Commit Graph

2752 Commits

Author SHA1 Message Date
ScarKy0
bfe739e0af Hydroponic trays can now be bought (#36630) 2025-04-16 16:51:00 -07:00
SpaceRox1244
6ef5f8e2f1 Adds handheld artifact container to cargo orders (#33327)
* Adds handheld artifact container

* Adds inhands and missing details

* Reduces use delay on unlocking and opening hand arti container

* Adds handheld arti container to cargo orders

* Fixes build error i think

* Removes extra whitespace

* Adds static price to handheld arti container
2025-04-16 19:35:57 -04:00
Mercer Bray
31185fbff3 Added Junkeys (#34121)
* Added Junkeys

Monkeys can now tote the syndicate Juggernaut suit! With a nifty little sprite.

Update meta.json

Update Equipped-HELMET-monkey.png

Delete Equipped-HELMET-monkey.png

Create equipped-HELMET-monkey.png

* Update meta.json

Credit attributed.

* Update meta.json

Credited edit.
2025-04-16 19:14:28 -04:00
SeamLesss
557e5b3a10 Standardize In-hand Sprites for Gloves (#35997)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* glove inhands

* wrong side

* attribution hell

* slight tweaks

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-04-17 00:15:37 +02:00
mubururu_
2b845c70c7 space adder sprite cleanup (#36584) 2025-04-16 15:14:48 -07:00
Linkbro
0d70d6bfdf New Sprites for cables (#34955)
* initial textures

* Makes it have layers because Milon wanted it

* Makes it have layers because Milon wanted it

* in do NOT understand github

* tested, works

* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* remove extra newline

* EmoGarbage Review - Adjust MV cables to use orange stripes

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-16 16:26:25 -04:00
ScarKy0
56412d4b4e Basic Resources Crate (#36419)
* init

* 1660

* I never webedit

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-16 15:20:36 -04:00
ArtisticRoomba
a94f64d942 New Arsenal T3: Temperature Gun Revitalization (#35447)
* tempgun real

* fixin shit

* Warios Couch

* fix tests. i hope

* add to lathes

* tests begone

* RIP svalinn

* maintainer for the project btw

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
2025-04-16 13:58:35 -04:00
RedBookcase
ca1e5e0942 Blueprint tweaks. (#36609)
* Blueprint tweaks.

* Inhand fixes.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-16 12:12:22 +02:00
Flareguy
92b0f62500 New Experimental Science T3: Desynchronizer (#35752)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* review

* improve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 11:33:39 +10:00
Minemoder5000
28e3660e37 Remove elite and juggernaut hardsuits from traitor uplink, add elite webvest (#36225) 2025-04-15 14:39:18 -07:00
TheProNoob678
f611b6ea5e Inhand sprites for figurines (#36017)
* figurine sprite update

* Updated meta.json to credit inhand sprites

* Update meta.json to credit inhand sprites

* Updated meta.json because crlf check

* potentially fixing CRLF issues in meta.json + consistent spacing

* Fix CRLF, maybe?

* properly credited myself for all my amazing work in the community

* Reformat meta.json as per the newly merged "fix as you go" procedure.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-14 21:15:49 -07:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
Will-Oliver-Br
1a95418e94 Now you can see if there's a beaker in the chemmaster (#36472)
* fix

* fix

* Update Resources/Prototypes/Entities/Structures/Machines/chem_master.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-14 16:27:46 -07:00
Southbridge
1947b47d92 Amber Station - Small Improvements (#36335) 2025-04-14 11:58:21 -07:00
SlamBamActionman
69f9d531f9 Add SolutionContainerVisuals to the hypospray (#30703)
* Hypovisuals

* Syndie hypo

* Include attribution
2025-04-14 08:58:55 -07:00
YoungThug
dc41bd33f3 Binocular Neck Slots! (#35759)
* binoculartweaks

* WhoNeedsArtApprovalQuestionMark

* Roomba Can You Merge Now?
2025-04-13 23:34:20 -07:00
Nemanja
12b75beeab Departmental Economy (#36445)
* Cargo Accounts, Request Consoles, and lock boxes

* Funding Allocation Computer

* final changes

* test fix

* remove dumb code

* ScarKy0 review

* first cour

* second cour

* Update machines.yml

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 15:22:36 +02:00
KingFroozy
736a51962e Skirt of Life resprite + white shoes to paramedic loadout (#32227)
* skirt rises

* white shoes

* remove from loadout
2025-04-13 12:35:28 +02:00
Pieter-Jan Briers
e6e60dead4 Revert "Feature/shader radial menu" due to shader issue (#36470) 2025-04-11 23:30:52 +02:00
Tiniest Shark
d50703d7a4 Hypospray Inhand Fix (#36452)
* fixed the cmo hypospray inhands

* whoops it was the gorlex one too
2025-04-11 02:53:31 +02:00
SlamBamActionman
7f6756135b Add cooked dragon steak and cutlets (#36273)
* Add cooked dragon steak and cutlets

* If it's worse for you it's even more of a delicacy

* Attribution
2025-04-10 08:59:18 -07:00
Fildrance
56710697a9 Feature/shader radial menu (#35152)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* overlay and its registration

* radial menu shader but it requires wierd offset

* remove unused file

* smol cleanup

* remove unused code

* neat internal subsctors in radial menu shaders

* refactor finalize visual style

* comments, simplify, extract variable and other minor refactors on radial-menu shader

* refactor: extract more data from radial menu with sector to radial container for shader drawing

* replaced DrawSeparators for RadialMenuTextureButtonWithSector with DrawBorder (no reason to make them separate), also now colors are properly applied

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove duplication of radial menu shaders, use ValueList to collect ClearExistingChildrenRadialButtons buttons to remove

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: removed *if* blocks from shader, replaced with branchless logic

* refactor: whitespaces, changed list to array in simple radial button preparing methods

* fix: merge duplicated code

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-04-10 20:42:53 +10:00
Tiniest Shark
bfac77b53f Add inhands for Holoprojectors, labelers, cone, brb sign, fartbag (#36036)
* Add inhands for Holoprojectors, labelers, cone, brb sign, whoopie cushion

* Update Resources/Textures/Objects/Devices/Holoprojectors/atmos.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-08 23:27:07 +02:00
K-Dynamic
5b4e3b46a6 New security box fills, renamed and replaced sechud box icon (#35057)
* secglasses and sechud icons, new box fills

* sunglasses box

* fixes indentation
2025-04-08 10:23:12 +02:00
RedBookcase
b5616d22a9 Salvage melee weapon tweaks (#35914)
* Minor salvage melee tweaks.

* Minor salvage melee tweaks.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-05 23:48:18 -07:00
MisterImp
899d318f01 New food recipe: World Peazza (#35191)
* added world peazza

* fixed a comma in the pizza sprite json

* changed attribution comment on ArtisticRoomba's suggestion

* restored accidentally deleted line, thanks Tayrtahn
2025-04-01 16:26:53 -07:00
ScarKy0
115313dded Undetermined thieving satchel (#36201)
* yippee!

* no toolboxes allowed

* sprite, descriptions
2025-03-31 15:32:31 -07:00
UBlueberry
489f91dafd "I'm Weh-cellent" Cap (#28573)
* copy pasted fishcap.rsi

* added the sprites

* credited myself

* added it to the hats.yml list

* meh, make the spites look nicer

* hopefully this fixes that

* yeah that makes sense

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* that too

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-29 12:59:43 +01:00
SlamBamActionman
5c505958a7 Add a new poster (#36104)
* Poster

* THAT tortilla...

* roombareview
2025-03-27 18:19:36 +01:00
Chaoticaa
db65e3241e Updates to Hydroponic sprites (#35004)
* changes to some hydroponics plant sprites

* tomato changes

* added tomatoes and further changes

* added tomatoes and adjustments

* added tomatoes and adjustments

* added apples and meatwheat

* watermelon + adjustments

* sugarcane

* blood tomatoes & pumpkin harvest

* final changes for a while

* poppy harvest repaint

* smoller melon + holy melon stages

* final changes + attributions added to json files

* oops

* changes

* changes x2

* egg success + tree changes and additions

* bagel mistake

* lemon lime garlic fly

* grapes and stuff

* Potate

* peas and attributes

* more veg while my monitor flashbangs me repeatedly trying to find source links

* soyyyyyyy

* eggplant and berries yuuumm

* corn life

* grape disaster

* my computer is slow

* Pray

---------

Co-authored-by: Your Name <[you@example.com])>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-27 10:11:02 -07:00
slarticodefast
7c44038f63 Add paradox clone to admin antag control (#36105)
* make paradox clone receive the original's objectives

* antag control verb

* rename verb
2025-03-27 10:04:25 -07:00
Velcroboy
b7b3167302 Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 16:20:15 +01:00
āda
1b74de6dbb Fix Wizard/Librarian PDA flashlight visual (#36064)
the other light
2025-03-25 02:21:59 +01:00
āda
2bc3561868 Fix misplaced pixel on Wizard/Librarian PDA (#36060)
* nudge that pixel

* new base

* whoops, leftovers
2025-03-25 01:11:04 +01:00
YoungThug
1b26a98d7f Arachnid Jensen Googles Fix. (#35987)
pleasespeedmerge
2025-03-21 13:00:23 +01:00
Tiniest Shark
e72a086815 Grenade + Throwable Inhands (#35974)
* Added inhands to grenades, bolas, ninja stars, and some bombs.

* whoops bolas were wrong hands

* Couple more quick fixes whoops
2025-03-21 12:37:02 +03:00
Moomoobeef
534f9e771f Redid Singularity Generator Sprite (#31500)
changed singularity generator sprite
2025-03-21 11:48:06 +03:00
SonicHDC
4415c2448d More coat zips! (#35029)
* Update meta.json

* Sprites Exp

* Update meta.json

* More zips for coats
2025-03-20 22:46:51 +01:00
Ed
07a8a02522 vox inhands displacements (#35947)
vox inhands
2025-03-20 18:01:39 +01:00
SeamLesss
a0c78e7b18 Medical Item In-Hand Sprites (#34984)
* Bruizepack fix and Gauze

* tourniquet sprites added

* medipen sprites

* bodybag sprites

* handheld crew moniter sprites

* implanter sprites

* rollerbed sprites

* health analyzer sprite

* bloodpack sprite

* small rollerbed change

* attributuions + spacing fix

* fixed?

* RAAAAAGH ITS DONE

* actually good code

* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json

* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
2025-03-19 22:18:01 -04:00
mubururu_
d3ee9f8bc5 some robotics inhands (#33676)
* real

* spacing stuff and fix tiny issue
2025-03-19 21:43:00 -04:00
Velken
003b667aa6 Mail Bag (#35702)
* mail bag

* fix

* cute envelope in the bag sprite

* Update Resources/Textures/Objects/Specific/Cargo/mail_bag.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-19 18:32:39 -07:00
SeamLesss
4bb1a62f22 Add In-hand Sprites for miscellaneous items (#35433)
* guh???

* Merge branch 'master' of https://github.com/SeamLesss/space-station-14

* incomplete baseball bat

* bling

* attribution

* camera bug

* damp rag

* cap cap

* centcom cap

* Update Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
2025-03-19 21:04:41 -04:00
mubururu_
eb5610b745 inhand sprites for Produce (#35151)
* awakening

* fix test fail

* attribution fix

* tomater killer inhandered

* extrorange inhand spin rate nerfed

* fuck webedit
2025-03-19 20:53:48 -04:00
MisterImp
7a539b3568 Fix recipe and animation for copypasta (#35925)
* Fixed animation and recipe for Copypasta

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-19 17:35:34 -07:00
mubururu_
752477bff3 consistent grapes (#35125)
* grape

* seedtributions
2025-03-19 20:09:50 -04:00
Tiniest Shark
b1c89d059c snake can now be seen inhand and worn on neck like friend (#35323)
* snake can now be seen inhand and worn like friend

* Roomba's additions

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Resources/Textures/Objects/Fun/toys.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Spacing adjustment

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-19 16:14:17 -07:00
pathetic meowmeow
4576555e5b NanoTask (#34095) 2025-03-15 09:24:23 -07:00
Coolsurf6
5d296d2dbb Added Bacchus' Blessing Drink (#35306)
* added start to bacchus blessing with few more things left to do

* added sprites and trying to get the empty sprite to work

* fixed empty sprite will fill layer

* added missing fill image

* made flavor, physical description, recipe reaction and tweaked reagent threshold

* fixed fill levels

* removed name from drinks.yml, updated suffix instead

* delay is weird and broken, removing the difference

* updated copyright
2025-03-13 23:49:26 -07:00