Commit Graph

5179 Commits

Author SHA1 Message Date
0x6273
7a7d0017b5 Use old reagent dispenser beaker slot ID (#24209)
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.

This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
2024-01-17 17:30:30 -08:00
Volodius
a61e24a254 fix flippo not igniting plasma (#24207)
Add welder component to FlippoLighter
2024-01-17 17:28:31 -07:00
Ed
2c0e1fcfb9 Repairable shuttles (#24193)
* fixable shuttle

* nukie not repairable

* fix
2024-01-18 02:57:40 +03:00
themias
ab42c4d51c Chicken sprite movement states (#24205) 2024-01-18 09:26:19 +11:00
Kevin Zheng
9394a26245 Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
2024-01-17 16:43:48 -05:00
themias
47159d1c23 Mouse sprite movement states (#24202) 2024-01-18 08:26:53 +11:00
Kara
fd3222993e Significantly less annoying eating sounds (#24195) 2024-01-17 11:46:06 -05:00
Boaz1111
0c78c34653 Xenoarch scanning time halved (#24188)
* SALVATION

* Update ArtifactAnalyzerComponent.cs

* Update artifact_analyzer.yml
2024-01-17 11:45:18 -05:00
Kara
1fe2dda345 Change default lights on devmap to non-LED ones (#24192) 2024-01-17 06:14:52 -07:00
Ubaser
6846bcd214 Grindable ores (#24185)
add
2024-01-17 16:08:31 +03:00
lzk
8239e59388 WelderRefinable light tubes bulbs and broken bottle (#24184)
s
2024-01-17 14:16:42 +03:00
TurboTrackerss14
c32d19cf5c Add Mothroach Burger (#24156)
* Add Mothroach Burger

* append copyright

* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
Arendian
f4727f2cf8 Fix water gun and spray nozzle projectile collision (#24175)
fix water gun and spray nozzle collision
2024-01-17 11:21:58 +03:00
lzk
1db42e048b Remove prototypes locale (#24159) 2024-01-16 18:32:17 -05:00
lzk
a2c3ec6c47 Fix some closets being not deconstructable (#23054)
* sss

* price change
2024-01-16 12:23:26 +03:00
Arendian
495956a7fa Fix flare shell not applying firestacks and makes it embed (#23648)
* Fix flare gun not igniting and small firestack increase.

* Flare shells now embed
2024-01-16 12:17:05 +03:00
Emisse
f33307e766 medal case sprite (#24147)
medal case no longer cigar case lmao
2024-01-16 00:53:10 -07:00
Nemanja
017450ef17 fix cryosleepers deleting the station (#24143)
* fix cryogenic units deleting the station

* ship it
2024-01-15 23:10:52 -05:00
Boaz1111
24aeec2373 Reinforced glass reacting fix (#24135)
* takeitouttakeitout

* Delete error.glsl

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-15 22:43:18 -05:00
Hanz
87b88fb93f Flatcaps (#24134)
* Brown and Grey flatcaps added

What it says on the tin is what it is

* Fixed Copyright Jazz, oops

What it says on the tin
2024-01-15 16:07:51 -07:00
CrigCrag
9fe7cdd2d5 fix damage type for arachnid melee (#24137)
fix damage type
2024-01-16 01:22:47 +03:00
reverie collection
49057ace7e Tropico pet added to thief objective pool (#24119)
* git it's the same stop gaslighting yourself

* tropico added to thief objective pool
2024-01-15 15:55:00 +03:00
Nim
efb424834a Construction Blast door (#24050)
* construction blast door

* fix

* price

* fix2

* hem

* xif

* Static
2024-01-15 15:49:08 +03:00
Nemanja
be8d0e69b6 fix medhud bounds with 64x64 inhands (#24102) 2024-01-14 23:54:08 -07:00
Nemanja
736b9dd7df Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Flareguy
d3a41ede49 Nerf lava firestacks (#24100)
* nerf lava firestacks

* dode
2024-01-14 23:33:05 -07:00
Arendian
04a8761bb6 decelerator nerf and projectile penetration mini refactor (#24032)
* decelerator nerf and projectile fix

* datafield name difference

* forgot to add component

* missed datafield styling

* comment made summary

* CanPenetrateComponent and CollisionLayer check.

* Small comment changes
2024-01-14 15:39:09 -08:00
Nairod
abd0e6dd20 Nerf and Add More Reagent Slimes (#24087)
* Nerf and Add More Chem Slimes

* Whoops Redundancy
2024-01-14 14:14:19 -08:00
themias
fd7ff690b1 Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field
2024-01-14 11:47:31 -05:00
Psychpsyo
a747e6dda4 Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
Whisper
34a9d4d0d5 Cerberus has AI (#24028) 2024-01-14 21:19:36 +11:00
AJCM-git
108f001731 Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
Dakamakat
b80f7eed6e Make throwable star damage stamina (#23527)
* feat(star.yml): make throwable star damage stamina

* feat(Components): add new StaminaTresholdDamageOnEmbedComponent

* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add

* feat(StaminaSystem): update system with new subscriptions

* feat(throwing_stars): update yml with new component

* feat(StaminaDamageOnEmbed): add stamina damage on embeed

* cleanup unused / ajust numbers

* fix(StaminaSystem / OnEmbedComponent ) apply requested changes

* Rest of the review

* another warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 20:10:50 +11:00
Morb
9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00
Pieter-Jan Briers
123a4147de BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch
2024-01-14 18:18:39 +11:00
Nemanja
43da5f65f3 Fix iron ore being called steel ore in the vein descriptions (#24066)
Fix iron ore being called steel ore
2024-01-14 17:52:04 +11:00
Tayrtahn
2d6d2aba0b Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Aexxie
28095d5dc0 Species' melee changes (#24019)
Changes Spider attack type to pierce, and gives them the bite anim. Lizards now have claw anim.
2024-01-14 14:08:20 +11:00
21Melkuu
3fae5de47d Mayo (#24017)
Mayo
2024-01-13 21:47:19 -05:00
Pieter-Jan Briers
f191c90999 Desk bells can be rung with activate (#24047)
* Desk bells can be rung with activate

Important

* Remove obsoletions too while I'm at it.
2024-01-14 12:43:59 +11:00
Varen
7d258c9e7c Makes Eggs drawable with a syringe (#24042)
-Makes Eggs drawable with a syringe
2024-01-13 23:57:19 +03:00
SlamBamActionman
8e125e0ea5 Remove AmmoTechFabCircuitboard from Thief objectives (#24037) 2024-01-13 23:55:03 +03:00
lzk
cde4ea78d2 make gas tanks not quick equipable (#23971) 2024-01-13 00:30:37 -07:00
Crotalus
f0e706a4bd Add nuclear bomb warp point (#23973) 2024-01-13 00:30:11 -07:00
Nemanja
f0e43126e2 Ore crab drops nerf (#24012)
ore-crab-drops-nerf
2024-01-12 22:27:42 -08:00
degradka
23580232ac Fix electrical crates drop plastic instead of metal (#23992) 2024-01-13 15:55:47 +11:00
GreyMario
1c3c596bae Pie tins returned from all pies in all situations, add lathe recipes for pie tin and some other basic kitchenwares (#23217)
* move pietin trash to FoodPieBase so all pies return their pie tin when eaten

* spawn trash from a SliceableFood if the Food has a trash

* add a limited selection of additional tablewares to the autolathe

* kitchenware material adjustments

* fix crash when slice pie in hand/inventory

* use system helpers + slices now go in parent container
2024-01-12 01:42:15 -07:00
Fahasor
fa3da1ab82 Whistle for security (second try) (#23945)
* Move Exclamation entity

* Add Whistle Component and Whistle System

* Add BaseWhistle prototype

* Add sound to BaseWhistle

* Add SecurityWhistle prototype

* Add Sprite and Icon to SecurityWhistle

* Add whistleExclamation prototype

* Fix SecurityWhistle prototype

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Add whistles to sec vendingMachine

* Revert "Add sound to BaseWhistle"

This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.

* Add sounds for BaseWhistle

* Make atributions compact

* Remove unnecessary spaces

* Make WhistleSystem class sealed

* Remove possibility to exclamate one person from WhistleComponent

* Remove delay from WhistleSystem

Increase delay

* Remove unnecessary HashSet

* Try replace Resolve

* Refactor sound emmiting

* Rework spawn of exclamation

* Move WhistleComponent from Server to Shared

* Edit WhistleComponent because of moving

* Move WhistleSystem from Server to Client

* Edit WhistleSystem because of moving

* Add new event

* Add server part of WhistleSystem

* Modify system for prediction

* Add documentation to WhistleComponent

* Revert "Modify system for prediction"

This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.

* Revert "Add server part of WhistleSystem"

This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.

* Revert "Add new event"

This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.

* Move system from client to shared

* Modify whistle system because of moving

* Separate checks and action

* Organize file folders according to conventions

* Make component Networked

* Change trigger component for WhistleSystem

* Put indents betwen methods

* Rework WhistleExclamation prototype

* Change variable name

* Add serializer to WhistleComponent

* Rename one variable

* add predict possibility to Shared

* add Client part of prediction

* Add Server part of prediction

* Increase whistle distance

* Prevent spawn for invisible entities

* WhistleComponent now use file-scoped namespace

* Delete unnecessary part from MakeLoudWhistle

* Add Resolve check

* Delete Server and Client part for prediction

* Make system prediction properly

* Change prediction behaviour

* Fix unexpected error occured

* Avoid using obsolete methods

* Add comments

* Update DataField to make it shorter

* Update size for new size system

* Prevent ping for invisible entities for real now

* Avoid triggering unnecessary debug asserts

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-01-12 01:05:28 -07:00
KittenColony
0c045f815f Fixed Lizard swipe (#23953)
* made unarmed lizard / spider melees representative

* Revert Arachnids
2024-01-12 01:03:30 -07:00
Emisse
e93231ebaa death squad armor tweaks (#23965)
* death squad resprite

* fix boote
2024-01-12 00:58:08 -07:00