* Component for clothes to suppress scream noise
GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work.
Currently only stifles the scream _action_, not all emotes
because if a mime can silently emote, so can gagged you!
* fix comments
* swap to inventory relay
and make it more general such that specific emotes or emotes of a given category can be blocked
* power gloves shouldn't block snapping
* easy fixes
* blockable emote event
* pr comments, switch to using emote event mostly
* pr comments
add beforeEmoteEvent
add emote blocker name to popup
maybe some other stuff, I forget
* get rid of emoteevent's source because I don't need it anymore
* smol clean
* formatting, style, and one minor thing where having a muzzle in your pocket would gag you
* checkpoint
* pt 2
* pt... i forgot
* pt 4
* patch
* More test fixes
* optimization!!!
* the REAL hand system
* fix RetractableItemActionSystem.cs oversight
* the review
* test
* remove test usage of body prototype
* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* hellcode
* hellcode 2
* Minor cleanup
* test
* Chasing the last of the bugs
* changes
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Add basic discord client integration with ooc and admin chat support
* Use username instead of global name
WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS???
* stuff
* Reviews, methinks.
* Reviews
* reviews
* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager
The prior name was kind of confusing as there's a emote one and
then now there's also chat expansion happening in the accent system,
so knowing which I actually need to edit is useful.
So, I just need to keep myself not confused.
* Rename smileyToEmote and remove punctuation duplicates
The name SmileyToEmote is just... Bad.
Plus, I needed to remove the punctuation duplicates as that would
break any kind of regex parsing that I tried.
* Switch to regex from checking end of string
I also changed from System.Globalization to ILocalizationManager.
Writing that regex was definitely an experience.
* Document regex and the manager
* Rename it back
* Simplify regex
The ChatSystem code for re-enabling OOC only ran during PostRound, which gets skipped over when doing restartroundnow. Now it does this on PreRoundLobby too.
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes
* Make respawn verb available for offline players
* Make erase available for offline players
A thousand admins rejoice
* Reorder verbs in code
* Add erase command
* Fix localisation for erase command
* Address reviews and add completion to respawn command
* Complete reviews which I forgor
* I should be studying for school but that is sofucking boring, I will pass my class no matter, however getting an A might be a challenge. My gpa is important but is the tourture for 1 point of GPA worth it? The american government says yes but they are responsible for the majority of all genocides that have ever been conducted since the dawn of man
* ugh
* ugh
* melee executions
* fix damage bug
* cleanup
* address reviews hopefully
* resistance bypass mechanic
* component changes
* self executions (not finished yet)
* self execs part two
* ok i fixed things (still not finished)
* finish everything
* review stuff
* nuke if (kind = special)
* more review stuffs
* Make suicide system much less hardcoded and make much more use of events
* Fix a dumb bug I introduced
* self execution popups
* Integration tests
* Why did they even take 0.5 blunt damage?
* More consistent integration tests
* Destructive equals true
* Allow it to dirty-dispose
* IS THIS WHAT YOU WANT?
* FRESH AND CLEAN
* modifier to multiplier
* don't jinx the integration tests
* no file-scoped namespace
* Move the rest of execution to shared, create SuicideGhostEvent
* handled
* Get rid of unused code and add a comment
* ghost before suicide
* stop cat suicides
* popup fix + small suicide change
* make it a bit better
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Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
* Replace obsolete whitelist is valid with whitelist system
* Consistency
* Fix logic
* Bork
* I figured out how to get whitelists on the client lol
* test fail
* woops
* HELP ME FUNCTIONS
* Fix errors
* simplify
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Make anomaly, artifact and gifts events announcement sound optional
* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem
We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.
* Fix margins
* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup
* Fix merge
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Co-authored-by: AJCM <AJCM@tutanota.com>
* Change BanExemption command to AdminFlags.Ban permissions
* Change LOOC to check for Moderator permission
* Change ListVerbs from Admin to Debug AdminFlags
* Change RunVerbAs from Admin to Fun AdminFlags
* More permission changes
* Change GhostKick to Moderator perm
* Clean up command perms
* fuck
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* A comprehensive rule list for joining admins and mid round command to get rule list added
* Fix up for when a rule is added vs started and some logging
* fix command help localization, fix admin flags and spam anouncement.
* Send admin message only to the joining player not all admins.
* Bit better formatting in chat box