TemporalOroboros
ed1b9bde83
Resolves RadiationCollectorVisualizer is Obsolete ( #13905 )
2023-05-18 14:03:30 -04:00
TemporalOroboros
f43683e3b9
Resolves StorageVisualizer is Obsolete ( #13910 )
2023-05-18 14:03:20 -04:00
metalgearsloth
37ca1fe9fe
Fix decal sorting ignoring colors ( #16553 )
2023-05-18 19:27:59 +10:00
TemporalOroboros
a1715666f0
Resolves StackVisualizer is Obsolete ( #13908 )
2023-05-18 16:16:53 +10:00
DrSmugleaf
77ae2f2484
Fix Next button resending the same admin logs ( #16557 )
2023-05-17 22:51:17 -07:00
metalgearsloth
3c3762f2ee
Add tethergun lathe recipe ( #16551 )
2023-05-18 12:07:10 +10:00
metalgearsloth
775258be52
Add tether gun ( #16430 )
2023-05-18 11:36:06 +10:00
Daniil Sikinami
7ca7272a80
Add to PDA alert level, shift duration, instructions and ID access. Also fix uknown station name. ( #15220 )
...
* PDA update and fix
* fix alert level
* Fix color level
* Maybe this will look better
* PDA update and fix
* fix alert level
* Fix color level
* Maybe this will look better
* Now threat color is taken in the same way as for emergency lamps
* Minor improvements
* Fix alert level string
* AlertLevelChangedEvent for all PDAs
* StationAlert is also stored in PDAComponent
* Removed IdAccessLevels
* Removed Access from PDAMenu.xaml.cs and Draw time real-time
* AlertLevel updated from AlertLevelChangedEvent
* Removed garbage
* Removed garbage from PDAUpdateState.cs
* Change comp-pda-ui-station-time
* revert rename PDAOwnerInfo to PdaOwnerInfo
* remove not use short names jobs
* "ftl var should be lowercase"
* "ftl var should be lowercase" again
* transfer StationAlert to PDAIdInfoText
* transfer StationAlert to PDAIdInfoText
* Line breaks of parameter/argument lists conventions
* not randomly inline property attributes
* no broadcast AlertLevelChangedEvent
* fix cctualOwnerName
* GridModifiedEvent never called
* add alert-level-unknown-instructions
* UpdateAlertLevel for latejoin
* Add alert-level-unknown
* Revert "GridModifiedEvent never called"
This reverts commit fa7d1620
* remove garbage and fix quite long
2023-05-17 14:35:40 -06:00
Tom Leys
e4ccd13845
Plasma still creates tritium down to 1 to 32 concentration ( #16517 )
...
- But it's less efficient
2023-05-17 13:22:56 -06:00
DrSmugleaf
b5fe408baf
Fix "Next" never sending admin logs for rounds outside the cache, show a round's total logs on the UI ( #16531 )
...
* Fix next never sending logs for rounds outside the cache
* Show round's total log count on the ui
* Disable next button when waiting for a next response
* Cleanup AdminLogsEui.CurrentRoundId
* Fix popout window width
2023-05-17 06:04:28 -05:00
Tom Leys
9fce417662
Firelocks only open on click (not close) ( #16516 )
2023-05-16 23:37:37 -07:00
Nemanja
a1799de4c1
Fix anomaly exceptions (Use QueueDel) ( #16524 )
2023-05-17 10:44:38 +10:00
metalgearsloth
64bb57cdef
Remove some client IEnumerables ( #16501 )
2023-05-16 22:55:22 +10:00
Moony
e91fc652a3
Dynamic space world generation and debris. ( #15120 )
...
* World generation (squash)
* Test fixes.
* command
* o
* Access cleanup.
* Documentation touchups.
* Use a prototype serializer for BiomeSelectionComponent
* Struct enumerator in SimpleFloorPlanPopulatorSystem
* Safety margins around PoissonDiskSampler, cookie acquisition methodologies
* Struct enumerating PoissonDiskSampler; internal side
* Struct enumerating PoissonDiskSampler: Finish it
* Update WorldgenConfigSystem.cs
awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
Co-authored-by: 20kdc <asdd2808@gmail.com >
2023-05-16 06:36:45 -05:00
Tom Leys
d3b6bb62c0
Zombie virus delayed from 20-30 minutes from rule start. ( #16346 )
2023-05-16 01:59:39 -04:00
Tom Leys
eab0121744
Zombies recover faster from crit. They heal Piercing damage ( #16325 )
2023-05-15 23:58:36 -04:00
PilgrimViis
832ba7b6f3
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Nemanja
9efc727fe1
RND Rework [Death to Techweb] ( #16370 )
...
* Techweb rework
* more ui work
* finishing ui
* Finish all the C# logic
* the techs + lathes
* remove old-tech
* mirror-review
2023-05-15 15:17:30 -05:00
Sir Winters
68305ec5fb
5min to 10m ( #16457 )
...
Co-authored-by: Owai-Seek <>
2023-05-15 10:52:31 -05:00
metalgearsloth
347dcfbeb5
Add reflection for crystals ( #16426 )
2023-05-15 15:21:05 +10:00
08A
3f93b11e4a
Add shortcut to flip for construction menu ( #14152 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-15 14:13:24 +10:00
metalgearsloth
a9c0007c77
Stack and storage enhancements ( #16405 )
2023-05-14 22:24:45 -04:00
Leon Friedrich
b20cc6f4d3
Misc state-handling changes ( #16444 )
2023-05-15 12:22:17 +10:00
metalgearsloth
ea4440be44
Make ore loot use walls as a mask ( #16377 )
2023-05-14 22:01:29 -04:00
Slava0135
0a9bb5024f
Add space glue ( #16355 )
2023-05-15 01:35:10 +10:00
Ilya246
6f19075be9
big cardboard box improvements ( #16418 )
2023-05-14 08:46:19 -04:00
metalgearsloth
676405f08f
Auto-orient rotation for arrivals ( #16417 )
2023-05-14 07:46:28 -04:00
metalgearsloth
ed297e9d46
Prevent early salvage FTL ( #16409 )
2023-05-14 07:37:58 -04:00
metalgearsloth
74361f1581
Reduce FTL times ( #16410 )
2023-05-14 01:00:36 -07:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
...
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
Vasilis
4f8d4f89d6
Health analyzer displays turns off when the battery dies ( #16125 )
2023-05-13 12:28:11 -04:00
metalgearsloth
cb7f73927d
Reduce puddle tile friction ( #16375 )
2023-05-13 11:45:53 -04:00
metalgearsloth
17f217a4a3
Fix throwing non-hard entities ( #16389 )
2023-05-13 23:45:59 +10:00
forkeyboards
e72db80060
White Cane for Blind People ( #16318 )
2023-05-13 13:11:35 +10:00
Leon Friedrich
0c4002bbd3
Make Reactions conserve thermal energy ( #16190 )
2023-05-13 13:10:32 +10:00
metalgearsloth
d86294d547
Throwing tweaks ( #16266 )
...
- Cartridge bounds decreased.
- Throwing pushback scales based on entity mass.
2023-05-12 19:54:37 -04:00
Leon Friedrich
d228f971b0
Try fix collision mispredicts ( #16298 )
2023-05-13 00:02:50 +10:00
metalgearsloth
5daa1e7dec
Allow PKA to gather ( #16250 )
2023-05-11 23:19:08 +10:00
Kara
ab6707aef6
Give monkeys clumsy ( #16320 )
2023-05-11 10:27:47 +10:00
Tom Leys
d24e4a6631
Frezon reaction requires 50:1 Oxy:Trit ratio ( #16295 )
2023-05-09 20:27:23 -07:00
metalgearsloth
9946cbd7fe
Predict wielding ( #16275 )
2023-05-10 10:01:23 +10:00
Dawid Bla
1b36d6fe9d
Stop puddles and soap from blocking doors ( #16258 )
2023-05-10 09:54:43 +10:00
Leon Friedrich
2bd5fb3736
Remove obsolete Fixture.Body references ( #16259 )
2023-05-09 17:21:26 +10:00
Tom Leys
878272ecf3
Zombie disease is easier to spread and deadly in minutes. Zombies heal over time. ( #16235 )
...
* Nerf Space zombies, get DoT in space (barotrauma) and spawn stunned.
- Also discard any helmet or mask you might be wearing.
* Zombies have heal over time, infection far more fatal
- Stun time reduced to 2 seconds
* Zombification occurs after you die, rather than after you crit.
- Zombies cannot inflict Zombification DoT on other zombies.
* Heal shock damage, space zombies are back.
* Lower the chance of infection per hit
* Removed the stun, reduced zombification virus slightly
2023-05-08 22:24:40 -04:00
metalgearsloth
84e1b6f695
Gun + PKA fixes ( #16244 )
2023-05-08 22:37:40 +10:00
metalgearsloth
3ed58be49c
Truncate melee wide swings ( #16242 )
2023-05-08 17:46:26 +10:00
AJCM-git
211ba8c7bd
Fix buckling sounds ( #16142 )
2023-05-07 23:14:48 -07:00
TemporalOroboros
0658acd7cb
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Leon Friedrich
dca5e76430
Fix client-side log spam ( #16222 )
2023-05-08 10:37:46 +10:00
metalgearsloth
210a70fc3a
Deload biome entities ( #15531 )
2023-05-08 01:03:04 +10:00