Commit Graph

204 Commits

Author SHA1 Message Date
Flareguy
763a8af375 Major-ish™ armor rebalance, adds basic security armor and removes Kevlar armor (#17825)
* adds basic armor vest & changes sec backpack sprites to tg

* el armor de dode

* abcd

* el fixe

* boner balls

* armor rebalance

* dode
2023-07-05 17:03:15 -06:00
Flareguy
531cbec549 adds the italian moustache (#17830) 2023-07-05 16:59:19 -06:00
Flareguy
a6475a0077 nukes cev-eris style helmets, adds ERT helmets, eva helmet inhand fix (#17808) 2023-07-03 18:24:28 -05:00
Flareguy
35a2a1478b Adds some outfits for Ship VS. Ship (#17800)
* Ship Vs. Ship Outfits

* FUCK

* prefix? GONE

* ABCDEFJ PEE PEE PEEING
2023-07-03 14:50:13 -06:00
lzk
ca8d905ae0 give cargo tech salvage acces on extended (#17747) 2023-06-30 15:31:21 -04:00
crazybrain23
032399c599 Change QM's supervisor to Captain (#17605)
* QM works for Cap

* Cargo department works for QM
2023-06-24 00:32:15 -05:00
lzk
bf8fa41ecd comit (#17462) 2023-06-19 02:36:29 -06:00
Flareguy
0e238dabc9 Adds the SWAT Helmet (#17384)
* adds swat helmet

* joever

* epic > rare

* A
2023-06-18 17:38:55 -06:00
Nim
9797a0d42e ert and death squad gas mask (#17444) 2023-06-18 17:14:31 -06:00
Pieter-Jan Briers
c8930106b6 CE belt in locker again, CE doesn't spawn with it. (#17445)
Better way to do #17430

Yes I know this means the CE spawns with a regular filled toolbelt they'll just throw away at round start. Oh well.
2023-06-18 17:13:53 -06:00
Chief-Engineer
7c432b09e1 update command role requirements (#17366)
* update role requirements

* add 6 hr overall requirement for mime

I keep seeing mimes that don't know the controls, specifically how to use other chat channels, like emoting.

* fix wrong prototype

* split to part 2

* fix engi belts

this is a pain
2023-06-18 15:53:05 -06:00
lzk
93cbc78cab Update departments.yml (#17272) 2023-06-14 20:13:25 -06:00
Nairod
47676525d7 Remove Multitools From Salvagers (#17244) 2023-06-10 12:58:09 +10:00
lzk
181ab585de comit (#17037) 2023-06-04 18:55:30 -06:00
Puro
d96f3e6530 [SG] IHS remove (#17081) 2023-06-04 18:54:12 -06:00
Puro
2179a4d534 [Sprite + SG] Centcom (#16913) 2023-05-30 21:43:55 -06:00
Sailor
f8b00273df Allow Atmos Technicians to be antagonist, make them start with 10TC less. (#16862) 2023-05-27 13:50:51 -06:00
KEEYNy
caa4da31f3 Death squad changes (#16173) 2023-05-19 04:21:36 -06:00
GoodWheatley
f6e80a6fab Remove Pun Pun’s PDA, keeps their ID Card (#16362) 2023-05-15 01:38:49 +10:00
lzk228
847c9b6ce4 Update head_of_personnel.yml accesses (#16348) 2023-05-12 14:16:29 -06:00
Nim
319b43466c Pet Pun Pun for bartenders (#16218) 2023-05-09 17:39:43 +10:00
Moony
5cb1d70a3b ID Console can no longer grant access the privileged ID doesn't have. (read: AA nerf) (#14699)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-05 23:56:54 +10:00
lzk228
58c3bf71cd Add mime's stamp in satchel (#16044) 2023-05-04 11:30:22 -07:00
Nemanja
e0d5858e1a Remove brigmedic (#16069) 2023-05-04 20:08:01 +10:00
lzk228
7ecafb45e8 Nuke agent is separete role (#15385)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 00:20:56 +10:00
Maxtone
332510df3b Paramedic role, redone (#15439)
Co-authored-by: MagnusCrowe <whiterider1988@yahoo.com>
2023-05-01 17:13:56 +10:00
lzk228
e097c4ebd7 [Fix] departments.yml (#15915) 2023-04-30 16:47:41 +10:00
lzk228
48cbc56725 add CMO's headset (#15845) 2023-04-29 20:57:05 +10:00
Puro
509761c260 [Brigmedic] Something like a "big update" (#15496)
* [Brigmedic] Something like a "big update"

* new locker

* hardsuit resprite

* resprite resprited hardsuit

back to the future

* custom headset

* remove key

* TrackingImplanter in locker

* pda UI fix

* brigmedic bedsheet

* added transparency

* mask

* desc

* name mask

* skirt of life

* Suits resprite

* PDA resprite | Brigmed - Brigmedic

* meta dic :)

* Beret + medical gown

* backpacks

* locker fill update

* why not?

bzzz Moth-pocalypse

* Brigmed - Brigmedic

* fix

* chance update
2023-04-26 00:48:44 -06:00
Vasilis The Pikachu
bb7c862191 [skub] Added a new job tab for Specific station jobs (#15695)
* Added a new job tab for Specific station jobs

* Apply suggestions

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2023-04-26 00:18:24 -06:00
Nemanja
59349b1b9b Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00 Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9 Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00
brainfood1183
4d2a558977 [entities] Kangaroos, boxer improvements, boxing bell and hamlet updates. (#15546)
* kangaroo

* fixes

* fuix

* fixes and rotational sprites for bell

* why wont u work, stupid rsi thingy

* attempt to fix

* now hsould work

* fix bell

* fix the bell

* bell make noise on hitting it

* add faction simple hostile to space kangaroo

* added boxing kangaroo spawner comes with gloves and agressive
2023-04-23 20:31:07 -06:00
keronshb
ac87effca0 [Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
mhamster
6161f7d5f3 [Entity] Add scientist lab coat (#15455)
* Hey bro nice coat

+ added scientist lab coat
+ made scientist lab coat obtainable from scidrobe
+ made scientist lab coat obtainable from robodrobe
+ made scientist lab coat obtainable from role joining science departament
+ made scientist lab coat obtainable from science locker
+ made scientist lab coat obtainable from science wardrobe

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2023-04-19 01:42:05 -06:00
Kit0vras
07457b72e3 [Fix] ERT Gear Fix (#15488) 2023-04-17 16:28:09 -06:00
deltanedas
c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
brainfood1183
d24a17e4d1 [Map] Origin Station Update 15.04.2023 (boxer and other changes) (#15418)
* boxer, many small changes

* added boxer, other changes

* potential fix boxer

* fixes boxer
2023-04-15 23:48:03 -06:00
Puro
3957477146 [StartingGear] Update misc SG (#14955) 2023-04-15 13:05:53 -07:00
Puro
682c6e02cc [Job] Brigmedic (#15319)
* [Job] Brigmedic

Everything is included!

* id meta fix

* fix brigmed.yml

* brigmed hardsuit migration
2023-04-11 17:11:01 -06:00
brainfood1183
8e817e2b97 pirate content (#11799)
* pirate content

* pirate content

* merge

* merge

* update launchers

* trying to fix launcher error

* merge

* merge

* merge

* fix for launchers

* update to held cannon sprite

* attempt to fix issue

* first updates in long time

* changes mostly to sprites

* more sprite fixes

* more sprite changes

* json fixes

* small update

* new pirate crate

* update

* updae json

* fix eva

* update accent

* fix accentcomp

* improved pirate chest

* accent localized

* station to docks

* modified the pirate ship

* changed pda spawns for firstmate nad piratecaptain to passenger pdas

* fixes

* pirate accent

* removed  spacing in shotgun.yml

* redo accent

* fix

* removed no spawn from helmet hardsuit

* suffix capitalization

* tweaks

* a

* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.

* pirate accent fixes

* desc fix

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-04-09 22:47:40 -07:00
lzk228
7be21a62ec Added clown satchel (#15225) 2023-04-08 19:24:44 -07:00
lapatison
cc5c590ece Adds the clown recorder (Clown fix) (#15074) 2023-04-06 20:06:52 -06:00
Puro
e47fe6b4eb [Access] Detective personal access (#15109)
* [Access] Detective personal access

* [Add] technical airlock with detective access.

* vendind and locker change access

* Detective access on ID card console
2023-04-05 19:48:04 -07:00
freeman2651
e6954c931a modify base sec job playtime requirements (#15116) 2023-04-03 18:10:17 -06:00
Nemanja
ef29436347 Revert "Allow RD, CMO, and QM to be traitors" (#14877) 2023-03-26 17:38:32 -07:00
MWKane
517b2b4fcf Remove BoxerComponent (#13935) 2023-03-23 21:50:28 -04:00
randy10122
281e9d1424 gives all heads of staff their own bags in backpack.yml, gives them flashes, a little setup for the telebaton (#14632) 2023-03-14 23:37:49 -05:00
Emisse
c6307cc388 Quadruple the amount of time you are allowed to play interns (#14641) 2023-03-13 12:14:12 -07:00