* Implement DeviceList
Implement NetworkConfigurator
I sould really get into the habit of making smaller commits
* Remove ApcNetworkComponent from vents, scrubbers anf firelocks
* Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field
* Address revievs in NetworkConfigurationSystem
* Fix red and green button styles
* Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore
* Add AtmosDevices device net id
* Add const strings for style classes
Fix wrong margin for NetworkConfiguratorConfigurationMenu
* Hello? Github?
* Add access check before opening the configuration ui
* Address reviews
* Fix call to access reader
* You shall not live again IgnoreComponent
* Fix interaction verb check
* Fix configuration window not closing when target gets deleted / out of range
* Change device is already saved message to say 'network device: ... is already saves'
* Apply suggestions from code review
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* Fix applied suggestion
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* save changes
* naming rules
* changes
* changes
* last touches
* e
* use default
* better looping
* better prototype ig
* f
* c
* Revert "changes"
This reverts commit 111a7f36
* fuck i'm bad at git
* changes
* mfw
* e
* e
* weh
Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray
* chr
chr
* Update chair.yml
* Update chairs.yml
* Added the TechFabCircuitboards and made them spawn in the head's lockers
* Added the construction graph for makeshift laser
* Added the construction graph to the yml of makeshiftlaser
* Resolving branching issues
* resolving branching issues
* resolving branching issues
* Small fixes
* Update battery_guns.yml
* Update battery_guns.yml
* Update battery_guns.yml
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
* Start implementing item pricing.
* Flesh out prices a bit, add the appraisal tool.
* Add prices to more things.
* YARRRRRRR
* gives pirates an appraisal tool in their pocket.
* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.
* Address reviews.
* Address reviews.
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit
* makes alert levels not necessarily require localization
* oops
* sus
* does the same for announcements as well
* oh, that's not how that works at all
* ok, NOW it works
* fixes localization, adds event for when alerts are reloaded
* addresses review