* nullable proto id

* Replaces instances of Polymorph prototype with a proto id and tryindex

* birdup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-29 17:41:09 +11:00
PJBot
12a384ff25 Automatic changelog update 2024-03-29 06:31:56 +00:00
Crotalus
a606909d30 Add auto modes to reagent grinder (#26290)
* Add auto-mode to reagent grinder

* Remove redundant stuff with DataField

* Use margin instead of dummy control

* Resolve grinder component
2024-03-29 17:30:50 +11:00
metalgearsloth
cdfee5aa0c Transform cleanups (#25963)
* Transform cleanups

* Fix build

* ascension
2024-03-29 17:26:30 +11:00
PJBot
d830922603 Automatic changelog update 2024-03-29 06:14:58 +00:00
wafehling
b041637263 Chemically-created Crystal Shards (#26269)
Added chemical reaction for making crystal shards
2024-03-29 17:13:52 +11:00
metalgearsloth
f008732a18 Update submodule to 217.0.0 (#26524) 2024-03-29 17:06:50 +11:00
metalgearsloth
a25801b35b Update audioparams (#26387)
Drops busname + attenuation.
2024-03-29 16:55:05 +11:00
PJBot
52ca0c2ec2 Automatic changelog update 2024-03-29 05:29:22 +00:00
Jake Huxell
59e46aab93 Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
PJBot
cdfa7c3c70 Automatic changelog update 2024-03-29 05:04:40 +00:00
lzk
69a15ada7f Send what seleted for secret to admin chat (#26500)
* Send what seleted for secret to admin chat

* add line

* Add localization support
2024-03-29 16:03:34 +11:00
PJBot
653d53db13 Automatic changelog update 2024-03-29 02:31:29 +00:00
Jake Huxell
cfc0ecbf80 [BugFix] Persist Job Restrictions When New User Late Joins (#26498)
* make sure to keep late join button disabled if requirements not met

* more succinct representation of condition
2024-03-29 13:30:23 +11:00
Valent
8537e279e1 Foldable ushanka (#26519)
* UpdateUshankaPrototype

* UpdateUshankaPrototype
2024-03-29 12:07:38 +11:00
Mr. 27
66e8e05c46 more melee weapon sound fixes (#26520)
g
2024-03-29 12:06:23 +11:00
PJBot
daff65582d Automatic changelog update 2024-03-28 20:45:52 +00:00
Nemanja
aba16198f6 Go back to constant electrocution damage based on voltage (#26455)
Makes electrocution damage based on the voltage of the wire and bring down the damage to a sane level. It's no longer primarily based on the power being received.

LV Cable -> 10 damage
MV Cable -> 20 damage
HV Cable -> 30 damage

Having a primarily power-based damage system causes there to be massive fluctuations in damage based on things outside of a regular player's control, like the station power output. This removes a lot of player agency and turns grilles into a risky gamble where they can either do no damage or instantly fry the player due to simply being hooked up to the engine.

While this may be a more accurate simulation in some regards, the reality of the gameplay is that it's often just frustrating, resulting in constant death traps as players brushing against electrified grilles and punching wires take absurd amounts of damage. By making them flat rates, it's possible to actually balance the damage output.
2024-03-28 12:44:44 -08:00